Did Minionmancers Get a Buff?

Did Minionmancers Get a Buff?

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Posted by: bhagwad.4281

bhagwad.4281

I thought they had fallen out of fashion a while ago. Now I see lots of them running in PvP. What changed?

Did Minionmancers Get a Buff?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

People mainly playing with the new build system, but yes they were buffed. With the traits in the death magic line, minions can now gain 50% health, take conditons from you and apply them to enemies on their next attack, and will explode on death with deathnova. If they take blood magic, they will heal you through shroud, and you can heal them as well with the right traits pretty nicely.

Now does that make MM viable….probably not because they are still dumber than a bag of rocks and won’t attack your target.

A knight in shining armor is a man who never had his metal truly tested.

Did Minionmancers Get a Buff?

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Posted by: ronpierce.2760

ronpierce.2760

They’re ‘better’ but pets still die too easy for being viable beyond lowly PvP. Still great fun though and can be made to be very tanky.

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: Vydahr.4285

Vydahr.4285

And yet, minion cast time is still 1.5 seconds on land. The 1 time I prefer underwater combat is that instance (It’s only .5sec cast)

Drahvienn
Sylvari Power Reaper

Did Minionmancers Get a Buff?

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Posted by: misterman.1530

misterman.1530

I am finding that the Minion Master is very effective in WvW. For the first time, I can jump into a 3v1 battle and, even if I lose, I can hammer down at least one. With my spec, I appear to be able to sustain Death Shroud almost constantly. My fears do damage. My marks are unblockable. All in all, very sustainable. Plus with the right food and the Applied Fortitude (so sad it is not going to be in HoT), I am over 32K HPs.

Did Minionmancers Get a Buff?

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Posted by: bhagwad.4281

bhagwad.4281

Hmm…so not a bad choice for solo’ing PvP to hold a point. Guess I might have to dust off my old build after all!

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Posted by: SlitheSlivier.1908

SlitheSlivier.1908

I am finding that the Minion Master is very effective in WvW. For the first time, I can jump into a 3v1 battle and, even if I lose, I can hammer down at least one. With my spec, I appear to be able to sustain Death Shroud almost constantly. My fears do damage. My marks are unblockable. All in all, very sustainable. Plus with the right food and the Applied Fortitude (so sad it is not going to be in HoT), I am over 32K HPs.

Food isn’t going to be in HoT?? I hope thats what you mean. I’ve always thought having to buy food for extra bonus is stupid and should just be incorporated into stats.

Did Minionmancers Get a Buff?

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Posted by: misterman.1530

misterman.1530

No, not food, Applied Fortitude – part of the Defense Against Guards mastery you can take with WvW experience points. At 115 pts you can get stacks of AF to a max of 5 stacks.

Did Minionmancers Get a Buff?

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Posted by: Bhawb.7408

Bhawb.7408

The biggest problem with MM is still AI, and wonky interactions. Things like their abilities being a bit off, Necromantic Corruption taking too long to start procing (and being worse condi removal than it should be), and base issues with the profession.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Otaur.9268

Otaur.9268

The biggest problem with MM is still AI, and wonky interactions. Things like their abilities being a bit off, Necromantic Corruption taking too long to start procing (and being worse condi removal than it should be), and base issues with the profession.

This… 1 out of 10 battles 4/5 pets would not attack, they just watched…

Blackfang’s Demon Alliance [BfDA]

Did Minionmancers Get a Buff?

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Posted by: Lily.1935

Lily.1935

I really want to play a minion build after all these years of them never being that good. I’d love to run one. But without the proper AI fixes they just aren’t worth it. Technically they should get into hyber aggressive mode, kill everything that moves when you enter combat but they don’t. They should attack anything and everything thats around you if you’re in combat. I don’t think we should have nearly as much control over them as a ranger does their pet because personally I don’t feel that’s in their flavor. But they need to actually defend us.

Did Minionmancers Get a Buff?

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Posted by: TheLastNobody.8319

TheLastNobody.8319

I really want to play a minion build after all these years of them never being that good. I’d love to run one. But without the proper AI fixes they just aren’t worth it. Technically they should get into hyber aggressive mode, kill everything that moves when you enter combat but they don’t. They should attack anything and everything thats around you if you’re in combat. I don’t think we should have nearly as much control over them as a ranger does their pet because personally I don’t feel that’s in their flavor. But they need to actually defend us.

I agreed. We don’t need as fine of control as ranger, after all our minions are just really sacs of flesh and shadow matter. They can’t make decisions on their own they rely on their master. MM needs to be like you’re controlling an army, the enemy needs to cut through them to get to you.

A knight in shining armor is a man who never had his metal truly tested.

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Posted by: striker.3704

striker.3704

The biggest problem with MM is still AI, and wonky interactions.

This is the biggest issue right here. If minions consistently and competently attacked the proper target, minion masters would be a LOT stronger.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Out of curiosity, do minions attack your target if you summon them mid-battle? Or do they still randomly run off and check their instagram?

#Fleshgolemtrending

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Posted by: striker.3704

striker.3704

Out of curiosity, do minions attack your target if you summon them mid-battle? Or do they still randomly run off and check their instagram?

#Fleshgolemtrending

Yes and Yes, it depends on the time of day, the number of warts on their back, and what their mood is.

I never have any problems with the shadow fiend, bone fiend, blood fiend, or flesh wurm being summoned mid battle, just bone minions and flesh golem.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard