Jagged Horror? What do they do?

Jagged Horror? What do they do?

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Posted by: bbanfillov.9308

bbanfillov.9308

Q:

So….I thought it would be pretty useful but all I see is this iddy biddy bone minion come up when I kill something and die in like 3 seconds. What the hell is it suppose to be doing? It doesn’t heal or even live long enough to do any damage…even if I do get to a new mob in time it runs to it and dies and does no damage.
Back to my question, wtf does a jagged horror do? Lol

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Posted by: Elmentcius Koronel.6234

Elmentcius Koronel.6234

A:

Jagged horror traits:

1). Apply bleed whenever its attack connects.
Too bad it never lives long enough to do so.

2). Blows up upon death if you spec into it.
Too bad it never lives long enough to reach the enemy.

3). +20 toughness when alive.
Too bad it is never alive long enough.

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Posted by: Teknomancer.8475

Teknomancer.8475

Jagged horrors apply a bleed when they attack.
Can’t say anything else about them because there is nothing else good to say.

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Posted by: digiowl.9620

digiowl.9620

Dies, and with Death 30 spawns a cloud of poison.

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Posted by: samkong.2719

samkong.2719

Puts a green dot on your map, tricking you into believing you have a friend, but then immediately dies. Reminding you how horrible your traits are.

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Posted by: bbanfillov.9308

bbanfillov.9308

Puts a green dot on your map, tricking you into believing you have a friend, but then immediately dies. Reminding you how horrible your traits are.

Ha!

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Posted by: warmonkey.8013

warmonkey.8013

they make your character do a voice-over when they die

that’s about it.

oh, sometimes bad guys in pvp will rally off them? so i guess that’s nice. for the guy you’re trying to kill. yeah.

Frigi Dair — SoR Necro

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Posted by: Dibrom.6408

Dibrom.6408

Anyone else remember in the BWEs when the horrors didn’t degen life and die in 3 seconds? Back before we mastered death shroud, good times.

Arenanet: The paragon of truth.

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Posted by: Jericho.4521

Jericho.4521

They help rally your enemies in PvP. Once your enemies get back up, make sure and throw a well of blood on the ground to keep them going strong and heal em up too!

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Posted by: lettucemode.3789

lettucemode.3789

+20 toughness if you’re traited for it.

Sanctum of Rall
Builds: Facemelter Watch The Health Bar

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Posted by: Julius Seizure.4985

Julius Seizure.4985

I would drop this passive if I could, flat out eat 5 points of investment for nothing while on my way to the increased mark radius at 10 points.

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Posted by: kinderghast.8501

kinderghast.8501

Jagged Horrors: Distract foes by running at them whilst bleeding themselves to death. The self afflicted bleed has been scaled to ensure that the Jagged Horror dies before reaching the target so as not accidentally cause damage

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Posted by: Derk.3189

Derk.3189

Jagged horrors apply a bleed if they attack.
Can’t say anything else about them because there is nothing else good to say.

Fix’d IMO. You’d be luck to see them land a hit.

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Posted by: Nesso.1806

Nesso.1806

They help rally your enemies in PvP. Once your enemies get back up, make sure and throw a well of blood on the ground to keep them going strong and heal em up too!

1. Jagged Horrors does not cause rally when killed by opponents.

2. The whole wells healing enemies thing only applies to non-aggro mobs (npc mobs with yellow names like Moas), in other words, doesn’t even matter for pvp.

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Posted by: gamefreak.5673

gamefreak.5673

O that is good that horrors no longer res players any longer, not sure when they stopped or fixed that. Now if only they could make the minion AI attack what i want to attack and not the mob 5 miles from me.

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Posted by: Lukin.4061

Lukin.4061

Everybody ignores the best part of jagged horrors – when a thief uses his dagger throw ability it can actually hit the necromancer 2x since it will bounce of our very useful minion, thus it increases the balance of the game since thieves usually have a hard time killing necromancers so devs thought it is a good way to “even the playing field”…

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Posted by: Illiji.5318

Illiji.5318

Ahaha… I was so excited when I hit level 15 and finally activated my first trait!

