Is Shroud getting a full rework?
It appears all of those Shroud traits will apply to the Desert Shroud skill. What happens with Reaper’s Might, Unyielding Blast, Dhuumfire, Path of Corruption, and Transfusion is a mystery.
I assume it’ll work similar to how Reaper’s Shroud works
I assume it’ll work similar to how Reaper’s Shroud works
It can’t, really. We don’t get new skills from using Desert Shroud (which is itself just a skill).
None of the F skills are without cooldown either, so the three traits affecting Shroud 1, they’re either going to be pathetic or something different is happening with them.
I doubt it will be Shroud getting a full rework, more the traits. Bring on a full overhaul to make reaper a power spec primary and fingers crossed one that is actually decent. Although thinking about it, Scourge will have parasitic contagion actually work for it as it never enters shroud so never gets turned off. It may well be the tankiest necro yet with better condi potential than current reaper and some team support…..
All the actual shroud traits will be easly used on the F1-2-3-4-5 of the Scourge. Maybe Transfusion will see it’s buttone switched from 4 to 3 in scourge because the F3 will grant the Barrier to allies and seems the defensive “support” skill of the class, or maybe directly to F5 because last longer enough to grant the time for all the healing stacks. Dhuumfire may affect all the Shades hits, granting us a burn when a shade hit the enemy while we active a Fx skill (maybe only one still if the enemi got hit by more shades, but that will make this trait totally useless), the same for Unjelding Blast and Reaper’s Might. PoC may be added to F2 and make you convert a conditions into boon for allies and boons into conditions for enemies.
Traits that work while you’re in shroud or when you enter or exit it will perfectly work with the F5 because you tecnically Enter the Desert Shroud still if you mantain your skills and all.
I don’t think that there will be any kind of real rework, at last a different address for a lot of traits between core/reaper shroud and scourge fx skills.
A lot of that traits will become totally useless because all the shades count as 1 for the skills fomr F2 to f5. Maybe shades will count as 1-2-3 using F1, but when using the other skills you will shurely inflict only 1 Burn/vulnerability and obtain 1 might because the desctription itself say that the enemy can be affected by that skills only Once per cast (a thing that is not write on the F1).
The thing that I want to know now is: will we be able to Recast a Shade still if it isn’t disappeared?
That will grant us to cast it and inflict 6 stacks of Torment and 3 of Burn every 1/2 or 1 second (depending on the skill cast and aftercast) and build up 3 stacks of might.
That seems legit to me, also because the main mechanic come directly from Mesmers and they can cast new clones/phantasms removing the oldest one. That will grant us to continuously spam that hits and obtain a good amount of damage.
That will make you spend all your shroud fast and will prevent you from using your weapon skills but our weapon skills are not so good, unless for the scepter 3. The only problem is that this Torment last only 2 seconds and to be competitive we have to be able to spam a lot of it.
We’ll see what will be of it in the next weekend when we’ll be able to put our hands on it.
I assume it’ll work similar to how Reaper’s Shroud works
It can’t, really. We don’t get new skills from using Desert Shroud (which is itself just a skill).
None of the F skills are without cooldown either, so the three traits affecting Shroud 1, they’re either going to be pathetic or something different is happening with them.
They will just be pathetic. That is how anet operates. Look at traits that have sucked for 4 years and nothing is done about them. Look at traits like unholy sanctuary which only gives regen level healing in death shroud (lol) and is never buffed
Necromancer/Casual Warrior
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How these traits will work could make or break scourge. Will have to wait and see.
Maguuma – Predatory Instinct [HUNT]
Necromancer
It appears all of those Shroud traits will apply to the Desert Shroud skill. What happens with Reaper’s Might, Unyielding Blast, Dhuumfire, Path of Corruption, and Transfusion is a mystery.
Let’s hope this isn’t the case. That would ruin any possibility of build diversity.
Would be hilarious if they just put everything on F5. Would be like a traited steal.
The barriers look interesting and with a aura share ele u can be un Killerble on a 2v3 but on a 1v1 they don’t seem to last that long… They drain to quickly and it will be wasted allot so u will have to be on such a high level on timing. if the trait works with it the one where ds drains slower might be a great fix but also might be op Wil have to wait and see
Asura -Thief
(edited by Gamble.4580)
F5 has 20sec cd. Both Reaper and Death shroud have 10. So all that make no sense to me