Jon peters: you will probably be pretty happy

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Posted by: Afya.5842

Afya.5842

Dxiedge: Jon is there a patch tomorrow or is it next week…?
Jon_peters: the balance patch is next week
Mr_finesse: !
Jon_peters: you play necro sebyosv?
Sebyosv: Yes
Jon_peters: you will probably be pretty happy with next week

From reddit
http://www.reddit.com/r/Guildwars2/comments/1goil8/balance_patch_incoming_625_via_twitch/

I didn’t watch that so I can’t ensure anything. Saw it on reddit and think I should move it here.

My advice is, don’t get your hope up yet…….

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Posted by: Zorby.8236

Zorby.8236

Visiting Ranger o/
It’s Jon Peters…I’d guess you’re getting a model update on one of your minions

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Myrmidian Eudoros.4671

Myrmidian Eudoros.4671

Sorry, but “you will probably be pretty happy with next week” is not good enough 10 months in.

Show me. Then we will see.

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Posted by: Monoman.2068

Monoman.2068

Probably won’t be big enough to pick up my necro again, maybe in 3 months time.

Laviere – Hybrid Wellomancer
Makonne – Hybrid Regen Ranger

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Posted by: Vex.7486

Vex.7486

Sounds promising, but we’ll have to see.

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Posted by: Bhawb.7408

Bhawb.7408

I’ve heard things about the upcoming patch. Very good things :P. And yes, Jon Peters was there and did say that Necromancer players will probably like the upcoming patch.

Don’t expect this to fix every problem we have, but from what I have heard, it is a nice step in the right direction.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Rok.5260

Rok.5260

Would be funny if all they fixed was the health bug in downed mode :P

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Posted by: Sarrs.4831

Sarrs.4831

Would be funny if all they fixed was the health bug in downed mode :P

Yes.

Funny.

/sharpens axe

(seriously though high hopes low expectations)

Nalhadia – Kaineng

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Posted by: Whelm.9072

Whelm.9072

Would be funny if all they fixed was the health bug in downed mode :P

Yes.

Funny.

/sharpens axe

(seriously though high hopes low expectations)

If that’s a Necro axe it won’t help

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Posted by: Softspoken.2410

Softspoken.2410

All I’m expecting of this patch is broad changes to traits across all professions. I want the changes to also be good, well thought-out ones that curb power without removing play styles and create new ways to look at the abilities already in the game.

But failing that, I will hope for at least one real alteration in every trait line.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: Fonimu.3061

Fonimu.3061

Would be funny if all they fixed was the health bug in downed mode :P

Yes.

Funny.

/sharpens axe

(seriously though high hopes low expectations)

If that’s a Necro axe it won’t help

Made my night.

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Posted by: seraphenslaved.6235

seraphenslaved.6235

^^^^ lololol….

…but its true.

Dinky Zero-Necromancer
Rumbles-Engineer
Simma Down Meow-Ranger

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Call me a cynic if you will, but the “probably” in that sentence seems ominous to me. And after the amount of time we have been broken and on the back burner a “will be quite happy” would have made me feel a bit better.

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Posted by: Zenith.7301

Zenith.7301

They hyped rangers a lot with previous patches and you saw what they got.

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Posted by: SupahSpankeh.8452

SupahSpankeh.8452

If you’ve been playing since BWE1, you’ve heard it before. Wait and see.

TBH, I’m expecting worse than nothing at this point – HP not fixed, our classes changes pale in comparison to other already powerful class changes and some new bugs which will screw us over in ways we have yet to imagine.

I believe it was JP who suggested weapon swapping was an integral part of DS and he didn’t want to touch the meta because people hadn’t “mastered DS”, so I think I’ll take his suggestions about upcoming patches or anything else really with a 4 ton delivery of salt.

And our ranger chums have a solid point too. Never, ever, believe the hype.

