Dr Spook's Sacred Ground Build

Dr Spook's Sacred Ground Build

in Necromancer

Posted by: Satans Wizard.6150

Satans Wizard.6150

Dr Spook’s Sacred Ground Build.
More toxic than Hiroshima

This build is almost guaranteed to make you the “last man standing” in pretty much every situation, while still being able to put out some decent damage when alone, if you happen to have the luxury of some allies at your side prepare to watch any foe around you drop at your feet, even if you’re outnumbered.

Necro’s get a lot of bad rap in the game and anyone browsing the posts on this forum would get the idea they should avoid Nec’s like the plague. That doesn’t need to be the case, I’ve never liked “cookie cutter” build’s or the idea that each class should fit into a certain role, and GW2 just isn’t built that way as everyone should know. Playing around with Necro builds for quite sometime and realising that trying to make my character into something he “isn’t” just doesn’t work, Necro’s (while still bugged in many ways) have a lot of great traits and abilities that are really unique, working ‘with’ my Necro’s strength’s has lead me to this build which i personally think is one of the most useful, practical, and enjoyable to play.

Outtank and outlast most guardians/warriors
Weaken enemies dmg/mobility/boons more than any other class
Lots of AOE and CC skills
Constantly cure conditions on yourself and teammates
reflect damage/conditions better than mesmer’s
Heal constantly, yourself and allies
the list goes on of useful things Necro’s can do

yeah necro’s have bugs, but so do many other classes, its absolutely NOT true or fair to say that we are the weakest, worst, or most useless class, if you believe that, then you just arent playing right.

Onto the build.

The traits i use are 30/0/10/30/0
30 – II – VII – XI
0
10 – II
30 – II – VIII – XII
0

Axe/Focus
-
Staff

At lvl 80 i have 33k health 1.7k toughness and 3.3k attack.

Gear is mostly Power/toughness/vitality (a little condition duration thrown in here and there

Runes are up to personal preference, but i would include vitality/condition duration

While condition damage is almost non existent there is a heavy focus on condition duration and base power (il get to that later) high vitality/healing and reasonably high toughness/boon duration (increased with runes and gear) simply keep you alive throughout.

The main idea of this build and play style is to work with the high boon duration and condition duration to stack [vulnerability/weakness/cripple/chill] on your foe/foes (all non damaging conditions in themselves) and keep constant [regen/retaliation/and whatever other boons the enemy unwillingly gives you] while pretty effortlessly nudging enemies closer to their death.

The way this works from an offensive point of view is that you ultimately control the battle ground, whether the enemy is in stealth, has you knocked down/stunned/immobilized, they have no escape from the marks (staff) and wells that you will be tactically dropping at your own, or the enemies feet, the whole area becomes deadly for the enemy and empowering to you and your team.

[axe1] constantly stacks vulnerability for over 10 seconds per hit while dealing pretty decent damage considering you can attack from a good distance (unlike daggers) and don’t have to rely on the time it takes for conditions to tick away (sceptre).

[axe2] is the most damaging move in your skillbar, keep a finger on the 2 key ready for when when you’ve stacked some vuln and want to finnish them off, it can easily remove over a third of their health, and easily half with a full 25 stacks of vuln (very easy to achieve) and this isnt taking into consideration the amount of damage they’re doing to themselves with the retaliation and boon reversal.

[axe3] should be used in the early stages of any fight,hitting everyone around you crippling to keep them close (not too close) and retaliation if they get cheeky and try to hundred blades you (or any other silly attack of that sort) often not realising they are killing themselves in the process, and with an almost guaranteed bigger health pool than them, they should go down way before you have to worry about your own safety. with multiple enemies around you retaliation should be constant as the cooldown isnt as long as the boon itself

[focus4] skill hits multiple enemies in the area stacking vulnerability, and giving you and allies regen. it can stack up to 12 if there’s one enemy, and divides itself if there are more. Its normal for me in a pvp/dungeon situation have constant regen when in combat, switching to [staff2] if you need a little regen boost on CD, but your health should usually be fine with the pulsing wells around you that heal not only you, but all your allies too (il touch on that later)

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Posted by: Satans Wizard.6150

Satans Wizard.6150

[Focus5] chills (underrated condition) slows the enemy and doubles the time for their skill recharge and endurance for dodging. plus the skill removes all boons from the enemy, dealing more damage the more boons it removes, I usually use this if an enemy tries to run away (slowing them), or escapes the well of corruption and manages to add more boons to themselves, (silly idea around a necro)

staff skills are used more defensively than offensively.

[Staff1] pretty slow attack speed, but damage aint too bad if you “have” to use it for an enemy in the distance

[Staff2] gives 6 seconds of regen with this build, while having a 6 second cooldown (regen’s allies)

[Staff3] chill’s main focus here is to slow down enemies and keep them in the area you’re about to drop wells on

[Staff4] transfers conditions from you and your allies onto enemies, i usually use this when [well of power] is on cooldown, or if allies around me are suffering from conditions, deals a good amount of base damage for a mark too

[Staff5] fear speaks for itself, just keeps people away and mostly saves allies when they’re about to get stomped in pvp, very handy

Since the traits in this build are generous towards wells, its a good idea to fill up your skill bar with:

[Skill6] Consume conditions for pvp (condition removal) and well of blood for pve (heals allies and yourself after the initial heal

[Skill7] [well of suffering] stacks 10 vuln, and does wicked AOE dmg,

[skill8] [well of corruption] turns the enemies boons into conditions, a must have for pvp (swap out for [well of darkness] to cause blind in dungeons)

[skill9] [well of power] each pulse gives you boons in place of the conditions you may have on you, a must have at all times.

