I Didn't forget about Jagged Horrors
I couldn’t care less about minions.
Of all our problems, this one is the most irrelevant.
the jagged horrors were for a while what made our dps viable in raids and required a druid to heal them (teamwork yaaay!). Would be interesting if we had a reliable way to summon them other than death nova.
I was kittened at the jagged horror nerf, but it highlighted a bigger problem with necro, which is that we needed a kittenty gimmick to be viable.
I couldn’t care less about minions.
Of all our problems, this one is the most irrelevant.
This problem Highlights the larger problem. If Arena net can’t even balance the little things on the profession how can players possibly trust that they can on the larger things?
Always be careful what you ask for.
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necros-are-to-raise-the-dead-not-die/first#post6377461
Edit: sry had to find it
https://youtu.be/KIFkYdG7yoM?t=37m30s
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(edited by Jayce.5632)
We do need the timed lifespan on Jagged Horrors to be removed. Having them degenerate health is fine. Alternatively, just put a (lower) hard cap and let them last indefinitely.
We do need the timed lifespan on Jagged Horrors to be removed. Having them degenerate health is fine. Alternatively, just put a (lower) hard cap and let them last indefinitely.
Agreed.
I couldn’t care less about minions.
Of all our problems, this one is the most irrelevant.
It’s very relevant to people that enjoy Minionmancer play. Just because you don’t like a build within a class doesn’t make it irrelevant.