Do you like the staff cast animations?
It would be interesting to see the staff re-positioned for each maneuver. Thing is, how much work on ANet’s part would that take? If it’s a decent chunk of code, then – by all means – let’s get bugfixes in first.
Other 80s: Any but Warrior
Don’t have a problem with the animation, but the sound effects… my god….
I wish we had a checkbox in the sound options were it lets us turn off specific annoying sound effects.
Don’t have a problem with the animation, but the sound effects… my god….
I wish we had a checkbox in the sound options were it lets us turn off specific annoying sound effects.
“MWRAaaaaar” “MWRAaaaaar” “MWRAaaaaar” “MWRAaaaaar” “MWRAaaaaar”
“MWRAaaaaar” “MWRAaaaaar” “MWRAaaaaar” “MWRAaaaaar” “MWRAaaaaar”
i agree XD
i have to mute sound effects when i plan on playing staff necro
When I switch to Staff, I throw my Marks and I start spamming the Switch Weapon button because of that horrible sound
- Piken Square, [REN][DKAL]
It would be interesting to see the staff re-positioned for each maneuver. Thing is, how much work on ANet’s part would that take? If it’s a decent chunk of code, then – by all means – let’s get bugfixes in first.
+1
I like it. Both sound and animation.
The sound is supposed to be disturbing. It’s a necromancer we are talking about, not a cute flowery little bunny.
the sound is fine for me but the animation maybe improve something ?
I actually love the sounds, pretty much on all the weaps except maybe axe. I didn’t even notice that all the staff anim’s are the same though so if they changed the animation per skill it wouldn’t make much difference to me^^
No, the sound must be disturbing, but this lacks of taste; the animations, since GW1, are so bad…
It’s always nice to notice how much dedication has been put into making the Necro…
(edited by Luke.4562)