Focus #4 m8's
to be honest, necros could use a global reduction on a lot of their weapon and utility skills. its horrendous
to be honest, necros could use a global reduction on a lot of their weapon and utility skills. its horrendous
This, also our cooldowns are way long, especially on staff.
Can’t say no to buffs
seriously, getting scepter 2, dagger 5, and both focus skills, to land on someone who is moving in combat is ridiculous, let along popping off a signet, or firing off an epidemic, while mainting line of sight and timing it after dodges. In addition, CAN YOU PLEASE SPEED UP Deathshroud #2. A fat women rolling down hill can outpace this kitten thing. I know you sped it up before, but it is not enough. Come on, im not asking for more mobility, im asking to create an area of death where people are without having to be a precog (person having esp) while still moving like fat albert after he smoked a few cigs.
DS#2 bugs me so much, in that if you use it on any char, they will likely dodge it or run out of its area by the time it reaches them. unless im sitting on their face already.
(edited by Gryph.8237)
The tooltip is missing 50% chance to get obstructed and being a projectile that doesnt fly.
Ye necro is strugling with high cast times thats why i consider necro atm one of high skil cap profesions , to bad ppl just play cele monkeys
I have a cele monkey and I still prefer my necro. I spend most of my time solo roaming as a condi dire/rabid necro mix or in the silver wastes collecting emp/dragonite/bloodstone to craft more ascended. That said If our cast times were decreased and axe was buffed while giving us just one more access to stability or a block I would be so happy
After casts are pretty generally awful things to have on skills.
After casts are pretty generally awful things to have on skills.
I’d rather have an aftercast than a pre-cast. I can understand the reason for having aftercasts, as the animation needs to complete, but that may occour after the skill actually goes off.
Pre-cast delays…not so much.
After casts are pretty generally awful things to have on skills.
I’d rather have an aftercast than a pre-cast. I can understand the reason for having aftercasts, as the animation needs to complete, but that may occour after the skill actually goes off.
Pre-cast delays…not so much.
If by pre-cast-delay you mean casttime: For one its a balance-tool (and one unneccesarily used on the necro a ton). And also, it is often “masqueraded” as the incantation, hand movement etc. needed to cast the spell. Well, on necro, only the Focus 5 really shows that, but still. So “pre-cast delay” is just as justified to exist…if it is used correctly. However, on a lot of Necro-skills (and even more so pet-skills), it isn’t.
Dagger 2 has a fairly noticeable warm-up before the cast bar even begins. There aren’t many of these, but the ones we do have are unnecessary. Actually, these are unnecessary on everyone who has them.
Pre-casts are also stupid. After casts are stupid too, unless there is a good reason for it (as in, the ability is instant cast but then has an aftercast to slow down your rotation a bit still).
#speedupourcasttimes.
#moredefense
#necrolove
…and don’t touch my damage. It’s not chart topping but it’s fine