"Fear" & the Breakbar
But is it enough when Engineers can spew out tons of knockbacks to go through that break bar while providing might and lots of blast finishers? What about Mesmers that can lob interrupt and stuns back to back all the while providing quickness and reflects?
But is it enough when Engineers can spew out tons of knockbacks to go through that break bar while providing might and lots of blast finishers? What about Mesmers that can lob interrupt and stuns back to back all the while providing quickness and reflects?
I agree with you there. Yet, if Anet does make fear the top CC when encountering a breakbar, we will still be better than all of them. Its still not confirmed tho, and I don’t know how much better it will be. But its something to hope for.
But is it enough when Engineers can spew out tons of knockbacks to go through that break bar while providing might and lots of blast finishers? What about Mesmers that can lob interrupt and stuns back to back all the while providing quickness and reflects?
That’s okay we have DS we are unstoppable!!!
Hell I’m surprised mesmer is doing better than us shatter is more PvP focused then DS if it has a focus, we still have the chance of high condition damage mobs,mobs weak to conditions and a chance that mobs might attack more often.
The Dhuumfire thread
I just don’t see it, especially with Chronomancers on the horizon. On one hand you have fears – a condition that makes enemies run off in random directions and on the other you have stuns which leave enemies in place. Wouldn’t you rather have an enemy rooted to the ground and unable to attack rather than chasing someone especially as melee?
Don’t get me wrong, having extra CC is always great but without providing much else, Necros will still have to fight for their spots in premade parties.
I just don’t see it, especially with Chronomancers on the horizon. On one hand you have fears – a condition that makes enemies run off in random directions and on the other you have stuns which leave enemies in place. Wouldn’t you rather have an enemy rooted to the ground and unable to attack rather than chasing someone especially as melee?
Don’t get me wrong, having extra CC is always great but without providing much else, Necros will still have to fight for their spots in premade parties.
I think you have the breakbar concept a bit off. See the CCs won’t actually effect the boss. By that I mean that if we fear a boss, it won’t run away from us as if going under the effects of fear. Same thing with stuns from other class such as the engi or mesmer. Instead, CCs will lower a second bar under the boss’s health bar (this is the break bar). Now, CCs will lower this bar until is reaches 0. Once that happen, it is considered broken. I believe that the necro’s fear will actually lower this bar significantly faster than other classes because fear may be considered the strongest CC in the game. So I’m guessing that 1 fear may =2-4 soft CC from other classes. If this is somewhat true, then there may be a new spot for necros in PvE because we will be breaking the breakbar more quickly than any other class (I hope).
Again this is just a theory, but I feel that it makes sense.
I just don’t see it, especially with Chronomancers on the horizon. On one hand you have fears – a condition that makes enemies run off in random directions and on the other you have stuns which leave enemies in place. Wouldn’t you rather have an enemy rooted to the ground and unable to attack rather than chasing someone especially as melee?
Don’t get me wrong, having extra CC is always great but without providing much else, Necros will still have to fight for their spots in premade parties.
I think you have the breakbar concept a bit off. See the CCs won’t actually effect the boss. By that I mean that if we fear a boss, it won’t run away from us as if going under the effects of fear. Same thing with stuns from other class such as the engi or mesmer. Instead, CCs will lower a second bar under the boss’s health bar (this is the break bar). Now, CCs will lower this bar until is reaches 0. Once that happen, it is considered broken. I believe that the necro’s fear will actually lower this bar significantly faster than other classes because fear may be considered the strongest CC in the game. So I’m guessing that 1 fear may =2-4 soft CC from other classes. If this is somewhat true, then there may be a new spot for necros in PvE because we will be breaking the breakbar more quickly than any other class (I hope).
Again this is just a theory, but I feel that it makes sense.
I would like to add that breaking the bar will have a strong, but specific effect each time it happens.
Interesting points OP.
If the break bar is anything like the Hero’s break bar from the new pvp mode we got to preview, then fear doesn’t really knock much more, if any, off than an Engineer’s knock backs.