Hello,
Instead of saying again how bad necro is nowadays (imo), here’s an idea for a necromancer elite class :
THE DEATHKNIGHT (fit perfectly with necromancer death theme)
main theme = poison damage / frost (chill)
>>> no new utility skill !!! (may be fix some of existent ones, and add some viable elites, like an elite signet ? )
Minor traits :
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1st/ change Deathshroud
- renamed KILLING MACHINE
- no longer replace skills #1 to #5
- apply a pbaoe direct damage (low damage), pulsating every second
- radius 400
- duration : 0,5 sec for every 1000 lifeforce gauge when activated
2nd/ allows to wear axe as off hand
- Ice reach – new axe skill #4 : 600 insta TP – chill target for 1 sec + low direct damage – CD 10 sec
- Frost breath – new axe skill #5 : range 600 – affects up to 5 targets – direct damage – medium damage – CD 20 sec
with axe as off hand (effectively worn), axe mainhand skills are modified like this :
- Rending Claws – attack speed 0,5 sec (instead of 1 sec)
- Ghastly Claws – cast time 1 sec
- Unholy feast – instant cast
3rd/ allows the character to equip heavy armor (we’re talkin’ about a knight!)
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MAJOR TRAITS :
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A) 1st – THE DEATH CAN’T DIE
Under killing machine effect : 50% damage reduction
A) 2nd – VENOM STRIKES
Rending claws now applies 1 stack of poison for 10 seconds on critical strike (5 sec ICD)
A) 3rd – ICE FLOW
Increase Ice reach range to 900
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B) 1st – DEATH ADVANCE
Under Killing machine effect : gain 3 stacks of stability every sec
AND remove all control when activating
B) 2nd – DEADLY BLIZZARD
Frost breath range increased to 900 – add a venom effect (poison damage) on each target for 10 sec AND apply chill for 3 sec
B) 3rd – POISON IN MY VEINS
Poison applied to character don’t harm, and heal him for a small amount on each tick
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C) 1st – ICEMAN
Chill effect applied to character give 10 sec of regeneration (and up to 5 allies in a 600 radius)- ICD 10 sec
C) 2nd – ICE AEGIS
Entering / exiting from Killing machine give one layer of aegis for 9 sec (for whole team) – ICD 10 sec
C) 3rd – SINISTER URGE
When exiting from killing machine, gain speed and quickness for 6 seconds (for whole team) – ICD 15 sec
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IDEA FOR SOME ELITE SIGNET
Undying Oath (60 to 90 seconds base CD)
>>> passive effect
- improve condition damage by 180
- 3% life force generation par second (in and out of fight)
- exiting / entering shroud (death / reaper shroud or killing machine) heal character for a medium amount (team included)
>>> active effect
- regenerate 66% life force
- give regeneration and protection for a few seconds (team included)
FINAL THOUGHT :
I really think reviewed / slightly enhanced signets could fit Death Knight theme and gameplay.
Thank you for reading.