In sync with these effects, all your wells also damage enemies, siphon health, and heal you and allies with every pulse.

[elite skill] i choose too use plague form for the elite skill, its good to ctrl-click skill 2 or 3 for autoattack when you’re outnumbered and inflict blind or weakness to enemies while your wells, retal (or allies) do all the work taking the enemies down, Deathshroud is also another “get outta trouble-survive a little longer” skill that’s good to keep as a backup if things aren’t going your way.

This build works, it just does, there may be similar builds out there, but this is what I’ve found and settled with over countless times tweaking traits and gear trying to find what feels good, with a little practice you will get it down to an art, and every foe will fear you, even when outnumbered, i’ll try throw up a video of some spvp and the way i use the skills and in which order to do things if there’s any interest.
all question’s and criticism are welcome, and please let me know if I’ve left anything out.

try it. they’ll be sorry. you won’t

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Dr Spook's Sacred Ground Build

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Posted by: PinCushion.7390

PinCushion.7390

Cool build. IIRC you don’t have to spam buttons in Plague Form. You can just hit #2 and it’ll pulse blind until you press a different button.

I usually alternate between the 3, depending on what people are doing.

If they’re hitting me – #2 Blind Spam
If they’re running away from me – #3 Cripple Spam
If they’re hitting me, but doing bad damage or trying to rez someone – #1 Bleed Spam

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Posted by: Argis.1782

Argis.1782

Looks like a pretty solid build. I’ve been looking to try out something new with PVT gear, my condition build is getting a little dull. Only thing I’m gonna miss is the 20% staff skill reduction.

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Posted by: Bry.8140

Bry.8140

Nice, may well have to give this a shot

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Posted by: Hully.7198

Hully.7198

Hi interesting build

You mention boon duration, Ritual of Protection applies the Protection Boon for 3sec on casting a well, can the 3 sec be increased through boon duration?

Thx

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Posted by: Daxxter.8920

Daxxter.8920

Tanks for posting this build, it feels much more engaging than playing my boring guardian with a GS. I can confirm that it works very well and it keeps you alive with no extra effort plus, it’s very fun to play.

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Posted by: PinCushion.7390

PinCushion.7390

Hi interesting build

You mention boon duration, Ritual of Protection applies the Protection Boon for 3sec on casting a well, can the 3 sec be increased through boon duration?

Thx

Yes, and Protection stacks in duration. That means +33% or more Boon Duration add 1 second of Protection to each well. Dropping all your wells at once gives you 12s, instead of 9s, of Protection in addition to all the other effects from the wells themselves.

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Posted by: Reinier.2451

Reinier.2451

I have been using this for the past two days and wow! I really really enjoy using this build! I was able to keep a point by jumping into four guys and just sucked their life away while I was being soaked by AOE’s which my wells were just healing me for (I tried to always had an available well and not spam the all at once) I then got three of them down, killing two and then my teammate ran in and killed the other. Where the last one went I have no idea! But I confirm this build as being amazing and really tanky. Chasing people might be a bit harder but getting chased is the fun part. ;)

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Posted by: PinCushion.7390

PinCushion.7390

I’ve been learning to really enjoy 30 Blood builds. I like that it’s so easy to swap from a Minion build to a Wells build, and still have the same overall tankiness. Minions are great for small fights, and Wells are great for large ones. One thing I don’t like is that I have to retrait depending on what kind of fight I think I’ll be getting into, but I guess everyone has that problem. I bet Greatsword Warriors are just amazing at sieges…

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Posted by: Bry.8140

Bry.8140

People running this build, what sigil’s/runes are you using?

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Posted by: Reinier.2451

Reinier.2451

In spvp I use 3 runes of the lich and 3 runes of the dolyak and I think it works fine. :)

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

This build has me interested. But for PVE and groups, I’m wondering about this variation, which is based on using Clerics gear + Shaman crests (“Theomancer”?):

http://gw2buildcraft.com/calculator/necromancer/?5.1|7.1k.h2.d.1k.he|6.1k.h2|1k.9d.1k.9d.1k.9d.1k.9d.1k.9d.1k.9d|1k.9d.1k.9d.1k.9d.1k.9d.1k.9d.1d.9d|u17c.0.a2.u243.0|0.0|3r.3u.3x.44.4f|e

It would spit out alot of Regeneration (approx 300hp/s), good support, mobility, and still have decent DPS.

Comments?

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

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Posted by: Leeto.1570

Leeto.1570

Don`t care about the build, but i must say that is one cool looking Asura you got.

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Posted by: Bergundy.6958

Bergundy.6958

Does this build work well in WvW and what gear and food should I be aiming for WvW? Any feedback is much appreciated. Only lvl 30 atm and trying to farm for gear ahead of time. Thanks for the build and any help is much appreciated.