I'm terribly sorry for you guys!
Didn’t the passive on the datamined version have an ICD?
No.
At least, it didn’t STATE that it did, where as the current one does; which leads to the assumption that it did not. (It may have internally) Which, would have been a rude awakening :/
Warlord Sikari (80 Scrapper)
May 10 2014 update:
We have decided the necromancer can only have a stick to go with their new dhuumfire traits. It’s effect is that when the necro uses a skill the stick will slap the necromancer in the face. this skill has no cooldown and can be used as often as the necromancer wants.
Also we have updated the tooltip.
It is now in braille.
To get used to these changes we have created a new tutorial for starting necromancers for anyone to download below.
E.A.D.
I totally laugh at the dhuumfire and jagged horror jokes but necromancers aren’t in as dire a situation as this thread somehow suggests.
I totally laugh at the dhuumfire and jagged horror jokes but necromancers aren’t in as dire a situation as this thread somehow suggests.
Indeed. All we’re getting is a crappy new skill that nobody that can perform even simple math will ever bother using. We aren’t getting monstrous nerfs.
I totally laugh at the dhuumfire and jagged horror jokes but necromancers aren’t in as dire a situation as this thread somehow suggests.
I’m going to have to disagree with that. As things stand and as condition damage is starting to get phased out we will no longer have a purpose. Right now our only real purpose is to stack conditions. That’s all we do well and that is slowly being peeled away.
We have no future in this game. As all the other classes are moving ahead with cool new toys to play with we get left behind. Oh well, at least we’ll have thieves for company.
Haha I agree with all you guys about the catastrophic reaction – I don’t think we are near as bad off as we are sounding right now.
I was just in a “make jokes about anets approach to our class” mood today
I totally laugh at the dhuumfire and jagged horror jokes but necromancers aren’t in as dire a situation as this thread somehow suggests.
The issue isn’t that Necromancers are getting worse, because we aren’t. In fact, meta issues aside, we are closer to “balanced” than we were at launch. Are there still glaring issues? Of course. But we are slowly getting better when you look at the class as a whole.
The problem is when other classes get new presents, and ours sucks. Its the equivalent to waking up on Christmas day and seeing that your other siblings got cars, laptops, the new gaming consoles (except xbone, because it sucks), a smart phone, and you got… one sock. Not even a full pair of socks, just one individual sock. And its dirty, and already has a hole in it (in fact, it looks suspiciously like the sock your older brother lost a few weeks ago).
Not even a full pair of socks, just one individual sock. And its dirty, and already has a hole in it (in fact, it looks suspiciously like the sock your older brother lost a few weeks ago).
But the present was wrapped to be car-shaped!
Not even a full pair of socks, just one individual sock. And its dirty, and already has a hole in it (in fact, it looks suspiciously like the sock your older brother lost a few weeks ago).
But the present was wrapped to be car-shaped!
And the sock did have race cars on it…. Seriously what are you complaining about.
Well, we also not in the best state. Attrition class with worst attrition in game. Still no promice of endurance regen/vigor/block/invul/reflect. Still nothing to counter CC stopping us building defense as well as CCing us. Spectral nerfed to % per sec, and nothing else to counter groups.
Elite minion dieing & getting 1min CD for getting wet, shouldn’t have made it out of beta. Still no power or minion underwater elite.
There latest buff to siphons as the heals were too weak, was to nerf them overall, and give 0.004% healing power co-efficient. (Can I point out that guard heal on dodge, that is small heal, has a 1% co-efficient with healing power.)
Big attrition buff before that was to give us burst damage over time?!! Then nerf stuff from other builds.
Then, putrid mark. Our main skill that gave us a ‘role’ in a group, particularly with all the condi heavy living story that’s come out. Ninja nerf to not remove from allies and reduced to 3 condi’s off us. Then months to even get a reply of ‘tooltip update’ coming in future.
Most comforting thing I’ve seen from the dev’s of late, was them actually telling the truth on some of the up-coming patch.
“There is a gaping hole at grandmaster here with Withering Precision (barely worthy of adept tier in our opinion), however we were really hesitant to either move terror and didn’t have a good alternative for redesigning Withering Precision”
“but any proposal we talk about always ends up with more work than we have time to build, much less test. "
If we didn’t joke & laugh from time to time, we’d go mad, cry & quit.
Jan. 12th patch notes:
Necromancer gets a new elite minion Toaster Pastry Cat that, when it’s minion skill is activated, it transfers all allied damage to the master and heals all enemies. This skill has no cooldown and will auto cast immediately upon logging in.
~Surrender fiend and you will get an easy death
~I could promise you the same…but it would be a lie…
Bloody hell… This was going to round out my siponing necro perfectly without having to take useless traits like vampiric precision and so on. The data mined version had me almost deciding to put down CC and dealing with the condition spam we will be experiencing from this point onward solely with traited dagger oh and staff.
The only thing that might save this worthless signet is allowing it to heal in DS, I might take a look at it again if it did that.
Makonne – Hybrid Regen Ranger
Jan. 12th patch notes:
Necromancer gets a new elite minion Toaster Pastry Cat that, when it’s minion skill is activated, it transfers all allied damage to the master and heals all enemies. This skill has no cooldown and will auto cast immediately upon logging in.
I’d use it.
So, the balance team can see how often certain skills are being used right?
What is the policy if a new skill is used by not a single player?
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
So, the balance team can see how often certain skills are being used right?
What is the policy if a new skill is used by not a single player?
We’re Necromancers, not real players, silly.
If they were Warriors, they’d get buffs (see Healing Signet), if they’re Necromancers… what are Necromancers again?