(disclaimer: I love this game, think necros are borderline OP in 1v1 and play every day, but I don’t trust devs in this game one jot)

Mad Skullz | 80 Necro | Piken Square

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Posted by: mistermoo.6720

mistermoo.6720

All I really want from this patch is stability on spectral armor.

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Posted by: Kanto.1659

Kanto.1659

Does anyone remember the ‘rangers will be happy’ patch a while back? With a bunch of tooltip and underwater fixes and a shortbow nerf?

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Posted by: Nemesis.8593

Nemesis.8593

All I really want from this patch is stability on spectral armor.

Stability on a 90 second CD… rofl… exactly what we were missing all along.

Nemesis Youtube channel - necromancer & mesmer tutorials, PvP and more…

Nemesis live-stream channel - focusing mainly on Guild Wars 2, League of Legends and Dota II.

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Posted by: Ascii.9726

Ascii.9726

Stability on a 90 second CD… rofl… exactly what we were missing all along.

To be honest any form of stability would be welcomed, but i think your forgetting about Last Gasp.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: Daddy.1825

Daddy.1825

a complete rework to be how we were in GW?!
:D

;( prolly not

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Posted by: mistermoo.6720

mistermoo.6720

All I really want from this patch is stability on spectral armor.

Stability on a 90 second CD… rofl… exactly what we were missing all along.

Well I think it’s an elegant change. Spectral Armor needs a buff and Necromancers need stability, it’s a perfect fit.

Truth be told I would make a lot of changes if I were in charge, but my main concern is WvW, and there Necromancers excel both on defense and in a zerg, so all I really want is the ability to set up my bar such that I don’t have to blow plague every time I want to engage a rifle engi / hammer warrior.

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Posted by: ManaCraft.5630

ManaCraft.5630

The thing I’m looking forward to the most is the changes they said they’d make to the life stealing mechanics. Assuming those traits ever become worth investing in, and healing is made to work in death shroud, we will have the potential for some very nice interaction with life transfer.

Knowing A.Net though, they’ll probably give us even more offensive tools (-cough- DOT condition on DS5 -cough-) which imho we don’t really need, and zero attrition capability which of course is what the Necromancer is desperate for. I also don’t think this update in and of itself will have as much of an impact as JP implies. Instead what we’re probably in for is a gradual series of incremental improvements over the next few months or so, as per A.Net’s usual “avoid whack-a-mole” policy. Pity that policy didn’t prevent them from hitting the Necro with their Devastating Nerfhammer™ in the beta, but that’s life I guess.

For my part, seeing is believing.

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Posted by: ShadowMaster.5708

ShadowMaster.5708

Well… When “A normal” necro patch is changing tooltips, a good one for necros is most likely name change for one of the skills… Or something

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Posted by: spoj.9672

spoj.9672

Well… When “A normal” necro patch is changing tooltips, a good one for necros is most likely name change for one of the skills… Or something

Or a bugfix on an underwater skill.

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Posted by: Moxie.8531

Moxie.8531

I’m becoming disillusioned, and have stopped advancing on my Necro. I’m trying other professions. So I hope this is something major.

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Posted by: Burjis.3087

Burjis.3087

Here’s a sample of what will be updated:

Necro:
- New Death Magic grandmaster trait: “Don ’t just stand there! Do something!”: Your minions will stop just walking around and looking pretty and actually try attacking your enemies. (50 second cooldown)

Mesmer:
- Your illusion’s response time has been improved to 0.0000000001 second.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: ronpierce.2760

ronpierce.2760

Here’s a sample of what will be updated:

Necro:
- New Death Magic grandmaster trait: “Don ’t just stand there! Do something!”: Your minions will stop just walking around and looking pretty and actually try attacking your enemies. (50 second cooldown)

Mesmer:
- Your illusion’s response time has been improved to 0.0000000001 second.

stoked for this patch. Minion AI buff woot!

