Errors/Bugs on 09/29 patch
Corrosive Poison Cloud destroys unreflectable/unblockable projectiles like the poison darts of little Tom in the Harpy Fractal or the Lightning Stuff of Mai Trin.
Corrosive Poison Cloud destroys unreflectable/unblockable projectiles like the poison darts of little Tom in the Harpy Fractal or the Lightning Stuff of Mai Trin.
Necro finally meta
Enjoy while it lasts
Corrosive Poison Cloud destroys unreflectable/unblockable projectiles like the poison darts of little Tom in the Harpy Fractal or the Lightning Stuff of Mai Trin.
sometimes im really asking myself how weird guild wars 2s coding really is when skills that do exactly the same thing often need to be fixed one at a time. if u add something that already existed on multiple skills to something why is it bugged? and why do skills that do exactly the same thing not get bug fixed together eg. magnet pull, scorpion wire and spectral grasp?
Feast of Corruption tooltip is not showing the correct damage for torment if target is moving.
Just to let you know it is reading correctly it is just confusing. It is saying you take x damage a tic + x damage a tick if moving for 2x damage a tic if moving.
Corrosive Poison Cloud also destroys treb shots in kylo, yet to be tested in wvw, but should probably destroy siege shots (treb, cata, ext)
I think there is mistake on the scepter bleeding aa dmg
With some condi rune it state lower dmg while the dmg in fact is higher
Corrosive Poison Cloud also destroys treb shots in kylo, yet to be tested in wvw, but should probably destroy siege shots (treb, cata, ext)
That is certainly useful!
Corrosive Poison Cloud also destroys treb shots in kylo, yet to be tested in wvw, but should probably destroy siege shots (treb, cata, ext)
I can verify, CPC destroys siege projectiles in WvW. Did some major mortar-blocking while we were ramming a gate.
Corrosive Poison Cloud also destroys treb shots in kylo, yet to be tested in wvw, but should probably destroy siege shots (treb, cata, ext)
I can verify, CPC destroys siege projectiles in WvW. Did some major mortar-blocking while we were ramming a gate.
I would not grow to rely on this feature, as it will probably get fixed.
That said, I imagine the reason it does this is actually because of the Catapult Mastery line, oddly enough. That bubble (and the upcoming Shield Generator) is intended to block siege projectiles, so anything that is not intended to block those probably has exceptions coded in (if skill=Fire (trebuchet), then destroy = no)) rather than coding to block everything else. This means that if projectile destruction gets added to a skill, they also have to remember to add in those exceptions or it will block siege.
Makes me wonder if Death’s Charge has those exceptions programmed in or not…
Corrosive Poison Cloud also destroys treb shots in kylo, yet to be tested in wvw, but should probably destroy siege shots (treb, cata, ext)
I can verify, CPC destroys siege projectiles in WvW. Did some major mortar-blocking while we were ramming a gate.
I can give a confirmation for mortars, catapults, and balistas. Ran a four man necro havoc group. Full up time made bali useless while the group was too scared of our epidemics to engage in close fighting.
#4ManNecroMetaConfirmed
Well, if they wanted to give us a unique niche destroying siege projectiles is a hell of a one to get.
I can understand the CPC thing being brokenly OP in WvW….However, if it were left this way in PvE, necros would have a unique form of team support that no other profession could offer. Maybe we’d see less necro hate in the world. Oh well, guarantee it’s still getting fixed….