Issues with Grasping Darkness

Issues with Grasping Darkness

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Posted by: Leaa.2943

Leaa.2943

Ok so lately i noticed something strange with the number 5 skill on the Great Sword, Grasping Darkness. I play wvw a lot and not really super sure when this first started but would guess 2 weeks ago maybe. So what happen is i target a victim i want to pull. I check until buffs run off from the victim and i hit the number 5 skill. What should happen here is that i pull the person towards me and a few others as well if they don’t have stab up. BUT here is what actually do happen which is absolutely nothing. As if i never pressed the button. It does not even goes on cooldown.
Ok so now i think well maybe it just glitched and i press again, all whilst the victim now noticed me and trying to kill me whilst i am standing there like an idiot trying to figure out what the hell is wrong and i am sure he must wonder what the hell is wrong with me as well Of course this only happens over a milisecond but smashing a key in a rotation that don’t goes kind of messes stuff up for me, and ther are no reason what so ever for it to not go off.
The issue do not happen every time i use the skill, most of the times it is going great, but every other time this just comes up. I also have the issue in pvp matches. Not sure about pve, as rotation in open world pve is not really that much of an issue if something don’t go off, but wvw and pvp for sure.

Anyway when it happen today again whilst fighting a thief in wvw i asked in guild chat if anyone else had the same issue and it turn out that they do. But they have no explanation to why it happen either.

So is this a known issue, is there a reason for it to happen, and is there something i can do to make sure it do not happen when i really need the skill to go off?

Issues with Grasping Darkness

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Posted by: CCLegion.5936

CCLegion.5936

Are you sure that you are facing the target? This skill is set to only fire if you are facing your target. It won’t turn you around for that.

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Posted by: Leaa.2943

Leaa.2943

Yes ofc i am. I have over 7000 hours played were most are inside of wvw so i am aware of the way you fight and how to use your skills, and this is not a issue that happen because i do not face enemies.
I also first thought that maybe it was due to lag, because i play on a higher tier wvw server with a lot of heavy zerg fights around, but i can’t really say that this is the case, unless this particular skill is easy affected by lag, but everything else is working as intended. The people that i talk to that say the same thing (also them very competent wvw players) and can’t releate it to lag.

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Posted by: Yamedo.2561

Yamedo.2561

i get the same issue in pve a lot, in fact sometimes even if im facing target it will give me an error “invalid target” or some such, idefk
also i got a problem with reaper 2 skill, when i use it sometimes i just spin in place on a completely flat surface LMAO

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Posted by: Jackalrat.5493

Jackalrat.5493

I also experience similar issues with this skill. I often see it go on CD with no animation, or sometimes the claws will come out, go right across someone, and there will be no effect. No stability, no immunity, no evade. Just does and says nothing.

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Posted by: CntrlAltDefeat.1465

CntrlAltDefeat.1465

Engineer has the only reliable pull in game. The rest of us how have used pull’s for some time have just come to accept they don’t work with 100% assured.

generally any movement or pull skill benefits greatly from;
1) Don’t use it at max range.
2) If the target side sides, regardless if it is unblockable, move on..it wont work.
3) The animation of the pull and the actual pull are not the same thing. The animation will make you believe it can pull from further away than it actually can.
4) Only engineers pull operates via flight of the crow, all other pulls will account for every bump and gnarl in the terrain.
5) Dont use them on inclines.
6) Don’t use them on declines.

You’ll notice the same with teleports. Some can be used through walls and up great heights, others can’t. Some will teleport over traps, others won’t. End story,..they’re unreliable.

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Posted by: Kaiser.9873

Kaiser.9873

I’ve gotten to the point I use it as an interrupt when fighting face to face. It’s too wonky to use as a pull.

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Posted by: Milan.9035

Milan.9035

Engineer has the only reliable pull in game. The rest of us how have used pull’s for some time have just come to accept they don’t work with 100% assured.

generally any movement or pull skill benefits greatly from;
1) Don’t use it at max range.
2) If the target side sides, regardless if it is unblockable, move on..it wont work.
3) The animation of the pull and the actual pull are not the same thing. The animation will make you believe it can pull from further away than it actually can.
4) Only engineers pull operates via flight of the crow, all other pulls will account for every bump and gnarl in the terrain.
5) Dont use them on inclines.
6) Don’t use them on declines.

You’ll notice the same with teleports. Some can be used through walls and up great heights, others can’t. Some will teleport over traps, others won’t. End story,..they’re unreliable.

I beg your pardon! Been engi main for a very long time, the magnet is by far the most buggy move in the game, had been patched a million times and still to this day has a low success rate. So all pulls in the game are all the same. Saying this or that move is bugged as far as pulls go is not true. Its the pull mechanic that needs fixing.

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Posted by: Sandrox.9524

Sandrox.9524

it’s buggy as hell somtimes the enemy just get hit by it, you see the dmg numbers, but no pull(with no stab on em) or its just make them trip.

Also note that the pull itself happens when the animation hands coming back to you, so enemy might spot that and side step it just before the hands returns and you would think it didnt worked.

Also when you about to use it and enemy moving to your far left or right it will enter short cooldown.

in general i suggest that you use it while jumping it avoids bumpers block and such