Healing/Support Necro Build
In PVE, I always make sure I have traited for Transfusion. The heal from it is amazing. It just sucks that it doesn’t heal yourself. I’ve wondered how often other people trait it because most of the builds I see do not have it.
I think Deathly Invigoration is also worthwhile, but you must be sure to use death shroud at every possible chance to make the most use of it. I have had trouble getting the focus skill to work reliably, but you may want to try for yourself because I didn’t stick with it very long.
You can have Life Transfer heal yourself, if you time it so DS runs out right after it starts.
In PVE, I always make sure I have traited for Transfusion. The heal from it is amazing. It just sucks that it doesn’t heal yourself. I’ve wondered how often other people trait it because most of the builds I see do not have it.
I think Deathly Invigoration is also worthwhile, but you must be sure to use death shroud at every possible chance to make the most use of it. I have had trouble getting the focus skill to work reliably, but you may want to try for yourself because I didn’t stick with it very long.
I actually first started playing with Transfusion when I was dabbling with minions: it was a way I found to top them up during a fight, in addition to mark of blood.
Something interesting about Transfusion / Deathly Invigoration is that Transfusion doesn’t scale with healing power, but Deathly Invigoration does. It actually becomes a pretty nice group heal if you double-tap death shroud every 10 seconds. (You can use Near to Death to really abuse it, but I don’t know where I’d pull 20 points from your build.)
It’s pretty obvious, and nobody’s impressed.
(edited by Softspoken.2410)
Cool to see this topic now, as I just did a healing build!
My build is more for guild WWW but could work with some tweaks for dungeon play aswell, the lack of dmg output in my build makes it not to good in anything other then guild PvP.
Break down.
The major part of this build is to dubbel tap DS every 5th sec. to aply healing and vulnerbility.
Then its a choice depending on the situation, since you are always running in melee range with this build one option is to just keep staff 2 up for an awsome regen, and with the AOE heal from DS dubbeltap you migrate most dmg done.
Or you can swap to the dagger/X to try and do some power based dmg, thou staff 2s regain is more important and you have loner regeneration on it then cooldown even untraited.
Well of suffering is taken to give deathblossom thiefs another heal aswell as to do some indirect dmg with the extra vurnibility pulses, this char do dmg by boosting the guildmembers dmg.
Spectrall wall is the same, to boost the start burst dmg and let other normal conditionmancers spread the carnage with epedemic, and to give another awsome combo field in etheral, leaping thiefs with chaos armour is good kitten!
The radiation field is to aply another source of healing by migrating dmged done.
The monk runes makes it so when I jump into plauge, i dont have to just spam blind as normal but can acctually aply more weakness and or bleeds instead, since all my guildes now have aegis.
And I choose to take greater marks just to have an unblockable AoE fear for if you meet an organized zerg who buffs aegis on the charge I can break that charge with the normal staff fear, unblockable and HUGE aoe range.
Again my build is not to good for dungeon play, I would skip the SoulReaping trait line completly to investe more into an healer hybrid, going power or cond.dmg instead.
But its cool to see that more players are looking into the suport roll, it makes www so much more fun.
(edited by Zorion.7504)