[Idea] Spectral walk needs SUPERSPEED.
would be pretty sweeet, might actually get used again.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I think Superspeed is a bit much.
If I were to add anything to Spectral Walk, I would probably give it “while under the effects of Spectral Walk, ignore Crippled, Chilled and Immobilized”.
Maybe increase the duration of Spectral Walk? Or a bigger time window to allow us to return to the point of use? Or maybe don’t actually burn the spectral walk once you return once, creating the possibility of multiple port backs.
Just throwing some extra ideas here.
I think Superspeed is a bit much.
If I were to add anything to Spectral Walk, I would probably give it “while under the effects of Spectral Walk, ignore Crippled, Chilled and Immobilized”.
Either that or removal + immunity to those three while under its effects. Much like how Utility Goggles on Engineer makes you immune to Blind for its duration.
i think superspeed during and after spectral walk is an excellent idea as the first step in the right direction. Anet should stop already with the slow monster theme, it has proven itself to not work in this game so many times now. the combat is too fast-paced.
This is a good idea. I love get superspeed from engis. It would fit the theme of the skill too.
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.
I think Superspeed is a bit much.
If I were to add anything to Spectral Walk, I would probably give it “while under the effects of Spectral Walk, ignore Crippled, Chilled and Immobilized”.
This AND Superspeed.
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+1
15 characters
I doubt Anet would ever give us superspeed (atleast for core necro) since we are supposed to be the “slow” class. So i think we should go with something more realistic.
I doubt Anet would ever give us superspeed (atleast for core necro) since we are supposed to be the “slow” class. So i think we should go with something more realistic.
But we shouldn’t be slow anymore, thats the problem with the class and why it’s so terrible in all aspects of the game.
superspeed would be cool. swiftness is redundant with warhorn/rune/food/party buffs.
I doubt Anet would ever give us superspeed (atleast for core necro) since we are supposed to be the “slow” class. So i think we should go with something more realistic.
I get what youre saying but we gotta push them from their wrong path. They sometimes surprise us like when we randomly got corrupts on an autoattack.
So id push for a simple addition of existing effect, rather than each individual having rework or new mechanics ideas.
I doubt Anet would ever give us superspeed (atleast for core necro) since we are supposed to be the “slow” class. So i think we should go with something more realistic.
I get what youre saying but we gotta push them from their wrong path. They sometimes surprise us like when we randomly got corrupts on an autoattack.
So id push for a simple addition of existing effect, rather than each individual having rework or new mechanics ideas.
Well a corrupt on an autoattack is more in line with Anets theme for necros though…
I mean giving superspeed to necros is like giving chill to warriors.
I doubt Anet would ever give us superspeed (atleast for core necro) since we are supposed to be the “slow” class. So i think we should go with something more realistic.
I get what youre saying but we gotta push them from their wrong path. They sometimes surprise us like when we randomly got corrupts on an autoattack.
So id push for a simple addition of existing effect, rather than each individual having rework or new mechanics ideas.
Well a corrupt on an autoattack is more in line with Anets theme for necros though…
I mean giving superspeed to necros is like giving chill to warriors.
everyone should have a little of everything
I doubt Anet would ever give us superspeed (atleast for core necro) since we are supposed to be the “slow” class. So i think we should go with something more realistic.
I get what youre saying but we gotta push them from their wrong path. They sometimes surprise us like when we randomly got corrupts on an autoattack.
So id push for a simple addition of existing effect, rather than each individual having rework or new mechanics ideas.
Well a corrupt on an autoattack is more in line with Anets theme for necros though…
I mean giving superspeed to necros is like giving chill to warriors.
i really dont get the hate.
We are meant to be hard to get away from. It is an evasive defensive get out of here type stunbreak utility. To follow the powercreep,
(yes theres also more cripple and chill condies even guards which were forbidden snares have huge cripples now) ,
it is simply buffing the skill but keeping its purpose identical to original design.
it fits thematically 100%
balance wise its up to htem if we get 3 seconds or the full duration.
Keep in mind this is not reflection and protection which other have other their SSpeeds so youd still get hit hard.
I seriously though about it, but i only wrote it as a parody post once.
I SERIOUSLY BELIEVE GRATSWORD #2 GRAVEDIGGER “COULD” EASILY HAVE SUPERSPEED ON IT. AAAND AN EVADE.
Basically im looking at the counterplay optons and reward for landing the skill:
- use dodge to evade
- invuln
- block – 50/50 cz our anti-block isnt instant like warriors
- interupt – lots of random CC todays for a 1.25s cast teamfight ability
- blind/aegis – ahh the rnadom blind block, surely it only happens 0.00001% of times
- walk out of range – how does a melee reaper fight against getting kited by everything?
Bassically i kinda cant see a fight deciding big hit having walking as a valid HARDCOUNTER. I want the ability to FORCE a dodge. IT WILL HAVE SAME EFFECTIVE RANGE AS WARRIOR gs F2, just actually having a clear tell.
and it heals necro for 200hp no 5.000, man that added effect Joke aside, you see where im aiming at? you have 2-3 usualy 4x rotations where you can EASILY dodge the big hit, but by then stuff should start dying someday.
Its a clear buff of a few 100 range vs swiftness only,
but mostly its for repositioning vs powercreeped snares.
You still take damage.
You still cant do damage to others, which are perma evading for ex.
The wish for instant wurm and base shroud #2 target port so we can climb ledges is what is meant to stay a wish.
Also focus should be reworked to give an invuln on one of the skills imo
Necromancer/Casual Warrior
[Team] Best WvW guild of all time. EASILY.