Make GreatSword viable......

Make GreatSword viable......

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Posted by: Ashenvall.1564

Ashenvall.1564

So, I like Greatsword’s gameplay but I felt this weapon was too underwhelming or even worst: irrelevant in some situations. I think that will be overpowered but you can comment on what you enjoyed/dissapointed/feared the most about this.

I would like Greatsword be a condition close weapon.

Greatswords skills:

1 Chain.
Dusk strike:
Cleave foes in front of you.
Torment and bleed your foes.(1/1 stack)
Life force: 1%
Fading twilight:
Cleave foes in front of you again.
Torment and poison your foes.(1/1 stack)
Life force: 2%
Frostfire scythe:
Strike foes, chill & burn them.
Life force: 4%
[New value] If the third auto attack is sucessful: Increase attack speed of 5% up to 15%. (3 stacks) Give by Reaper’s onslaught.
=> So, (3/4 second) 0.75*0.85= 0.6375
=> Or, 6% up to 30% (5 stacks) 0.75*0,70= 0.525

2 Gravedigger
Perform a huge swing that deals heavy damage.
Recharges faster if its a downed or low health foe.
When the health treshold is below 50%: Bleed your foes.
When the health treshold is below 25%: Bleed and poison you foes
(Maybe, Increase casting speed or range max)

3 Death Spiral
Conjure a drill of dark energy on your blade. You dash to your foes and rend the armor.
Credits for this idea goes to Zefrost: http://www.youtube.com/watch?v=BM-4UH8t0LU
[New]You cut arteries: bleed your foes.

4 Nightfall
Call down a growing column of shadows that damages and conditions foes every pulse.
[New]Cripple is removed
[New 2] Chill the area for 8 seconds (the area grows after each pulse) but if foes go out of the area: any chill condition is completely removed.
[Suggestion] Vampiric field ?

5 Grasping death
Conjure claws of darkness from the shadows to attack foes, applying a condition to them and pulling them to you.

=> Corrected bugs, especially for collisions…..

Maybe slow down movement speed of 10% when we are attacking due to this huge buff…..

(edited by Ashenvall.1564)

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Posted by: Zefrost.3425

Zefrost.3425

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Posted by: Gwaihir.1745

Gwaihir.1745

Really all GS needs is a decent after cast reduction to allow for smoother gameplay.

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Posted by: Ashenvall.1564

Ashenvall.1564

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Posted by: Rym.1469

Rym.1469

Greatsword is a weapon that was added for it’s theme and PvE cleaving, not because it was meant to be useful. Nightfall on it is decent and every other ability would need major changes/replacements for it to become viable in PvP.

I guess for PvE you could just raise numbers and people would cheer and call meta.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Ashenvall.1564

Ashenvall.1564

Greatsword is a weapon that was added for it’s theme and PvE cleaving, not because it was meant to be useful. Nightfall on it is decent and every other ability would need major changes/replacements for it to become viable in PvP.

I guess for PvE you could just raise numbers and people would cheer and call meta.

I thought to enhance it’s theme in adding some crowd control tools (torment, weakness, fear) and conditions with % threshold.
Maybe replace grave digger by a huge reap in front of you with a faster casting. (Thanatos like in Smite “soul reap”)
For me, when we play with a reaper we have to think: “You are in my claws. No escape!”

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Posted by: Anchoku.8142

Anchoku.8142

I think greatsword was added for cleave, as a second 2H weapon, as a power weapon alternate to dagger, and for additional soft CC with a condition damage option to the lonely scepter.

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Posted by: RashanDale.3609

RashanDale.3609

I’d love greatsword as more of a hybrid weapon.

that being said, the auto attack should probably stick to one or two conditions, not 5. something like torment, torment, chill(+torment).

Gravedigger really just seems to need a slightly faster windup, if it should stay a power weapon. otherwise i agree, some conditions of course.

