MM gear stats

MM gear stats

in Necromancer

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

Hi guys this is my build > http://tinyurl.com/bjne78d PvE
Right now , I got soldier gear ( for power and toughness ).
My only fast-hit skill is dagger chain skill so I don’t think that I will need precision , the same goes for critical damage.
As I’m a MM I should focus on toughness along with one of these > power ( dagger ) or condition damage ( staff ) , which one is better for me ?

I’m using dagger to siphon health and as it got the strongest auto attack , focus to stack vulnerablity on my foes ( increasing my minions damage ) , is there any better off-hand than focus ?

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

MM gear stats

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

In PvE there isn’t much need for all the defense that Soldiers gives you. I’d go some mix of power/precision/critical damage for much higher damage, or go for condition damage/duration, and mix in just enough defense to stay alive.

But of Corpse – Watch us on YouTube
My PvP Minion Build

MM gear stats

in Necromancer

Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

But why will I waste precision/critical damage just for 1 skill ?
When all my minions die via AOE , I will need toughness .
Should I go for Carrion ? What about Rapid ?

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

MM gear stats

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

You never want more defense than you need, that’s just a good rule for any build you ever make; extra defense that goes unused is wasted stats. So to answer the question why go for personal damage? Because all that extra toughness and vitality you have is being wasted. Your minions will take most of the aggro for you, and over time you will learn how to manage other aggro (its fairly easy to run full glass in PvE). More offensive stats, even if only you are getting benefit from them, is better.

And every single ability you use is going to use your stats. Staff 1 will benefit from more damage; every ability you (not your minions) use is going to do more damage.

If you want to go condition damage, then run condition damage stats (carrion is generally better right now) and condition damage weapons.

But of Corpse – Watch us on YouTube
My PvP Minion Build

MM gear stats

in Necromancer

Posted by: TheAgedGnome.7520

TheAgedGnome.7520

But why will I waste precision/critical damage just for 1 skill ?

But its not just that one skill. Staff1 and DS1 certainly benefit, as do the staff marks.

Should I go for Carrion ? What about Rapid ?

Adding 100 CondDmg adds only 5 dmg to each stack of bleed, so if you are primarily a power build, adding in some Carrion is not really helping you much. You are better off to leverage your power by addding precision/crit. Rabid isn’t really a good choice for a dagger build since it is a power weapon.

I am a fan of healing power for the regeneration. This can be used to help keep your minions alive longer. But of course, this comes at the cost of some other stat.

When all my minions die via AOE , I will need toughness .

Yes, but how much? In your case you have both very high health and toughness. Both of these help to add survivability, but there is also a third way to increase survivability: kill the enemy quicker – it tends to reduce their DPS to zero.

This is where the recommendations come in to leverage your power by adding crit chance & crit dmg. But its a matter of personal taste as to where you feel comfortable in terms of balance between DPS vs tankiness.

Maybe this mix of your soldier armor with berzerker weapons/trinkets/orbs will be a possibility:
http://gw2skills.net/editor/?fQQQNAW4djEal61aua07JCJFRjaTP4G46Gki3LNA-jAyAYLioZCCMJaIaZviox2GKiGreBTVSEV7NKiWtMA6jB-e

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build