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: ahall.5872

ahall.5872

Am I the only person that’s glad they’re actually taking their time with updates? I’m having no problems with this class, all it really needs are reflects to be more useful in higher level fractals and some stability – I’d rather have slower updates than one massive one where suddenly everyone and their mother bandwagons onto the class in PvP/PvE (hello thieves in sPvP)

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Posted by: Fhenrir.5297

Fhenrir.5297

Here’s a sample of what will be updated:

Necro:
- New Death Magic grandmaster trait: “Don ’t just stand there! Do something!”: Your minions will stop just walking around and looking pretty and actually try attacking your enemies. (50 second cooldown)

I don’t think they’re gonna go that far in boosting us

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Posted by: yroeht.5843

yroeht.5843

Would be funny if all they fixed was the health bug in downed mode :P

Yes.

Funny.

/sharpens axe

(seriously though high hopes low expectations)

Huh? This bug is terrible, and 10 months in it still hasn’t been fixed. If the ONLY thing this patch brought was the downed hp fix, I’d be glad.

I expect tooltip fixes.

Necromancer – Xexa The Machine [RiOT] | Ruins of Surmia
http://www.thecivilrebels.com

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Posted by: Burjis.3087

Burjis.3087

What the necromancer needs the most is the ability to be a real attrition class. We need some hard defense other than reliance on a fast depleting life force and the useless high health. Currently, in tournaments, necromancers are a favorite focus fire target due to their defensive inability.
A boost to weakness and more reliable ways for necro to apply this condition can go a long way.

Everlasting Sacred Path [ESP] (www.espguild.com)

(edited by Burjis.3087)

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Posted by: Terok.7315

Terok.7315

Am I the only person that’s glad they’re actually taking their time with updates?

Yes and no. The “slow and steady wins the race” approach may prevent the vicious cycles of buffing and nerfing — but it also means we’re spending months waiting on class balance while watching low skill classes like thief chew through everything in their path.

I suppose it can’t be helped, either way you choose is less than optimal.

Vile Necromancer||Defender of the Beastgate||Slayer of Moa’s

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Posted by: Rennoko.5731

Rennoko.5731

Am I the only person that’s glad they’re actually taking their time with updates?

Yes and no. The “slow and steady wins the race” approach may prevent the vicious cycles of buffing and nerfing — but it also means we’re spending months waiting on class balance while watching low skill classes like thief chew through everything in their path.

I suppose it can’t be helped, either way you choose is less than optimal.

The very fact that we should be very happy on a balance patch helps to verify how unhappy we should have been up to that point… If we are getting that many buffs and quality of life increases it just highlights how not so great things were.

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Posted by: Wallach.7291

Wallach.7291

Am I the only person that’s glad they’re actually taking their time with updates?

Yes and no. The “slow and steady wins the race” approach may prevent the vicious cycles of buffing and nerfing — but it also means we’re spending months waiting on class balance while watching low skill classes like thief chew through everything in their path.

I suppose it can’t be helped, either way you choose is less than optimal.

Thing is it really isn’t preventing that cycle at all, it’s just happening in slow motion.

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Posted by: Phenn.5167

Phenn.5167

Am I the only person that’s glad they’re actually taking their time with updates?

Yes and no. The “slow and steady wins the race” approach may prevent the vicious cycles of buffing and nerfing — but it also means we’re spending months waiting on class balance while watching low skill classes like thief chew through everything in their path.

I suppose it can’t be helped, either way you choose is less than optimal.

Thing is it really isn’t preventing that cycle at all, it’s just happening in slow motion.

This. So instead of having unreasonable nerfs reverted or fixed in the week after it becomes obvious, we get to wait one, two, six months. Or, more accurately, waiting since release to get the Beta-nerf-repercussions fixed.

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Posted by: Sebyos.4089

Sebyos.4089

That was after I said the Necro was disappointing. I stopped playing 6 months and when I came back recently I saw pretty much only bug fixes in the patch notes.

