MM is meta for PvE , gratz :)

MM is meta for PvE , gratz :)

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Posted by: The Demonic Spirit.3157

The Demonic Spirit.3157

All 80es > MM necro is my best ,cleric
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.

MM is meta for PvE , gratz :)

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Posted by: Warscythes.9307

Warscythes.9307

There is already another forum topic on this mate :/

As for MM necro, I doubt it will be meta, just viable. I can see some funky MM Reaper tank being the meta facetanker but that’s about it.

MM is meta for PvE , gratz :)

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Posted by: Bhawb.7408

Bhawb.7408

Minions not dying to minions being meta is a massive jump. Realistically they’ll just be okay and sometimes used.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: OlliX.1705

OlliX.1705

I could see the healing minion and flesh golem being taken more often now, but I don’t know about full MM.

[qT] Necro main.

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Posted by: Rym.1469

Rym.1469

Reapers best dungeon solo ez mode inc Kappa. Here’s your justification for dungeon money nerf.

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[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

MM is meta for PvE , gratz :)

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Posted by: The one to Rule.2593

The one to Rule.2593

yeah its not gonna be meta

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Posted by: Khristophoros.7194

Khristophoros.7194

What’s the DPS of a minion master? Anyone got the numbers?

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Posted by: Bhawb.7408

Bhawb.7408

What’s the DPS of a minion master? Anyone got the numbers?

Minion – Base – Vampiric – Vampiric Aura
Blood Fiend – 80 – 114 – 127
Bone Fiend – 191 – 259 – 285
Bone Minions (each) – 53(attack)/86(if summoned/blown up immediately) – 86/88 – 99/89
Flesh Wurm – 238 – 267 – 277
Shadow Fiend – 233 – 300 – 326
Flesh Golem – 589 – 673 – 705
That’s baseline with no crits. Base 4% crit chance, 150% crit damage. They’d also get 25% from the trait, then master DPS, fury, might, etc. all add too.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

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Posted by: Azure.8670

Azure.8670

I dunno about Meta but MM Reaper will be able to solo things very easily

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Posted by: WereDragon.6083

WereDragon.6083

What’s the DPS of a minion master? Anyone got the numbers?

Minion – Base – Vampiric – Vampiric Aura
Blood Fiend – 80 – 114 – 127
Bone Fiend – 191 – 259 – 285
Bone Minions (each) – 53(attack)/86(if summoned/blown up immediately) – 86/88 – 99/89
Flesh Wurm – 238 – 267 – 277
Shadow Fiend – 233 – 300 – 326
Flesh Golem – 589 – 673 – 705
That’s baseline with no crits. Base 4% crit chance, 150% crit damage. They’d also get 25% from the trait, then master DPS, fury, might, etc. all add too.

Don’t forget “Rise” if it’s taken. I was playing a funky clerics MM in BW3 that could consistently keep 20+ minions up, that damage, vampiric and lifesteal add up including supliment damage from the MM himself. It’s certainly no icebow/staff ele but it’s ALOT of incoming damage.

What do we say to the god of death? Not Today….
Eleshod|80 Thief|Tarnished Coast
Malsavias|80 Necromancer| Tarnished Coast

MM is meta for PvE , gratz :)

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Posted by: Nyth.3492

Nyth.3492

What’s the DPS of a minion master? Anyone got the numbers?

Minion – Base – Vampiric – Vampiric Aura
Blood Fiend – 80 – 114 – 127
Bone Fiend – 191 – 259 – 285
Bone Minions (each) – 53(attack)/86(if summoned/blown up immediately) – 86/88 – 99/89
Flesh Wurm – 238 – 267 – 277
Shadow Fiend – 233 – 300 – 326
Flesh Golem – 589 – 673 – 705
That’s baseline with no crits. Base 4% crit chance, 150% crit damage. They’d also get 25% from the trait, then master DPS, fury, might, etc. all add too.

Don’t forget “Rise” if it’s taken. I was playing a funky clerics MM in BW3 that could consistently keep 20+ minions up, that damage, vampiric and lifesteal add up including supliment damage from the MM himself. It’s certainly no icebow/staff ele but it’s ALOT of incoming damage.

A lot of numbers doesn’t equal a lot of dps. I know the static amount from vampiric adds quite a bit, but for the personal damage you give up it’s not even close to making up for it.
The rise minions themselves also do really low damage, their only strong point dps-wise is that getting killed leaves a death nova, which will not take even longer.

I’m pretty sure that MM is FAR FAR from meta from a DPS standpoint. You could easily take 1 or 2 wells and have more damage potential than a full bar of minions. Especially considering you’ll have to spec fully into death magic to even make minions worthwhile, which means losing spite and soul reaping if you’re a reaper.

I like the change, it’s a huge QoL increase. I’m a longtime minionmancer fan; but I’m also a realist, and this isn’t making MM anything near meta.

(edited by Nyth.3492)

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Posted by: Bhawb.7408

Bhawb.7408

Don’t forget “Rise” if it’s taken. I was playing a funky clerics MM in BW3 that could consistently keep 20+ minions up, that damage, vampiric and lifesteal add up including supliment damage from the MM himself. It’s certainly no icebow/staff ele but it’s ALOT of incoming damage.

I don’t have numbers for Rise!, didn’t test it.

But of Corpse – Watch us on YouTube
My PvP Minion Build