Greater Marks

Greater Marks

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Posted by: joshisanonymous.5270

joshisanonymous.5270

At first I thought, “Ok, 180 is still a decent size and I could probably live without my marks being unblockable,” then I started playing without Greater Marks and realized this tradeoff is pretty much terrible. 180 is really not much larger than before, making it very difficult to hit other players or to build up a zone of control. I even gave it a few days of play to see if I could adjust—and maybe I’m just a terrible player—but I’m still unable to make good use of marks without Greater Marks. Even simple uses like blocking a path or fearing a thief out of their Shadow Refuge are only somewhat effective/reliable. I get the feeling this was supposed to be a neutral change that potentially opened up more builds for people who wanted nothing else in the Death Magic line but it’s not working out that way at all for me. Are others feeling just fine with just the 180 radius marks?

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Posted by: Xiao Haishou.3691

Xiao Haishou.3691

I personally have been running Greater Marks since the betas and I can’t deal with the smaller marks. Also, not having “unblockable” takes ages when I’m fighting a simple Ascalonian Fighter in Plains of Ashford because I can’t do anything through their blocks and I have to wait like 5 sec for them to stop.

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Posted by: Batlav.6318

Batlav.6318

sux a lil but i can live without it
í won’t swap reaper’s protect for GM trait

SFR

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Posted by: LoRdZeRo.5364

LoRdZeRo.5364

I would like to get my Greater Marks again

but that DM trait line is horrible and i dunno where is the logic behind spending 20 points on useless minor traits if not playing Minion Master build and we simply suffer all of that just to get greater marks !!

I’m thinking seriously to play another profession… since beta and with each new patch Arenanet keep proving one thing —-> they can’t fix necro and they keep make it worse i’m affraid that necro will stay unstable profession forever and necro community will never stop complaining and other players will never stop saying that necro is OP & unbalanced class

its time to live without greater marks mate, or just spend 20 points into DM if you feel bad without it, or you can do like what i did for PvE and replace the staff itself with another weapon

Mohawy [TEQ] – “I’m Death Incarnate !”
The Empty Quarter || Desolation
http://teqonline.com

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Posted by: Xhean.3452

Xhean.3452

I’ve been using staff as a secondary weapon for ages and didn’t trait greater marks and did just fine before so for me it’s simply an awesome buff. I can see why you feel crippled by this if you’ve felt you had to use greater marks to make the staff usable but imo it works fine. I’m primarly using staff in wvw and I have no problems there either, guess I’m lucky I never got myself used to greater marks as a standard…

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Posted by: Draehl.2681

Draehl.2681

IMO make all marks larger. Then consolidate the unblockable and 20% reduced cooldown traits and leave it a master trait. Then add some new trait in.

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Posted by: Tobbygnome.6793

Tobbygnome.6793

The old marks were 120, the traited are 240, 180 is half way between them, so they are indeed much larger, they are in fact 50% larger. Am i feeling just fine with 180 radius? Yes, it’s more than enough for me when i run 30/20/0/0/20, even when i switch builds and use Gmarks, i hardly notice the difference.

You must adjust, you will adjust, if you’ve used Gmarks the entire time up until now only to start using smaller marks for “a few days” then it deserves more practice.

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Posted by: flow.6043

flow.6043

The old marks were 120, the traited are 240, 180 is half way between them, so they are indeed much larger, they are in fact 50% larger.

120 → 180 radius: +125% surface area
120 → 240: +300%
180 → 240: +78%

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Posted by: HatSimulator.9362

HatSimulator.9362

I never used GM and I was so happy when they got bigger. So much easier to fear people from walls in WvW

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

I’m fine with Greater Marks as it is statistically. I just think the Death Magic line is kind of rubbish to invest in, unless you are playing a minion build. I wish they would put Greater Marks in an attribute line that makes more sense, and is easier to combine in other builds.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: HatSimulator.9362

HatSimulator.9362

You heard it here Anet, put minion traits in the BM line

Gates of Madness [DUI]
Main Warrior | Every other class at 80
I only play WvW

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Posted by: Bhawb.7408

Bhawb.7408

I don’t use GM anymore in most of my builds. Although I need to redo my PvE build, so that remains to see; but all my minion builds have gotten rid of it and enjoyed the buffs.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: ArchonWing.9480

ArchonWing.9480

I dumped GM and it feels the same to me. But staff has always been a swap weapon for me.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

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Posted by: Kilger.5490

Kilger.5490

I’m missing unblockable but the size is just fine.

Its much better than what it was like without GM before patch since I can still block most bridges and choke points. I happened to play a long time without GM before patch however, and I can tell you it is much much better.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Ara.4569

Ara.4569

I’ve played with 120 radius marks. It was a nightmare to land a 0.75 sec mark on moving targets.

I still thank ANet for that hell, because it improved my gameplay: I can predict movements more reliably under various circumstances now, which also helps for scepter #2 and dagger #5.

180 radius was a night and day difference.

As for the unblockability, now I look more carefuly for aegis before I land an important mark. That habit also improved my gameplay: I see all “dangerous boons” with just a quick glance, and act accordingly.

Balance team is a bunch of clowns, hurting the game to the full extent of their abilities.