Is Shroud getting a full rework?

Is Shroud getting a full rework?

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Posted by: Daigotsu Yajinden.2695

Daigotsu Yajinden.2695

After watching videos for new necromancer elite Scourge, with the new barrier mechanics and having no more shroud i thought… no shroud… mmm how many traits of the necromancer class are tied to enter, exit or while in shroud ?

There are a lot of them, are they gonna rework them all to make them functional to the scourge? How are they going to balance them between reaper, vanilla and scourge necros??

And then i thought, hey!!! With the new barrier mechanic they could drop the old shroud, give barrier mechanics to all necro types and forget about all the troubles necros have been getting the last 5 yeas cos the kitten ed shroud.

No more cant get healed while in shroud, cant steal life, necros are too durable to give em anything, cant use my utilties while in shroud, cant see their recharge times, etc…

It would be easier to balance traits and skills to a normalized new core mechanic than the mess would be to keep shroud as it is for vanilla and reaper.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

It appears all of those Shroud traits will apply to the Desert Shroud skill. What happens with Reaper’s Might, Unyielding Blast, Dhuumfire, Path of Corruption, and Transfusion is a mystery.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Ephemiel.5694

Ephemiel.5694

I assume it’ll work similar to how Reaper’s Shroud works

“Would you kindly?”

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I assume it’ll work similar to how Reaper’s Shroud works

It can’t, really. We don’t get new skills from using Desert Shroud (which is itself just a skill).

None of the F skills are without cooldown either, so the three traits affecting Shroud 1, they’re either going to be pathetic or something different is happening with them.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Barnabus Stinson.1409

Barnabus Stinson.1409

I doubt it will be Shroud getting a full rework, more the traits. Bring on a full overhaul to make reaper a power spec primary and fingers crossed one that is actually decent. Although thinking about it, Scourge will have parasitic contagion actually work for it as it never enters shroud so never gets turned off. It may well be the tankiest necro yet with better condi potential than current reaper and some team support…..

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Posted by: Silv.9207

Silv.9207

All the actual shroud traits will be easly used on the F1-2-3-4-5 of the Scourge. Maybe Transfusion will see it’s buttone switched from 4 to 3 in scourge because the F3 will grant the Barrier to allies and seems the defensive “support” skill of the class, or maybe directly to F5 because last longer enough to grant the time for all the healing stacks. Dhuumfire may affect all the Shades hits, granting us a burn when a shade hit the enemy while we active a Fx skill (maybe only one still if the enemi got hit by more shades, but that will make this trait totally useless), the same for Unjelding Blast and Reaper’s Might. PoC may be added to F2 and make you convert a conditions into boon for allies and boons into conditions for enemies.
Traits that work while you’re in shroud or when you enter or exit it will perfectly work with the F5 because you tecnically Enter the Desert Shroud still if you mantain your skills and all.

I don’t think that there will be any kind of real rework, at last a different address for a lot of traits between core/reaper shroud and scourge fx skills.
A lot of that traits will become totally useless because all the shades count as 1 for the skills fomr F2 to f5. Maybe shades will count as 1-2-3 using F1, but when using the other skills you will shurely inflict only 1 Burn/vulnerability and obtain 1 might because the desctription itself say that the enemy can be affected by that skills only Once per cast (a thing that is not write on the F1).

The thing that I want to know now is: will we be able to Recast a Shade still if it isn’t disappeared?
That will grant us to cast it and inflict 6 stacks of Torment and 3 of Burn every 1/2 or 1 second (depending on the skill cast and aftercast) and build up 3 stacks of might.
That seems legit to me, also because the main mechanic come directly from Mesmers and they can cast new clones/phantasms removing the oldest one. That will grant us to continuously spam that hits and obtain a good amount of damage.
That will make you spend all your shroud fast and will prevent you from using your weapon skills but our weapon skills are not so good, unless for the scepter 3. The only problem is that this Torment last only 2 seconds and to be competitive we have to be able to spam a lot of it.

We’ll see what will be of it in the next weekend when we’ll be able to put our hands on it.

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Posted by: Lordrosicky.5813

Lordrosicky.5813

I assume it’ll work similar to how Reaper’s Shroud works

It can’t, really. We don’t get new skills from using Desert Shroud (which is itself just a skill).

None of the F skills are without cooldown either, so the three traits affecting Shroud 1, they’re either going to be pathetic or something different is happening with them.

They will just be pathetic. That is how anet operates. Look at traits that have sucked for 4 years and nothing is done about them. Look at traits like unholy sanctuary which only gives regen level healing in death shroud (lol) and is never buffed

Character: Henry rank million/Duke Henry
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Posted by: Famine.7915

Famine.7915

How these traits will work could make or break scourge. Will have to wait and see.

Vee/Volk
Maguuma – Predatory Instinct [HUNT]
Necromancer

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Posted by: Lily.1935

Lily.1935

It appears all of those Shroud traits will apply to the Desert Shroud skill. What happens with Reaper’s Might, Unyielding Blast, Dhuumfire, Path of Corruption, and Transfusion is a mystery.

Let’s hope this isn’t the case. That would ruin any possibility of build diversity.

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Posted by: Sigmoid.7082

Sigmoid.7082

Would be hilarious if they just put everything on F5. Would be like a traited steal.

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Posted by: Gamble.4580

Gamble.4580

The barriers look interesting and with a aura share ele u can be un Killerble on a 2v3 but on a 1v1 they don’t seem to last that long… They drain to quickly and it will be wasted allot so u will have to be on such a high level on timing. if the trait works with it the one where ds drains slower might be a great fix but also might be op Wil have to wait and see

[UNTY] Unity guild -AG server
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(edited by Gamble.4580)

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Posted by: mazut.4296

mazut.4296

F5 has 20sec cd. Both Reaper and Death shroud have 10. So all that make no sense to me