"Fear" & the Breakbar

"Fear" & the Breakbar

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Posted by: idontnoso.9850

idontnoso.9850

So I’m noticing that a lot of people are worries that necros will still be excluded from the meta of GW2.

It seems that most people were hoping that Anet would give necros some sort of team support that will make the necessary or just more useful for PvE, but that seems to not be the case with the offensive shouts.

THAT’S OK THO!
Everyone forgot that Anet is giving bosses a breakbar, and according to Anet different CCs will effect the breakbar in different ways. This was because they didn’t want spamable CCs from classes such as the thieves to outshine CCs that actually take a long time to cast. If I recall correctly, I believe that Fear will be considered the strongest form of CCs in the game, and may then effect the breakbar more dramatically.

In case some of you have forgotten, or just unaware, the breakbar is a new defiance system that will be given to every boss. The overall goal is to break the breakbar by throwing out a much CCs are possible. This results in stunning the boss and/or stopping it from going into a stronger phase of the fight. Thus it may become necessary to stop this from occurring during certain boss fights. Otherwise, a team may wipe, or just have a very difficult time surviving .

The necro class is the only class that has the most accessibility to fear. And thus we will be optimal for getting the breakbar as low as possible. Who knows, maybe freezing will also be considered a CC and that will also make us even MORE effective in getting rid of that break bar.

Thus necros may be actually become necessary in HoT for their strong Fear abilities. We may not be able to increase the teams overall damage, but will will be able to prevent everyone from dying.

Correct me if I’m wrong, but this is the best way that Anet will be able to incorporate the Necro in PvE. And I think it makes perfect sense. What do you guys think?

Believe in the Breakbar!

"Fear" & the Breakbar

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Posted by: Warcry.8914

Warcry.8914

But is it enough when Engineers can spew out tons of knockbacks to go through that break bar while providing might and lots of blast finishers? What about Mesmers that can lob interrupt and stuns back to back all the while providing quickness and reflects?

"Fear" & the Breakbar

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Posted by: idontnoso.9850

idontnoso.9850

But is it enough when Engineers can spew out tons of knockbacks to go through that break bar while providing might and lots of blast finishers? What about Mesmers that can lob interrupt and stuns back to back all the while providing quickness and reflects?

I agree with you there. Yet, if Anet does make fear the top CC when encountering a breakbar, we will still be better than all of them. Its still not confirmed tho, and I don’t know how much better it will be. But its something to hope for.

"Fear" & the Breakbar

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Posted by: Sagat.3285

Sagat.3285

But is it enough when Engineers can spew out tons of knockbacks to go through that break bar while providing might and lots of blast finishers? What about Mesmers that can lob interrupt and stuns back to back all the while providing quickness and reflects?

That’s okay we have DS we are unstoppable!!!

Hell I’m surprised mesmer is doing better than us shatter is more PvP focused then DS if it has a focus, we still have the chance of high condition damage mobs,mobs weak to conditions and a chance that mobs might attack more often.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

"Fear" & the Breakbar

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Posted by: Warcry.8914

Warcry.8914

I just don’t see it, especially with Chronomancers on the horizon. On one hand you have fears – a condition that makes enemies run off in random directions and on the other you have stuns which leave enemies in place. Wouldn’t you rather have an enemy rooted to the ground and unable to attack rather than chasing someone especially as melee?

Don’t get me wrong, having extra CC is always great but without providing much else, Necros will still have to fight for their spots in premade parties.

"Fear" & the Breakbar

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Posted by: idontnoso.9850

idontnoso.9850

I just don’t see it, especially with Chronomancers on the horizon. On one hand you have fears – a condition that makes enemies run off in random directions and on the other you have stuns which leave enemies in place. Wouldn’t you rather have an enemy rooted to the ground and unable to attack rather than chasing someone especially as melee?

Don’t get me wrong, having extra CC is always great but without providing much else, Necros will still have to fight for their spots in premade parties.

I think you have the breakbar concept a bit off. See the CCs won’t actually effect the boss. By that I mean that if we fear a boss, it won’t run away from us as if going under the effects of fear. Same thing with stuns from other class such as the engi or mesmer. Instead, CCs will lower a second bar under the boss’s health bar (this is the break bar). Now, CCs will lower this bar until is reaches 0. Once that happen, it is considered broken. I believe that the necro’s fear will actually lower this bar significantly faster than other classes because fear may be considered the strongest CC in the game. So I’m guessing that 1 fear may =2-4 soft CC from other classes. If this is somewhat true, then there may be a new spot for necros in PvE because we will be breaking the breakbar more quickly than any other class (I hope).

Again this is just a theory, but I feel that it makes sense.

"Fear" & the Breakbar

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Posted by: Razor.9872

Razor.9872

I just don’t see it, especially with Chronomancers on the horizon. On one hand you have fears – a condition that makes enemies run off in random directions and on the other you have stuns which leave enemies in place. Wouldn’t you rather have an enemy rooted to the ground and unable to attack rather than chasing someone especially as melee?

Don’t get me wrong, having extra CC is always great but without providing much else, Necros will still have to fight for their spots in premade parties.

I think you have the breakbar concept a bit off. See the CCs won’t actually effect the boss. By that I mean that if we fear a boss, it won’t run away from us as if going under the effects of fear. Same thing with stuns from other class such as the engi or mesmer. Instead, CCs will lower a second bar under the boss’s health bar (this is the break bar). Now, CCs will lower this bar until is reaches 0. Once that happen, it is considered broken. I believe that the necro’s fear will actually lower this bar significantly faster than other classes because fear may be considered the strongest CC in the game. So I’m guessing that 1 fear may =2-4 soft CC from other classes. If this is somewhat true, then there may be a new spot for necros in PvE because we will be breaking the breakbar more quickly than any other class (I hope).

Again this is just a theory, but I feel that it makes sense.

I would like to add that breaking the bar will have a strong, but specific effect each time it happens.

NSPride <3

"Fear" & the Breakbar

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Posted by: Knighthonor.4061

Knighthonor.4061

Interesting points OP.

"Fear" & the Breakbar

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Posted by: Shaogin.2679

Shaogin.2679

If the break bar is anything like the Hero’s break bar from the new pvp mode we got to preview, then fear doesn’t really knock much more, if any, off than an Engineer’s knock backs.

Doc Von Doom – Asuran Necromancer
Gate of Madness
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