MM necromancers are too passive.
They need bigger tells to Flesh Golem, but that is it. A small windup before he flies off.
However, Shadow Fiend has a ridiculously long windup. Bone minions are not easy to land, in fact only very good MMs land them consistently, and it requires a lot of micro attention. Bone Fiend is strong, but his active is at best a Dark Pact, but on a 50s cooldown. Those are all either balanced (guaranteed stuff like Bone Fiend has super high CD, harder stuff to land has lower).
And the idea that minions work with low skill is false. Low skill MMs work against other low skill players. Low skill MMs are more useless than any comparable build (gear/weapon wise), because they will not only get little to no effect from minions, but they will have lost vital traiting to otherwise useless utilities.
The reality is that any decent player knows how to kite the minions, and low skill MMs have no idea how to deal with that. Minions only have high DPS if you can keep them on their targets; aka microing them. And bad MMs aren’t good at that.
However, Shadow Fiend has a ridiculously long windup.
Always wondered what’s up with that. Feels like 3 seconds for it to activate. I tend to spam it on CD as long as there’s no blind up atm, if I even bother at all.
lol its fun how ppl say its easy to play mm lol try to use shadow skill to stomp ppl hehe its fun and i can say its works pretty well
They need bigger tells to Flesh Golem, but that is it. A small windup before he flies off.
However, Shadow Fiend has a ridiculously long windup. Bone minions are not easy to land, in fact only very good MMs land them consistently, and it requires a lot of micro attention. Bone Fiend is strong, but his active is at best a Dark Pact, but on a 50s cooldown. Those are all either balanced (guaranteed stuff like Bone Fiend has super high CD, harder stuff to land has lower).
And the idea that minions work with low skill is false. Low skill MMs work against other low skill players. Low skill MMs are more useless than any comparable build (gear/weapon wise), because they will not only get little to no effect from minions, but they will have lost vital traiting to otherwise useless utilities.
The reality is that any decent player knows how to kite the minions, and low skill MMs have no idea how to deal with that. Minions only have high DPS if you can keep them on their targets; aka microing them. And bad MMs aren’t good at that.
Oh oh oh, I have a way to deal with that.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Deal with what? You quoted a pretty big section :P
Deal with what? You quoted a pretty big section :P
I imagine he meant the last paragraph. (Deal with micromanagement with the minions/Kited minions=Dark pact).
(edited by JohnCrow.7482)
Yeah, thats an option for dealing with the kiting. But minions need consistent uptime on your target, as even their “maxed” DPS is about the same as one AA from a berzerker warrior.