… and then oh so very bummed when I realized all it did was bleed out.

they could’ve at least made the lil wristcutter wait to land a hit before it started to die.

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Posted by: ArmageddonAsh.6430

ArmageddonAsh.6430

It has to be the WORST and MOST useless trait in the WHOLE game – then again most of our traits are pretty poor.

They really either need to replace it or buff it up so its an actual useful thing to have -

- It would be nice if it didnt die after life 3seconds of spawning
- Would be nice if it didnt spawn AFTER the enemy was dead
- It would be nice if it didnt bleed it self dry the moment it spawned

They should make it so it like losing 1% of health per a second. Has about 50% of our health and maybe did more then just Bleed – Maybe add Poison and such to it as well and make it so that it explodes into poisonous cloud without needing the stupid trait for it

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Posted by: Andele.1306

Andele.1306

Nesso.1806 – yes they do, both the mark of horrors ones and the reanimators, you just have to freaking target em to rally what is the hard part, also no, it heals all enemies that change patterns upon aggro (risen krait, skelk, wraiths, etc).

When life gives you lemon, ask if its from a anime or manga.

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Posted by: RodianPRO.4193

RodianPRO.4193

As I said in another post, I think it would be cool if the jagged horrors would deal damage over time greater then they do now via attaching to the enemy, or using it as a suicide bomber as a leap skill as well as applying another condition (either specific or random). Least it’ll be somewhat amusing to watch/better then what we have now. Make the jagged horrors naturally have the traits that are assigned to them.

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Posted by: Nesso.1806

Nesso.1806

Nesso.1806 – yes they do, both the mark of horrors ones and the reanimators, you just have to freaking target em to rally what is the hard part, also no, it heals all enemies that change patterns upon aggro (risen krait, skelk, wraiths, etc).

Except I’ve done exactly this, dozens of time, even one on one against necromancers in TPvP… horror dies, I’m still on the floor. Until I see definitive proof of this, I’m highly skeptical. Especially considering that most Tpvp necros run at least 20 to 30 death magic and I haven’t seen any of them, that do serious TPvP, complain about this.

Still, yes, Jagged Horrors are useless. Funny part is as a necro, seeing another necro with their jagged up makes me smile. Since it means my swarm will be able to transfer all 3 of my conditions!

Also my point still stands, wells healing enemies does not apply for PvP.

(edited by Nesso.1806)

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Posted by: gamefreak.5673

gamefreak.5673

I want to know how you see the horror, it dies so quickly unless you used lich to summon 5 of them up. I miss when I could go lich, use that skill, get out of form and then summon my other pets and then I had a small army like a necro should have. I miss GW1 and my army of undead.

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Posted by: cargan.5689

cargan.5689

What do they do?

Add to the south park Emo feel of Necros by making us the only class with a pet that comits suicide.

Ulfar SOR

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Posted by: Fiesbert.9816

Fiesbert.9816

It provides an opportunity to rally for our opponents while wasting a trait slot and aggroing unwanted enemies for us.

Necro autoattack/minion DPS http://tinyurl.com/8wd6lv6
DS battle tank http://tinyurl.com/8dv5q9p

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Posted by: Vadren.9045

Vadren.9045

The jagged horror is your frenemy. Openly be nice to it, but treat it with passive aggression and don’t invite it to your sleep overs.

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Posted by: Fynd.4890

Fynd.4890

I hand-raised that minion.

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Posted by: Archmagel.1350

Archmagel.1350

Hmm. I always thought they were a way to see my dead gerbil again before taking 2 steps and dieing again.

Fort Aspenwood~ Archmage Logan(80 Necro)
(“Big Hat”)Praise the Sun!

