Dhuumfire getting hotfixed nerfed for SPvP.

Dhuumfire getting hotfixed nerfed for SPvP.

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Posted by: Fungalfoot.7213

Fungalfoot.7213

Dhuumfire getting hotfixed nerfed for SPvP.

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Posted by: Atherakhia.4086

Atherakhia.4086

It’s a bandaid. I imagine next week they’ll nerf it for real. Given the discussions in that thread, they’ll probably change it to Torment instead of Burn (which I’m cool with btw).

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Posted by: Deified.7520

Deified.7520

Yeah, I still don’t like it at all. Now they’re going to nerf it and the meta will go back to the way it was. Necromancers will be worst off than before we got buffed thanks to the last patch changes. Can’t wait for all those people who whinned about necromancers being “op” to go back to telling other people to l2p when someone says their class is op.

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Posted by: Zikory.6871

Zikory.6871

But with torment do you think it would be worthy of being a Grandmaster trait?

[KnT] – Knight Gaming – Blackgate
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Zikkro – Zergling Necromancer

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

But with torment do you think it would be worthy of being a Grandmaster trait?

Depends how many stacks, really. 5 stacks, I would say yes. 2? Not so much.

Dragonbrand |Drarnor Kunoram: Charr Necro
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Posted by: Atherakhia.4086

Atherakhia.4086

But with torment do you think it would be worthy of being a Grandmaster trait?

I question its worth with burn to be honest. It’s a grandmaster talent in a power line afterall. Depending on the number of stacks, it could be of value as a replacement. If it has 3 stacks of torment for example it does nearly the same damage as burn if the target is moving.

I’m more concerned with what ANet decides is the problem. It would appear they have problem with terror builds. I could see them nerfing dhuumfire AND changing master of tower to a grandmaster trait.

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Posted by: Nemesis.8593

Nemesis.8593

But with torment do you think it would be worthy of being a Grandmaster trait?

I question its worth with burn to be honest. It’s a grandmaster talent in a power line afterall. Depending on the number of stacks, it could be of value as a replacement. If it has 3 stacks of torment for example it does nearly the same damage as burn if the target is moving.

I’m more concerned with what ANet decides is the problem. It would appear they have problem with terror builds. I could see them nerfing dhuumfire AND changing master of tower to a grandmaster trait.

Sure… then we can all play elementalist
No fear and no burning, we would be so much worse then before… and before we were bad. If they do that you could literally not kill anyone…

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Posted by: Sepreh.5924

Sepreh.5924

I know I am beating a dead horse on this one but Nemesis, what about the idea of changing dhuumfire’s burning to chilled?

It would help lock people down in pvp and wvw. It would also serve as defense due to increased skill cooldown. In pve, it would be underpowered with just chilled so maybe something like “100% chance to cause chilled for 4 seconds on critical hit and remove 3 stacks of defiant. 10 second cooldown”

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Posted by: Nemesis.8593

Nemesis.8593

I know I am beating a dead horse on this one but Nemesis, what about the idea of changing dhuumfire’s burning to chilled?

It would help lock people down in pvp and wvw. It would also serve as defense due to increased skill cooldown. In pve, it would be underpowered with just chilled so maybe something like “100% chance to cause chilled for 4 seconds on critical hit and remove 3 stacks of defiant. 10 second cooldown”

I already said it should be moved into Curses grandmaster, and whitering precision should be moved to Spite grandmaster and mixed with chilling.
Also terror should be moved into Curses grandmaster as well so you can’t have terror + burning, lingering curse should be moved in adept and hemofilia and master of corruption should be made into one.

You have room for 1 more trait… power builds become viable, condition builds become less damage dealing and more survivable since you don’t have to waste traits in power anymore… win win.

No one listens to me

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Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

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Posted by: flow.6043

flow.6043

But with torment do you think it would be worthy of being a Grandmaster trait?

Depends how many stacks, really. 5 stacks, I would say yes. 2? Not so much.

There must have been at least 10 threads advocating torment as a replacement for burning.

In a full condition build torment on a moving target will do about 25% damage of burning. So if duration and proc chance are the same then either 2 or 3 stacks are appropriate.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

But with torment do you think it would be worthy of being a Grandmaster trait?

Depends how many stacks, really. 5 stacks, I would say yes. 2? Not so much.

There must have been at least 10 threads advocating torment as a replacement for burning.

In a full condition build torment on a moving target will do about 25% damage of burning. So if duration and proc chance are the same then either 2 or 3 stacks are appropriate.

