MM TyTyTyTy Anet finally!!!

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Posted by: leftyboy.9358

leftyboy.9358

Well it’s only taken from the time of release but apparently Minions finally work! I’ve been shouting the good news from every mountain top in every zone I’ve been to today. Not only do they all fight, but they also target your target! I haven’t had golem admire the daisies once. I made a plea in a post to anet a few weeks ago as my single christmas wish was to fix them. I wasn’t joking. Ty anet.

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Posted by: Mikau.6920

Mikau.6920

I’ll try them soon. I never tried because this bug. If they finally got fixed I’ll love trying builds with them

Sadly, Signet of Spite is still bugged

Sorry for my english.

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Posted by: Lightsbane.9012

Lightsbane.9012

does flesh wurm still have a significant cast time?

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Vydahr.4285

Vydahr.4285

does flesh wurm still have a significant cast time?

All minions still have a 1.5 second cast time, unfortunately

Drahvienn
Sylvari Power Reaper

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Posted by: Lightsbane.9012

Lightsbane.9012

does flesh wurm still have a significant cast time?

All minions still have a 1.5 second cast time, unfortunately

enjoy your minions then lol.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

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Posted by: Tobias.8632

Tobias.8632

Now matter how badly you want flesh wurm to be a reliable teleport skill, that’s not what it’s for. Being a turret minion comes first.

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Posted by: Conncept.7638

Conncept.7638

Now matter how badly you want flesh wurm to be a reliable teleport skill, that’s not what it’s for. Being a turret minion comes first.

It would be an amazing teleport skill in PvP if we just had some way of knowing its being attacked besides its death. Place it on far, go help out at mid, when it starts attacking pop it cover far point.

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Posted by: Shiki.7148

Shiki.7148

You can even “direct” the minions with empty dagger swings as long as you have an enemy targeted within ~1200 range. Could be fun to use that to troll in PvP and having a good laugh when they frantically try to locate the Necro that commands that Zoo… ‘Well or they cast one AE skill and most of the minions are dead. Although, Death Nova + exploding the Bone Minions might take the enemy low enough to be easily finished…if they aren’t blocking evading or invuln, that is…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Mikau.6920

Mikau.6920

The minuion build is so much fun now. THANK YOU ANET FOR FINALLY FIX THIS.

I cant wait to Spirit Weapons to be viable as well.

Sorry for my english.

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Posted by: nearlight.3064

nearlight.3064

Flesh when is a great minion because it serves as a disengage tool on any build, as disengage is the biggest weakness with necro. That’s why you have to find spots that let the warm contribute to the fight, while still giving you a gtfo button to escape when you get +1 or +2ed at a node.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

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Posted by: xinkspillx.3914

xinkspillx.3914

The minuion build is so much fun now. THANK YOU ANET FOR FINALLY FIX THIS.

I cant wait to Spirit Weapons to be viable as well.

As much as I don’t like minions in other games, I really like them and want them to work so badly here and this fix is wonderful! I totally agree Spirit Weapons need the same love though. If all minions (and pets) got a nice update I’d be a super duper happy camper.

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Posted by: Bhawb.7408

Bhawb.7408

You can even “direct” the minions with empty dagger swings as long as you have an enemy targeted within ~1200 range. Could be fun to use that to troll in PvP and having a good laugh when they frantically try to locate the Necro that commands that Zoo… ‘Well or they cast one AE skill and most of the minions are dead. Although, Death Nova + exploding the Bone Minions might take the enemy low enough to be easily finished…if they aren’t blocking evading or invuln, that is…

Used to be ~1950 range, not sure if that’s been changed I’ll have to check.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Riot Inducer.8964

Riot Inducer.8964

There are a few threads here talking about the AI fix but the title and op for this one really matches my jubilation for this.

For three years I’ve struggled against the issues minion AI has been plagued with, and today it’s all better. No more waiting for minions to catch up with you so you have a better chance of getting them to aggro your target, no more opening with specific abilities and cursing under your breath every time you accidentally open with the wrong kind. No, now they just work, no fuss, no tricks, they just work.

We’re back, it’s been far too long, but Minion Masters are a real serious thing again.

Now allow me to do my happy dance!

(edited by Riot Inducer.8964)

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Posted by: Shiki.7148

Shiki.7148

You can even “direct” the minions with empty dagger swings as long as you have an enemy targeted within ~1200 range. Could be fun to use that to troll in PvP and having a good laugh when they frantically try to locate the Necro that commands that Zoo… ‘Well or they cast one AE skill and most of the minions are dead. Although, Death Nova + exploding the Bone Minions might take the enemy low enough to be easily finished…if they aren’t blocking evading or invuln, that is…

Used to be ~1950 range, not sure if that’s been changed I’ll have to check.

Its propably still that way, i just never bothered to try because i assumed staff range to be the max range for minions aswell.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Nynuwe.5893

Nynuwe.5893

Directing the minions with dagger swings was something you could always do. It’s what I always did to direct them before reaching my enemy in PvE areas.

When Revenant does better than Necro
in every playstyle imaginable,
they’ll call it a day and release HoT.

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Posted by: Bhawb.7408

Bhawb.7408

Directing the minions with dagger swings was something you could always do. It’s what I always did to direct them before reaching my enemy in PvE areas.

Nope! It was disabled for at least a few months way back, though yes it is an intended function.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Shiki.7148

Shiki.7148

Directing the minions with dagger swings was something you could always do. It’s what I always did to direct them before reaching my enemy in PvE areas.

Nope! It was disabled for at least a few months way back, though yes it is an intended function.

Not to mention minions loved to ignore that even before it got removed/bugged.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Nynuwe.5893

Nynuwe.5893

Directing the minions with dagger swings was something you could always do. It’s what I always did to direct them before reaching my enemy in PvE areas.

Nope! It was disabled for at least a few months way back, though yes it is an intended function.

Not to mention minions loved to ignore that even before it got removed/bugged.

I swear it worked for me last week or so while I was doing my first world complete, with my necromancer. I remember it specifically happening in Brisban. They would go ahead of me and kill stuff before I reached it. I suppose I never did notice when they disabled it months ago before un-disabling it again. But I’m glad to hear that not only was it brought back, but that now, it is more consistent.

When Revenant does better than Necro
in every playstyle imaginable,
they’ll call it a day and release HoT.

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Posted by: Thorfinnr Sleggja.1209

Thorfinnr Sleggja.1209

I’m just gonna leave this here…

DEVS: Thanks for fixing this, MMs are now fun again. Once we get Reaper for real…i’ll be giddy as a school-girl…a furry(Necro is a Charr), nightmarish, undead controlling, school-girl…yep…that will be me

I do because I can
I can because I want to
I want to because you said I couldn’t