Flesh Golem Charge
This only really annoys me because of Khylo/WvW, where minions were already severely sucky. But I’m not surprised, it was never intended to work this way. Plus what is the chance that this actually works right?
considering they nerfed every “wall rush” kind of skill, it comes as no surprise that flesh golem is also affected? it would actually be unfair if they only left it on that one skill.
Yeah, it’s not surprising at all. And in fact our Fleshy was a worse offender than stuff like Fiery Rush, because even if they got you up against a wall you could dodge most of it. Golem knocks you down, and knocks you down REPEATEDLY, so unless you already have stability you can’t dodge out.
Frankly though, I didn’t like the other wallrush nerfs either, I consider it a bit of a skillshot to be able to get someone up against a wall like that and punish them for it. I know the punishment was, ahem, perhaps disproportionate, especially considering that some capture points in pvp are very cramped and even with the best positioning in the world it’s easy to be feared near to a wall. All in all though, I think a much fairer nerf would be to allow the golem to deliver the final strike in the charge regardless of how far it moves, and only nerf the repeated small strikes. That’s how the other wallrush skills work, after all – their final strikes weren’t affected at all.
...well. I play a condition necro, I only play PvE, Flesh Golem’s Charge was pretty much the only way I could interact with anything that doesn’t bleed. Turrets/walls/tequatl’s fingers/dragon crystals/etc, the repeated hits from Flesh Golem’s Charge were an absolute necessity. And now they’re gone. *sigh* I guess Anet wants me to play a boring power necro (so much for build diversity). On the plus side, all the more incentive to get working on my Steam backlog.
Hundred Blades is next, right?
The real question is…Did they remove the pebbles and flowers?
E.A.D.
Yes Yes as a condi necro the changes to golem rush are hideous. I have jack for direct damage and the golem was my siege killer when clearing arrow carts.
Molen Labe Female Human Necro
Devonas Rest – Black Rose Legion -CF4L
To be fair, Necro is not the only job to have had non-moving damage nerfed.
“Hundred Blades is next, right?”
did you know that warrior GS has lower dps than guardian GS?
“Hundred Blades is next, right?”
did you know that warrior GS has lower dps than guardian GS?
Thats not true. Whirling Wrath has higher dps than Hundred blades though.
“Hundred Blades is next, right?”
did you know that warrior GS has lower dps than guardian GS?
Thats not true. Whirling Wrath has higher dps than Hundred blades though.
IF WW connects all its hits.
OT, I think the change was stupid, especially the dash speed. No point in using it now unless the FG is already on top of your target.
“IF WW connects all its hits.”
why, 100b automatically always connects every hit?
“IF WW connects all its hits.”
why, 100b automatically always connects every hit?
Hes referring to the projectiles. Even when standing inside the mobs model and completing a full WW it will sometimes fail to hit with every projectile. Theres some RNG involved with getting a 100% hit on WW. 100b is far easier as you only need to complete the channel while being in range and facing the right direction.