A good chunk of the issue with Burning was that it was yet another condition to cleanse. A “condition burst” from a necro right now already includes Torment, so even keeping it at 4 stacks for approximately the same damage would still tone down the current issues with necro condi burst in the difficulty of negating it. 3 stacks is probably ideal. 2 stacks, probably too weak.

Dragonbrand |Drarnor Kunoram: Charr Necro
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I’m a Geeleiver

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Posted by: Oblivion.8307

Oblivion.8307

Necromancers shouldn’t be given a damaging condition incentive to go into the spite line, it’s too strong with condition duration especially with fear with the current trait setup.

Symbolic

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Posted by: jalmari.3906

jalmari.3906

even though condiburstwtf necro is undeniably ridiculous it’s not only class doing similar kind of condition stacks, it’s just not many use that option or are considerably weaker otherwise. one more condition here and there no problem but burn does a lot of dmg just look at those warriors with bow that burn alone hurts tbh.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: Schlieffen.2054

Schlieffen.2054

I barely play necro, but was happy to see the conditionmancer emerge as a counter to bunker guardians. I hope they don’t nerf you guys too hard, it’s so boring seeing a bunker guardian on every team and without a strong necro I don’t see any other class posing much of a threat to the same old meta.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

Pretty sure nothing changed?

Character: Henry rank million/Duke Henry
Necromancer/Casual Warrior
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Posted by: Tobbygnome.6793

Tobbygnome.6793

It seems almost the same after this patch, maybe they reduced the duration by a smige.

Edit: “Dhuumfire: In competitive PvP only, burning duration caused by this trait has been reduced from 4 seconds to 2 seconds. Burning duration is still 4 seconds in other areas of the game.”

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Posted by: Zenith.7301

Zenith.7301

I’m happy with the nerf.

They should now move it from the spite line to the curses grandmaster and switch the weakness on crit grandmaster trait on curses for it.

Not that any grandmaster trait in spite will ever compete with 20% extra damage to targets below 50% for power specs. It’s just too good to pass up.

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Posted by: Deified.7520

Deified.7520

Thing that scares me is they’ll add on to this nerf. I suspect a larger ICD or no longer 100% chance to proc.

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Posted by: Daecollo.9578

Daecollo.9578

If it gets nerfed too much, it should be a 10 point tier, not grandmaster.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
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Posted by: Tobbygnome.6793

Tobbygnome.6793

So correct me if i’m wrong. As it is, 30% Conduration will give 2.6 seconds of burning with 2 ticks of burning. PvE is 5.2 with 5 ticks. So a 60% nerf to the amount of burning damage within 10 seconds. To get 3 ticks requires 50% Conduration, making it only a 40% nerf.

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Posted by: Thedenofsin.7340

Thedenofsin.7340

2 seconds is not worthy of a grandmaster trait. 3 seconds is the correct duration. This needs to be moved to the Master tier.

(edited by Thedenofsin.7340)

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Posted by: Iavra.8510

Iavra.8510

Since it’s part of a power line, it should probably apply vulnerability, cripple or chill. Also, move Terror to Grandmaster, disable spectral skills in DS (it’s supposed to do this, right?) and rework DS #5 to convert a certain amount of lifeforce to HP (channel?). Tadaa, here you have your sustain.

On a related note, i would change necro scepter autoattack and thief dagger autoattack (any other i missed?) to not be able to get permanent uptime on poison. The condition is too strong to be so easily accesible and instead should be timed to counter heals.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

They still haven’t fixed our completely missing defense, and they haven’t fixed our DPS. I could care less about Dhuumfire, I didn’t use it anyway.

This update did not make me happy one bit. I can see yet another pvp-only based nerf on the horizon, and our class will become virtually unplayable in PVE. They are listening to the wrong players for these balances.

“Madness is just another way to view reality”
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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

A combination of Dhuumfire w/60% reduction + Terror w/17% reduction will either finally prove that the original Dhuumfire+Terror was indeed OP or that the alleged
OP-ness of necros is utterly erroneous or lies elsewhere.

To make per second Torment damage equivalent to Burning damage the number of stacks (S) required for a given condition damage ( C) is:
S=(.25*C+328)/(.0375*C+31.875)
At 1600 condition damage S=7.9
If a target is moving (thereby taking twice the Torment damage), then S=7.9/2= 3.95

So Drarnor Kunoram’s suggestion of 5 stacks makes sense to me.

But wouldn’t a change from Dhuumfire to Torment would be quite different from Tainted Shackles (600 range) since it would presumably inherit the range of the weapon used? Would the complaining be any less if one necro could proc Torment at 900 or 1200 range using Staff1, DS1 or Scepter and thereby induce the enemy to stop moving to reduce damage? Or maybe that is what is needed?

