Fear doesn't interrupt?
For some reason it doesn’t. This affects both perplexity runes as well as the daily interrupt achievement.
There was a red post in the bug forums that said they would look into it…
That was 5 months ago… so current logic should be that they give us another red post that they are still evaluating it for deployment sometime in 2015.
I really had my hopes when they balanced it to have an internal cooldown they would fix fear, but hey, maybe next year right?
Knowing the Necro Dev team we won’t get a fix for several years.
There are two times when Fear will actually Interrupt: When a casting enemy runs into a Spectral Wall, or when they run into a placed (but not triggered) Reaper’s mark.
IIRC, Fear does not count as an interrupt in the game. It can cause skills to go on short or long CD depending upon whether the opponent’s action is forcefully aborted, or proc’s to no effect like when being turned backwards so their target is out of their field of view. It used to work like this on bosses before Unshakable.
I think the developers are perfectly fine with this nerf; Necro’s inability to actually interrupt.
There are two times when Fear will actually Interrupt: When a casting enemy runs into a Spectral Wall, or when they run into a placed (but not triggered) Reaper’s mark.
That is forced self movement, funny enough traps cound application as the person that triggers them (as in its the idiots fault that they didnt dodge), while using stats of their owners, same with pets, their damage counts as their own but some aspects of the skills do get influenced by the person that summons the pet, thus its not as much fear interrupting but fear proccing the owner to interrupt (same way you get interruptor for causing a enemy to stun themselves with their own skills like some of watchworks while in stunned phase getting hit by their own skills if you pull em count for daily interrupter too).
There are two times when Fear will actually Interrupt: When a casting enemy runs into a Spectral Wall, or when they run into a placed (but not triggered) Reaper’s mark.
That is forced self movement, funny enough traps cound application as the person that triggers them (as in its the idiots fault that they didnt dodge), while using stats of their owners, same with pets, their damage counts as their own but some aspects of the skills do get influenced by the person that summons the pet, thus its not as much fear interrupting but fear proccing the owner to interrupt (same way you get interruptor for causing a enemy to stun themselves with their own skills like some of watchworks while in stunned phase getting hit by their own skills if you pull em count for daily interrupter too).
Actually, those two situations I described do result in legit Interrupts 100% of the time. It doesn’t work if you drop the Reaper’s Mark or Spectral Wall on top of them, they have to move into it themselves.
Incredibly stupid, yes, but it does actually count for Daily Interrupter.
Incredibly stupid, yes, but it does actually count for Daily Interrupter.
As said, forced self movement counts as interrupts (as in its the idiots fault that they didnt dodge) – this part, rest doesnt.
the Necro Dev team
The what? I doubt such a thing exists outside of fairytales.
Gunnar’s Hold
It’s annoying. The daily interrupt achievement says that fear interrupts, except it doesn’t.
It was also stated in Wiki, that Fear has a bug where it doesnt count as interrupting ability…
but as ppl said… non-existing ‘’Necro-dev’’ team is way more busy nerfing necromancer than actually fixing their bugs…
Fix this kitten already..
E.A.D.
I’m happy that fear doesn’t interrupt (confusion). I use Rune of Perplexity on my necro and i think that it would be way to OP to have 5-8 conf evry 8 sec.
I’m happy that fear doesn’t interrupt (confusion). I use Rune of Perplexity on my necro and i think that it would be way to OP to have 5-8 conf evry 8 sec.
thats because the set is OP. but if everyone else can use it, necro should be able to use it too.
Gunnar’s Hold