I have a feeling ...

I have a feeling ...

in Necromancer

Posted by: Stenc.1394

Stenc.1394

… that Anet will kill Necro.
Why?
There are tons of bugs reported in Necro forum and almost no response from devs. Last “bugs” fixing nearly one month ago adressed nothing important and some Necro players feel it more nerfing than fixing.

After last discovered bug that life siphon actually heals mobs (verry small amount, but anyway) I’m afraid that tipical group forming for dungeons will be like:
“LFG 3 more XXexplore”
“take me”
“no go, you’re necro, you’re healing instead of killing”

So, if no one want you in party, what’s the point of playing?

If anyone asks or demands answer from Anet, thread is locked becouse: “based on the fact that this thread is a staff call-out and, as you well know, such a thing is not allowed in the forums, the thread will be locked”

What do players think, is it worth reporting bugs since no one answers to reports, is it worth to play broken class, is it worth to play class that will be rejected by groups in near future?

I don’t ask this devs, I don’t want to be locked because staff call-out, players respond only.
Does anyone besides me think that with my money for game received Anet has at least a little obligation to listen to me and fix obviously broken things? It’s not like “I wish something like that would be implemented in game” it’s like “my car does not perform as stated, so you should fix it:”

I bet that they would fix immediately one bug I found and it is in my favor. It’s not exploit, one can not make any money out of it but it makes fight little easier. I’m not reporting it until others are fixed.

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Posted by: Noctis.2738

Noctis.2738

It definitely is odd to say the least that abilities that currently exist in the game have not already been fixed. It’s not like they need to rebalance anything. Just make them work like they should.

Also, I am in awe at the lack of a response on the Ranger SB issue. It has been proven with video evidence that the SB was nerfed and the attack speed reduced much more than ANet claimed. The worst part is that it was supposed to be an animation fix? If they overdid it by mistake how much programming does it really take to increase the speed to the intended value? If they were gonna nerf it at least come out and say it. I don’t play Ranger but that kind if practice really rubbed me the wrong way.

I love the Necro concept but in actuality the class is a mess and they are not the only ones. There are so many classes that render others obsolete. We’ll see what happens in the next few days… I would have much preferred to have 100% working classes than some Halloween cash-grab..

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Posted by: Pants.8315

Pants.8315

It definitely is odd to say the least that abilities that currently exist in the game have not already been fixed. It’s not like they need to rebalance anything. Just make them work like they should.

Also, I am in awe at the lack of a response on the Ranger SB issue. It has been proven with video evidence that the SB was nerfed and the attack speed reduced much more than ANet claimed. The worst part is that it was supposed to be an animation fix? If they overdid it by mistake how much programming does it really take to increase the speed to the intended value? If they were gonna nerf it at least come out and say it. I don’t play Ranger but that kind if practice really rubbed me the wrong way.

I love the Necro concept but in actuality the class is a mess and they are not the only ones. There are so many classes that render others obsolete. We’ll see what happens in the next few days… I would have much preferred to have 100% working classes than some Halloween cash-grab..

They have a dedicated sub-team making the content patches, not the same team they use to fix bugs, so the ‘halloween cash-grab’ (or actual event from Guild Wars 1 carrying on a yearly tradition) as you so crudely put it, should have no bearing on whether there are bug fixes included for classes.

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Posted by: Moderator.2890

Moderator.2890

Thread was moved to Necromancer forum

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Posted by: cerulean moth.2743

cerulean moth.2743

I highly doubt dungeons will get to that point. The amount of healing that occurs is negligible based on the amount of damage pouring out from your team. Necromancers if played correctly are an awesome addition to any dungeon team. We are the blindingest class of them all, and with so many encounters with range spamming npc’s our plague form and dark wells can shut down encounters. Condition management is our specialty and i’ve prevented several deaths by curing team mates with a well placed well. We’ve got bugs, but that doesn’t mean they will kill the class. There are lots of necro mains out there which are content with their characters and with waiting for well-coded fixes.

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Posted by: Seras.5702

Seras.5702

Actually, I have the opposite feeling. I’m betting Anet does a complete retuning of the necro profession. There are so many bugs & & trait inconsistencies & tuning issues that they’re going to have to bring out a massive patch just for this profession. I have faith that it’ll happen. We just have to endure until then…And when we get it ooohh..boy, look out. We’re gonna own Tyria.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Dispari.3980

Dispari.3980

Seems highly unlikely.

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Posted by: Levian.6742

Levian.6742

We have to remember that the game has been out for what, two months now? There are a TON of bugs, and they are prioritizing the game breaking bugs first, along with the seemingly infinite “get out of the map” bugs.

Not to mention all the bugs with other classes. From what I’ve seen necro has the most bugs out of any profession, so they are most likely saving it for last, until they get the easier to fix bugs out of the way.

These things do take time. That said, it HAS been a while since the last bug fix patch, for anything. I really think the halloween event has taken priority over bug fixes. I don’t mind, as long as something happens soon

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Posted by: Jawapima.6978

Jawapima.6978

The problem is communication. All we are left with is the ability to speculate. It’s disheartening.

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Posted by: Halo.8976

Halo.8976

I can’t care less about dungeons, but in WvW Necro is kinda awesome. Conditions, marks, wells, plague… If you look around – we’re the only anti-zerg class in the game.

The thing is, Necro is probably the most difficult class in the game as well. We can’t just spam one or two skills and expect to get a kill, but with right build we can make life of huge zerg miserable.