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

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Posted by: Thedenofsin.7340

Thedenofsin.7340

Since it’s part of a power line, it should probably apply vulnerability, cripple or chill. Also, move Terror to Grandmaster, disable spectral skills in DS (it’s supposed to do this, right?) and rework DS #5 to convert a certain amount of lifeforce to HP (channel?). Tadaa, here you have your sustain.

On a related note, i would change necro scepter autoattack and thief dagger autoattack (any other i missed?) to not be able to get permanent uptime on poison. The condition is too strong to be so easily accesible and instead should be timed to counter heals.

You know nothing, Lavra Snow. On a related note, they should increase revealed to 10 seconds and cut engineer condition duration by 50%. Tadaa, you have balance.

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Posted by: Tobbygnome.6793

Tobbygnome.6793

….disable spectral skills in DS (it’s supposed to do this, right?)….

They purposely changed Spectral skills to work in DS, the tooltips have not been changed yet.

See: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2280967

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Posted by: HatSimulator.9362

HatSimulator.9362

….disable spectral skills in DS (it’s supposed to do this, right?)….

They purposely changed Spectral skills to work in DS, the tooltips have not been changed yet.

See: https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-25th-2013/first#post2280967

I can confirm they do work

Attachments:

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I only play WvW

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Posted by: Softspoken.2410

Softspoken.2410

The change kind of annoys me, because it just feels like at this point they’re edging closer to removing Dhuumfire without just removing it already.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Tobbygnome.6793

Tobbygnome.6793

Maybe they’re tryna band-aid stuff before the PAX tourney, then later on might think about proper balancing.

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Posted by: DrMatt.9408

DrMatt.9408

engineers have exsctly the same trait in the adept tier of explosives, yet now the grandmaster necro version is getting nerfed. wtf? my engi is my main char but my necro is close to my heart, having played mainly as a necro in gw1, and seeing the necro being treated this way is painful.

(edited by DrMatt.9408)

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Posted by: HatSimulator.9362

HatSimulator.9362

engineers have exsctly the same trait in the adept tier of explosives, yet now the grandmaster necro version is getting nerfed. wtf?

Ya i don’t even know

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I only play WvW

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Posted by: Andele.1306

Andele.1306

Can i ask to return the DS absorbtion effect and old spectral ratios on no internal cd now with dhuumfire nerf?

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Sepreh.5924

Sepreh.5924

I know I am beating a dead horse on this one but Nemesis, what about the idea of changing dhuumfire’s burning to chilled?

It would help lock people down in pvp and wvw. It would also serve as defense due to increased skill cooldown. In pve, it would be underpowered with just chilled so maybe something like “100% chance to cause chilled for 4 seconds on critical hit and remove 3 stacks of defiant. 10 second cooldown”

I already said it should be moved into Curses grandmaster, and whitering precision should be moved to Spite grandmaster and mixed with chilling.
Also terror should be moved into Curses grandmaster as well so you can’t have terror + burning, lingering curse should be moved in adept and hemofilia and master of corruption should be made into one.

You have room for 1 more trait… power builds become viable, condition builds become less damage dealing and more survivable since you don’t have to waste traits in power anymore… win win.

No one listens to me

Haha why don’t we listen to you? Amazing idea and seems to take care of both necros and non necros in pve and pvp

Legendary Sepreh, Necromancer
[SYN] Synyster Legion | Dragonbrand Server
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Posted by: Dralor.3701

Dralor.3701

I don’t understand how we keep getting nerfed but eng and spirit rangers are fine?

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Posted by: Bhawb.7408

Bhawb.7408

Stop comparing to Engis. We are absolutely different classes. The problem isn’t Dhuumfire alone, it always has been dhuumfire + fears + huge condi output.

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Posted by: Engels.8537

Engels.8537

Stop comparing to Engis. We are absolutely different classes. The problem isn’t Dhuumfire alone, it always has been dhuumfire + fears + huge condi output.

explain the huge condition output please, i want to build that class,

5 seconds of burning, (outside Spvp) with bleed (stacking slow as hell) and a little bit of poison, and fear each 12 seconds at best case,

Spectral wall and corrupt boon, both with high cooldowns, spectral wall is way too easy to avoid and corrupt boon does not assure that you will apply fear,

Now you have zero stun breakers, (if you equip epidemic), you have almost zero LF regeneration, you loose 100 condition damage, and your staff now is much less reliable,

And you got 1 major trait and three minor traits completly useless on spite, (and chill of death is not that good),

On top of LF overflow, no blocks, no protection, no vigor and no stability and being the first target in all fights I would not say that your condition output is that high, in fact is pretty close to zero,

Don’t talk to me about toughness and vitality, damage avoidance is all in this game

(edited by Engels.8537)

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Posted by: Nessuno.1253

Nessuno.1253

The trait should just be replaced. Necros burning people was weird anyway. With where the trait is its almost like they are forcing you to be a hybrid build too.