Death spiral: the blink suggestion is great. besides that i dont think this needs the same effect as you suggest for gravedigger

Nightfall: it’s already a superior well of darkness. weakness AND fear might be over the top. it’s completely fine to have skills that just add utility. no need so slap damaging conditions on every single skill.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

(edited by RashanDale.3609)

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Posted by: Brokensunday.4098

Brokensunday.4098

greatsword need cast reduction on chilling scythe to 3/4 and the horrible aftercast in grave digger (1 sec the whole thing)
also if you add something to death spiral like a teleport or a knock nown would be awsome

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Posted by: Ashenvall.1564

Ashenvall.1564

I’d love greatsword as more of a hybrid weapon.

that being said, the auto attack should probably stick to one or two conditions, not 5. something like torment, torment, chill(+torment).

Gravedigger really just seems to need a slightly faster windup, if it should stay a power weapon. otherwise i agree, some conditions of course.

Death spiral: the blink suggestion is great. besides that i dont think this needs the same effect as you suggest for gravedigger

Nightfall: it’s already a superior well of darkness. weakness AND fear might be over the top. it’s completely fine to have skills that just add utility. no need so slap damaging conditions on every single skill.

“Hybrid weapon” can you specify that?
For death spiral, you are right no need the same effect. I corrected that above.
For nightfall, weakness and fear are far too or not?
No opinion for Grasping Darkness?

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Posted by: DeceiverX.8361

DeceiverX.8361

It already is a “hybrid” weapon via Deathly Chill on the AA chain.

It doesn’t really need improvement so much as the top echelons of PvP are all filled with fast characters and people with very fast reflexes and good mechanics to punish low speed or openings.

The weapon’s quite balanced for its intended purpose. It’s just not optimal in top-tier PvP. It works fine in hotjoin and lesser-ranks.

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Posted by: Ashenvall.1564

Ashenvall.1564

It doesn’t really need improvement so much as the top echelons of PvP are all filled with fast characters and people with very fast reflexes and good mechanics to punish low speed or openings.

We could punish fast characters and people with very fast reflexes in counterpart of that (balance begin like that) thanks to huge AOE, debuff, crowd control. Possibilities are limitless.

(edited by Ashenvall.1564)

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Posted by: RashanDale.3609

RashanDale.3609

“Hybrid weapon” can you specify that?

one that deals reasonable direct damage and condition damage at the same time.

@deceiver: is that one chill on the auto attack and the conditions from reaper shroud really enough? to justify investing into some condition damage, i mean

For nightfall, weakness and fear are far too or not?

yes, i think so. cripple, damage and blind should be enough. having both weakness and blind in one skill is also kind of weird. other than that it’s rather well of darkness that might need a buff

No opinion for Grasping Darkness?

i didnt really have anything to add to that. your suggestion is just fine

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
Gunnar’s Hold

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Posted by: Ashenvall.1564

Ashenvall.1564

yes, i think so. cripple, damage and blind should be enough. having both weakness and blind in one skill is also kind of weird. other than that it’s rather well of darkness that might need a buff

So, I think removed cripple to set up a chilling area. Apply chill but if you go out this area, any chill condition is removed. Like that, I add some damages by masteries (deathly chill, chilling victory), crowdcontrol and counterplay.

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Posted by: tienak.5406

tienak.5406

Honestly, as a tank the 2H is great.

The drill adds Vun which can help with crit if you build into it but it’s the “worst” not bad, but not great.

Frost adds 10% dmg reduction and a DoT

Finally, gravedigger is really good if you use it with a poison combo field even more so when below the threshold as it adds extra poison stacks which can also give more dmg reduction.

The only thing I don’t like is the pulse, if they buffed the amount of health you can take from it, might be good as a extra heal but it’s so small, that or if it instead left a poison field. Dark field just seems so out of place for the reaper.

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Posted by: Ashenvall.1564

Ashenvall.1564

The drill adds Vun which can help with crit if you build into it but it’s the “worst” not bad, but not great.

What do you suggest to improve this?

Frost adds 10% dmg reduction and a DoT

Perfect, with the abilities 1,4 [New] & 5

The only thing I don’t like is the pulse, if they buffed the amount of health you can take from it, might be good as a extra heal but it’s so small, that or if it instead left a poison field. Dark field just seems so out of place for the reaper.

The pulse is original and give a takeover gradual on the ground.
Maybe add a vampiric field like you seem to suggest.

(edited by Ashenvall.1564)