Idea: Hybridmancer (Conditions/Power)

Idea: Hybridmancer (Conditions/Power)

in Necromancer

Posted by: ThePurpleGhost.5216

ThePurpleGhost.5216

Alright, this is what we were designed to do right? Be able to do both Power and Condition damage? That way we can take advantage of our bleed stacking but not be overtly worried about the bleed cap. We can make sure we still do damage in DS and not use it only for #3.

Stats

Armor: Valkyrie (Power Vitality/Prowess)
Slots: Rabid (Malice Precision/Toughness)
Trinkets: Rabid " "
Slots: Exquisite Emerald Jewels (Precision Toughness/Power)

Power: 405
Precision: 513
Malice: 672
Toughness: 513
Vitality: 224
Prowess: 16%

Traits:

10 Spite
VI – Reaper’s Might

30 Curses
V – Reaper’s Prowess, VII – Master of Corruption, XI – Lingering Curse

30 Soul Reaping
II – Vital Persistence, X – Soul Marks, XII – Near to Death

Stats:
Power: 100
Condition Duration: 10%
Precision/Malice: 300
Life Force Pool/Prowess: 30%

Reaper’s might speaks for itself, and the new Parasitic Bond helps keep health topped off. Reaper’s Prowess makes up for the lack of Life Force from Scepter/Dagger. Rest should speak for itself.

Other options: Spiteful Removal instead of Reaper’s Might for more condition removal. Master of Corruption and Soul marks can be replaced with Spectral Mastery and Spectral Attunment.

Skills:

As always Consume Conditions is our best friend and one of the best healing skills in the game.

1. Blood is power. Really you should not be surprised here. Amazing skill all around, and I can’t think of a reason not to run it.

2. Epidemic. Once again I shouldn’t need to explain why.

3. Signet of Locusts is great for the speed boost. But Plague Signet has a great ability, but I would recommend grabbing signet mastery if you want it.

Elite: Plague/Lich, which really translates as AoE vs Single Target. Both really good in their own way, really situational when it comes down to it. Just switch out when you please.

So yeah, idea is to do the regular S/D stuff you do; stack bleeds and what not. Then switch into DS and take advantage of Furious Demise, Target the Weak, and Strength of Undeath and hit hard with Life Blast.

Final Stats:
Power: 505 + 916
Precision: 813 + 916
Malice: 972
Toughness: 513 + 916
Vitality: 224 + 916
Prowess: 46%
Condition Duration 10%
Life Force Pool: 30%

So that’s the idea.

Comments and Critics appreciated!

Idea: Hybridmancer (Conditions/Power)

in Necromancer

Posted by: TheAgedGnome.7520

TheAgedGnome.7520

I often wondered if Valkyrie would fit into any necro builds. It looks like you’ll have about 43% crit chance, which combined with 46% crit dmg looks interesting. Power is just fair though at 1421. Since this is a DS-heavy build, I’d take Path of Midnight and Unyielding Blast for the first two traits in SR, and then look for another means of recharging DS (dagger, axe, Signet of Undeath, etc.).

Have you tried it yet, or is it still in the theorycrafting stage?

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

Idea: Hybridmancer (Conditions/Power)

in Necromancer

Posted by: ThePurpleGhost.5216

ThePurpleGhost.5216

Yeah power is a bit low for my liking, but considering the split I think it’s understandable, and manageable. Considering Scepter doesn’t really gain a lot from power means that power is almost exclusively going into DS.

Unyielding Blast is pretty good when you get them to line up, but I’m also considering this for WvW where that is less common. The 2% extra damage per hit may be useful. I’ve always passed over Path of Midnight for it’s 15% instead of 20%. And finally Reaper’s Prowess has always been a great way to gain life forces over time, and Feast of Corruption; though being not the best method of gaining LF, still works pretty well on big targets with lots of conditions.

Most of this is theorycraft as I am away from home and have no computer to run GW2 on. Most of this comes from all my experience playing Necro and a little help from the wiki.

Idea: Hybridmancer (Conditions/Power)

in Necromancer

Posted by: gnam.6407

gnam.6407

I run a Condtion/power hybrid build, and I find it does awesome in almost any scenario.

I run with full Soldier armor, with runes of Undead. My weapons alternate between Soldier stats and Carrion stats. Jewelry is a mix of Carrion and Rabid with a soldier back piece. The weapons have sigil of Battle, and the jewelry runs with Carrion jewels.

I have a 20/0/25/25/0 spec right now, with Staff and Scepter/Daggeror Dagger/Focus depending on the fight. Utility abilities alternate between Corruption and Wells with Signet on Undeath in Dungeons and Signet of the Locust in WvW and open world PVE.

I have tried running Curses and Precision, but the survivability was lacking as i had to take points out of Blood or Death.

Idea: Hybridmancer (Conditions/Power)

in Necromancer

Posted by: ThePurpleGhost.5216

ThePurpleGhost.5216

I run a Condtion/power hybrid build, and I find it does awesome in almost any scenario.

I run with full Soldier armor, with runes of Undead. My weapons alternate between Soldier stats and Carrion stats. Jewelry is a mix of Carrion and Rabid with a soldier back piece. The weapons have sigil of Battle, and the jewelry runs with Carrion jewels.

I have a 20/0/25/25/0 spec right now, with Staff and Scepter/Daggeror Dagger/Focus depending on the fight. Utility abilities alternate between Corruption and Wells with Signet on Undeath in Dungeons and Signet of the Locust in WvW and open world PVE.

I have tried running Curses and Precision, but the survivability was lacking as i had to take points out of Blood or Death.

Honestly this is why I’ve been avoiding Carrion items. Malice and Power are great but I really do prefer Toughness on us necromancers. If Valk had toughness instead of Vitality I would be even happier about this. Then again Vitality adds to Life in Death Shroud which is pretty important in this build.

Also I’ve been wondering if I can change the offhand dagger for something. If we take spiteful removal to make up for the condition removal we are losing we can grab the Focus or the Horn. Focus being pretty useful in 1v1 in WvW, Horn being great for controlling crowds.