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Posted by: manveruppd.7601

manveruppd.7601

“Fixed a bug that caused the necromancer to take increased damage from direct attacks while in death shroud.”
I ALWAYS suspected this was the case, I knew they couldn’t be burning me down from 100% DS so quickly!

I’m not massively pleased with the rest of the patch contents (especially the terror nerf), but I think this alone will make a big difference to us!

A bad necromancer always blames the corpse.

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Posted by: Kratos.6293

Kratos.6293

You do know that today’s patch was a huge nerf to necro’s DS,right ?

Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.

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Posted by: Celebratty.1632

Celebratty.1632

If you REALLY hate necros jumping off cliffs, why not just have it work with fall damage?
Its obviously coded differently than damage, because its not affected by protection/block/aegis
Really sucky nerf for you guys, imo.

Lulu [LGN] Anvil Rock
Garbage at every profession 2015

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Posted by: Drensky.9567

Drensky.9567

Hoping that people could who can access the game after patch can go to forums to share info about necros

Drensky – Neckromancer

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Posted by: Redscope.6215

Redscope.6215

More like:

•Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.

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Posted by: LastDay.3524

LastDay.3524

You do know that today’s patch was a huge nerf to necro’s DS,right ?

Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.

Dunno about you but I usually didn’t use my Death Shroud at 10% to begin with.
Also if I’m right we used to take double damage to Death Shroud… meaning they basically doubled our hit points in Death Shroud.

I could be wrong of course, but old tests with Agony seemed to indicate it.
I didn’t expect it to affect everything, though.

Benight[Edge]

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Posted by: Bhawb.7408

Bhawb.7408

It annoys me, and it is going to make us weaker in certain situations for a while, but I think it opens the door for more strength to be given to DS and LF generation now.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Dredlord.8076

Dredlord.8076

yep I knew it too…

easy to notice when fighting thieves.

just shows what a fail bunch are working on this game when they find bugs of this magnitude this late in the game.

old life force bug, downed health, simple traits not fixed for almost a year.

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Posted by: Afya.5842

Afya.5842

It now makes DS more useless in PVE. Without Vigor, in some boss fight where endurance can’t regen fast enough, I use DS to soak it up. now it will eat into my health NOT COOL.

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Posted by: Fubar.8413

Fubar.8413

It now makes DS more useless in PVE. Without Vigor, in some boss fight where endurance can’t regen fast enough, I use DS to soak it up. now it will eat into my health NOT COOL.

Especially for Lupi

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Posted by: Kilger.5490

Kilger.5490

yep I knew it too…

easy to notice when fighting thieves.

just shows what a fail bunch are working on this game when they find bugs of this magnitude this late in the game.

old life force bug, downed health, simple traits not fixed for almost a year.

I really disliked the way thieves sometimes evaporated my entire DS in a couple swipes… I dont know their class well but it always left me going .. “huh?” If this is much improved then I dont care about the nerfs, its worth it.

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

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Posted by: Saturn.6591

Saturn.6591

It now makes DS more useless in PVE. Without Vigor, in some boss fight where endurance can’t regen fast enough, I use DS to soak it up. now it will eat into my health NOT COOL.

Especially for Lupi

I’ve done Arah path 1 for the very first time last sunday evening. It was the first time for the whole party. None of us has encountered Lupi before. I actually didn’t dodge very much; yet I only got downed like 2 times and killed one time (which was when we wiped). We only wiped once at Lupi; in the second try it went quite smooth.

I don’t see why you would need vigor (or DS) for Lupi unless you insist on melee-ing him.

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Posted by: Anchoku.8142

Anchoku.8142

I withhold judgement until after I see how the damage adjustment in DS is changed. The only thing I can say for sure is that Arenanet wants Necromancer in DS more often.

Improving Spectral skills with more LF generation might make them mire attractive but it also adds complexity by forcing Spectral builds to also pay more attention to DS in both build and play.

I like the change to staff marks, though. Larger marks will be easier to use in PvE and sPvP so people will not feel as compelled to take GM.

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Posted by: Andele.1306

Andele.1306

It annoys me, and it is going to make us weaker in certain situations for a while, but I think it opens the door for more strength to be given to DS and LF generation now.

Im sorry but removing our 1% LF go to hell burst effect of DS is stupid…. as a matter of fact making DS not reverse you to where you entered it is stupid and removing shade was stupid. The marks will probably be nice but unless DS jumps still work, ill be leveling my asura ele.

I don’t see why you would need vigor (or DS) for Lupi unless you insist on melee-ing him.

Meleeing him is actually quite smart, a lot of his normal phase hits dont work on melee targets/have way weaker effects, ofc you need to care about grubs, bubble and jesus float time.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: Gnat.9405

Gnat.9405

How were they not compelled to give us healing in ds after making this change? I’m not even mad, i’m just in awe at the blatant mismanagement and the fact that they have no idea how to handle DS.

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Posted by: boneduste.4023

boneduste.4023

My biggest concern is the ‘gap’ between being in DS and reverting back to normal form. I am guessing this will act like lag and cause many deaths. Here is the scenario:

I have 2k of health and 3k of ‘DS health’. I get hit for 4.5k of dmg. 1.5k of the gets pushed right into our health, but we haven’t made the transition back from DS so we can’t hit our heal. That would leave me with just 500 left in which to heal up. Now being there is no numbers associated with the DS health bar, I can’t really tell just how much dmg I can absorb. Just seeing 1/2 a bar doesn’t tell me anything.

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Posted by: Tenderly.7019

Tenderly.7019

I see the DS changes as an overall buff, at least for PvP.

Using that last 10% of LF to take a huge isn’t available anymore, but in practice this situation is rather rare. This situation is more common in 1v1’s but still doesn’t nerf DS or LF much. And in tournaments a Necro should never 1v1.

But on top of that, taking less damage now in DS essentially increases the overall survivability of Necros with greater than 10% LF.

My only gripe is the 1 second of time my utilities are unavailable after getting hit out of DS, rather frustrating.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

This nerf sucks, and they just removed a good aspect about playing a necromancer. The ability to soak insane damage amounts with your death shroud, balanced out some of the one-hit kill mechanics in the game. You could pop in and out DS every now and then to tank otherwise impossible to survive hits. It was a great mechanic, whether intentional or not. Why did they remove this? Do they actually play a necro?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: The Boz.2038

The Boz.2038

So.. what exactly do we get to replace the vigor and evades and blocks and other defensive things we do not have?

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Posted by: Troll.4237

Troll.4237

This nerf sucks, and they just removed a good aspect about playing a necromancer. The ability to soak insane damage amounts with your death shroud, balanced out some of the one-hit kill mechanics in the game. You could pop in and out DS every now and then to tank otherwise impossible to survive hits. It was a great mechanic, whether intentional or not. Why did they remove this? Do they actually play a necro?

No, 90% of them probably play mesmer because in patches they seem to get the most love.

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Posted by: yanchoy.9176

yanchoy.9176

More like:

•Damage taken while in death shroud will now overflow to the necromancer’s health pool if the damage taken is greater than the remaining life force.

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OR.. OR..

Terror: Reduced the damage by 17%. Fixed a bug so this trait now checks for the torment condition as well.

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/Snow white and the 7 dwarfs and their wives