Looking at Marks - Activation time?

Looking at Marks - Activation time?

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Posted by: alemfi.5107

alemfi.5107

Saw an interesting post someone made about our about marks, and how they don’t give enemies the ability to react to them. They had a suggestion for it, and the term they used was “travel time” and compared it with engineer grenades. Now i don’t know about you guys, but I’m thinking perhaps an “activation time” might make more sense, where the mark first appears on the ground for about 1 second before it becomes effective. This allows for either allies to try fighting on that mark if they are low on health or under condi pressure, and also allows for enemies to react to the mark.

Discuss?

When ground-targetted bone minion explosions become a thing, I will change this signature.- 2013
http://twitch.tv/alemfi/

Looking at Marks - Activation time?

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Posted by: Andele.1306

Andele.1306

No, you got a hand swing animation if you wanna dodge the mark that much and marks are the weakest two handed skills by damage components.

When life gives you lemon, ask if its from a anime or manga.

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Posted by: flow.6043

flow.6043

Andele is right, the hand gesture is a clear give away.

Let me guess: this suggestion came from the sPvP section…?
Lately there’s so much weird stuff coming from that subforum, of course mostly from people who don’t even play necro.

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Posted by: Tobbygnome.6793

Tobbygnome.6793

They are not the same thing, grenades are projectiles, marks are placed strategically to provide area denial so an instant activation time would ruin the entire mechanic. Alternatively if they activated 1 second after being touched then someone could just walk over and off them to destroy them, staff would be useless in both scenarios.

Now compare the cooldowns of Marks vs Grenades in regards to wasting them:
Marks – 6/20/25/40
Grenades – 5/10/20/25

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Posted by: Junkpile.7439

Junkpile.7439

Seems like sPvP players have some kind of markfobia. Marks are probably only thing in this game which i don’t even bother to dodge because i know that they don’t do kitten.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Bhawb.7408

Bhawb.7408

They aren’t strong enough to need those telegraphs.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Pandabro.8743

Pandabro.8743

They aren’t strong enough to need those telegraphs.

I’d say 4 & 5 are very strong and if dodged are fairly crippling to the necro. The other two are just meh…

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Posted by: TheAgedGnome.7520

TheAgedGnome.7520

So a necro AoE mechanic which has been in the game since release and was a non-issue is now suddenly a problem?

I guess the whiner’s will wait until next week to cry about how AoE wells are OP because they are…AoE.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

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Posted by: Bhawb.7408

Bhawb.7408

4 is no longer strong at all. Its a decent hit, and 3 conditions transferred off you. No longer full cleanse off you and allies in the area.

But of Corpse – Watch us on YouTube
My PvP Minion Build