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Posted by: jalmari.3906

jalmari.3906

Jagged horror stands there to give your character a reason for voice acting when you summon it and it dies.

It is by far most horrible trait ever and makes death magic even more useless than it would be without that trait at all. It basically prevents you from taking any death magic in pvp.

Guardian 80 Necromancer 80 Ranger 80 Mesmer 80 Elementalist 80 Warrior 80

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Posted by: Katsumoto.9452

Katsumoto.9452

What do they do? Give enemy players a free rally.

Aurora Glade [EU]

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Posted by: Teknobug.3782

Teknobug.3782

If you’re downed and the jagged horror dies, you get back up.

The JH isn’t that bad but I wish it was a trait rather than a passive.

Yak’s Bend WvWvW’er [Mount Phoenix Imperials]
Intel i7 3770K @ 4.5GHz | 8GB G.Skill DDR3 1600 ram | Gigabyte R9 280X 3GB (14.2)
Win 8 Pro 64bit

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Posted by: striker.3704

striker.3704

It applies a bleed if you’re lucky enough for it to hit,
It leaves a poison cloud when it dies if you invest 30 points into death magic (just about as likely to have left it in a beneficial position as the auto attack thing),
It can be an incredibly easy target for people to rally off of,
It activates your voice acting every30 seconds.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Scarran.9845

Scarran.9845

I wish there was an easy answer for this but as most have pointed out that currently Jagged Horror is as useful as a chocolate fireguard.

It is tho a good way of telling me when I actually helped kill something in WvW and look for the bag spawn. But I just don’t get why its health depletes or why that was introduced in the first place. Lets be honest 1 Jagged horror is not exactly going to suddenly make our class overpowered. Or maybe im just not giving that wee horror enough credit.

Axere – lvl 80 Necro
Nemmeister – lvl 80 Engineer
Jay Knot – lvl 80 Warrior | Rusty Colt – lvl 80 Thief

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Posted by: Illiji.5318

Illiji.5318

this would be the most awesome trait ever if A) it didn’t have a self bleed and B )there wasn’t a limit on just one.

The HP could still be kitten. The attack could still be kitten. They would all still die pitifully easy with one semi-good AoE. But having a swarm of semi-useless undead rodents following you around for a bit would be gigglefits.

that said, I would be satisfied if all they did was delay the self bleed until it landed a single hit. then it would at least be in attack range before it started dying, get off 2-3 hits while bleeding out, possibly leaving a fluffy kitten weak poison AoE if you traited for it.

It’s like the emo frankenweenie of necromancer traits. A class exclusive vanity pet that hates its own cruel fate so much it cannot wait 5 minutes before it kills itself. If this were WoW and we all played on RP servers, nobody would be complaining about the flavor this minion adds to the class.

But it’s not WoW. There are no RP servers. And the Jagged Horror is dumb.

And that’s the optimistic view of it :P

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Posted by: Overkillengine.6084

Overkillengine.6084

They do nothing useful and prevent anyone speccing in Death Magic from having something useful in their place due to their existence.

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Posted by: Psaakyrn.5794

Psaakyrn.5794

Not sure, but I THINK the AI for jagged minions is better than all your other minions (in that it actually starts attacking faster), and that it seems to last longer the higher level you are. With the traited additional health, along with marks and DS, it seems to last a good 15 seconds or more.

Still a weenie though.

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Posted by: nachtnebel.9168

nachtnebel.9168

Sometimes they give Lupi a free buff.

Salix Babylonica (Necro), Tharnath (Guardian), N Faculty (Mesmer),
Occam Pi (Ele), Acaena Elongata (Warrior), Finja Salversdotir (Ranger),
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Posted by: Beyreva.8769

Beyreva.8769

Oh my, I laughed so hard when I saw this topic’s title, and while reading trough it.. =D
Yeah, the jagged horrors are just some emo bunnies.

Sometimes it’s necessary listening to the silence, it could tell more..