Agrippa The Snake
Perfect Dark [PD]

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Posted by: Ara.4569

Ara.4569

Dhuumfire’s current state is clearly to deter PAX participants from taking it. Even as an adept tier I wouldnt take it because it needs precision to apply measly damage and a crappy conditions blanket: not worth it, IMHO.

So, I guess we’re back to the pre june 25th patch with a 0/30/20/0/20 with carrion amulet, except that now:
- we don’t have Sigil of Paralyzation anymore
- Terror deals 17% less damage
- we (roughly) traded marks unblockability and size for 20% reduced CDs
- we now have intended DS survivability (still melted by conditions)

Wait… Did I give up a 2 sec Dhuumfire a bit too quickly ? =_= (Dhuum sure is cruel and unjust…)

Doing that 2 days before the begining of a big tournament makes me very very sad…

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.

(edited by Ara.4569)

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Posted by: Nemesis.8593

Nemesis.8593

I know I am beating a dead horse on this one but Nemesis, what about the idea of changing dhuumfire’s burning to chilled?

It would help lock people down in pvp and wvw. It would also serve as defense due to increased skill cooldown. In pve, it would be underpowered with just chilled so maybe something like “100% chance to cause chilled for 4 seconds on critical hit and remove 3 stacks of defiant. 10 second cooldown”

I already said it should be moved into Curses grandmaster, and whitering precision should be moved to Spite grandmaster and mixed with chilling.
Also terror should be moved into Curses grandmaster as well so you can’t have terror + burning, lingering curse should be moved in adept and hemofilia and master of corruption should be made into one.

You have room for 1 more trait… power builds become viable, condition builds become less damage dealing and more survivable since you don’t have to waste traits in power anymore… win win.

No one listens to me

Haha why don’t we listen to you? Amazing idea and seems to take care of both necros and non necros in pve and pvp

I KNOW !… so… OBEY ME !

… and of course since you won’t be able to get terror and burning at the same time, burning duration has to be increase, and terror damage has to be either reversed to original state or increased even more… so now you have the option of playing… bleeds + burning which is constant high pressure OR bleeds + terror which is smaller pressure + burst. But terror damage needs to be increased, since it won’t stack with burning…

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(edited by Nemesis.8593)

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Posted by: Softspoken.2410

Softspoken.2410

Stop comparing to Engis. We are absolutely different classes. The problem isn’t Dhuumfire alone, it always has been dhuumfire + fears + huge condi output.

explain the huge condition output please, i want to build that class,

5 seconds of burning, (outside Spvp) with bleed (stacking slow as hell) and a little bit of poison, and fear each 12 seconds at best case,

Spectral wall and corrupt boon, both with high cooldowns, spectral wall is way too easy to avoid and corrupt boon does not assure that you will apply fear,

Now you have zero stun breakers, (if you equip epidemic), you have almost zero LF regeneration, you loose 100 condition damage, and your staff now is much less reliable,

And you got 1 major trait and three minor traits completly useless on spite, (and chill of death is not that good),

On top of LF overflow, no blocks, no protection, no vigor and no stability and being the first target in all fights I would not say that your condition output is that high, in fact is pretty close to zero,

The trick is, a necromancer can also be throwing chill, cripple and weakness in there simultaneously to make it harder to cleanse the correct conditions. Don’t ignore the value of this! A skill that cleanses two conditions goes from saving one’s life (if all that’s there is the 23 bleeds & one other condition) to possibly pointless. (five conditions and you just want that bleed stack gone now) Plus, previously the damage from Terror could make up for not having any access to burning, even before considering how it disabled your opponent. The nerfs to Terror & Dhuumfire may have resolved this, but it feels like zero progress was made overall.

And frankly? I can’t really agree with the “The Terror Dhuumfire Build was too vulnerable” argument seeing how PvP basically worked itself into an unholy frenzy over its capabilities.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Batlav.6318

Batlav.6318

Nerf is not needed just remove it already
most ppl are not using it anyway

SFR

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Posted by: sorrow.2364

sorrow.2364

I’d prefer to get Dhuumfire completely removed and replaced with something that actually makes some sense and is a valid alternative to Close to Death instead of having a worthless grandmaster trait, weaker than an engineer adept trait, that nobody is going to pick anymore.