Do I trust him when he says I will be happy after all these months of nothing ? Well on his standards I would, but on mine it would have to be major for me to not go play FF XIV or Wildstar and I doubt i can be.

80 Norn Necromancer Max : JC, WS, TL, AT.
100% World completion.

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Posted by: Brutal Arts.6307

Brutal Arts.6307

Isn’t this the guy that thought warriors would be happy with banner buffs?

You have gotten what you paid for, all that remains is biweekly gemshop pushing.

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Posted by: ronpierce.2760

ronpierce.2760

Isn’t this the guy that thought warriors would be happy with banner buffs?

Lmfao

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

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Posted by: LastDay.3524

LastDay.3524

I have a good feeling about this!
Call me too optimistic if you will.

Benight[Edge]

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Posted by: Burjis.3087

Burjis.3087

As far as I remember, necromancers were pretty happy after the update which improved minions (bug fixes mostly) and the axe and focus. The joy didn’t last very long though.
I certainly expect something much bigger than that this time cause a few bug fixes won’t cut it any more. I think all classes will get some major buffs and if the necromancer is to stay in line with the rest, the update to them should be grand.

Everlasting Sacred Path [ESP] (www.espguild.com)

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Posted by: Lily.1935

Lily.1935

Honestly, I’m pretty kitten ed.

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Posted by: Shafi.8952

Shafi.8952

I hope I won’t be disappointed next week…

Attachments:

Necromancer: Unfinished, Not Broken.

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Posted by: ShadowMaster.5708

ShadowMaster.5708

Im happy with this! The new condition seems great in combination with wells! Either stay in the wells and die, or move out of them to die. My only fear right now… the new condition will hit for like… 20 damage and people will just teleport around and it wont trigger

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Posted by: Lily.1935

Lily.1935

This isn’t the necromancer. This is the Warlock. Don’t call it the necromancer, because it isn’t the necromancer.

http://www.guildwars.com/gameplay/professions/necromancer/ this is the necromancer. May you rest in peace.

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Posted by: HiSaZuL.2843

HiSaZuL.2843

I hope I won’t be disappointed next week…

Rofl

I do find it refreshing that there were only about 2 people with some kind of “hope” left. The general consensus that nobody trusts or believes a kitten thing anet says speaks volumes on the real state of this title. When the end user doesn’t trust their service provider no matter what they say, when expectations are below null… you know the service is rotten in its very core and there is sadly no patch that can fix that.

Also… why is image insertion such an anal adventure in these forums… just to bloody quote and image? Is it a crime… why do I need to download then upload it for kittens sake. Oh wait… its anet… Never mind folks, working as intended.

(edited by HiSaZuL.2843)

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Posted by: Bean Muncher.5197

Bean Muncher.5197

Let’s see… what would balance the necro… cracks fingers
-Increased CDs on staff skills by 50%. They were too low
-Burning
-Reduced axe and dagger AoE capabilities because they were too strong
-Burning
-Removed all stun breakers and replaced them with minion skills (to revive the old minion master builds)
-Wells no longer deal damage, but apply the ‘Wet’ condition, which increases the amount of lightning damage the enemy takes. Warning: this removes burning.

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Posted by: Mattargul.9235

Mattargul.9235

I’d be very happy if axe #1 and #2 didn’t need a target to hit. Pretty much every other attack skill in game hist whatever is in front of you, but necro axe just happily swishes at the air.

Dances with Leaves – Guardian – Sanctum of Rall (SoR)

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Posted by: Aveneo.2068

Aveneo.2068

Fix necro downstate health bug! Then I’ll be slightly more happy…

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Highly Over Powered Explorers [HOPE] – Desolation EU

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Posted by: Lily.1935

Lily.1935

So the warlock is getting an update. Oh Joy… Arena Net, when are you going to bring back the necromancer from GW1? what expansion can I expect that?