(edited by Ashenvall.1564)
Make GreatSword viable......
Really all GS needs is a decent after cast reduction to allow for smoother gameplay.
Thx. I credited you for this.
Greatsword is a weapon that was added for it’s theme and PvE cleaving, not because it was meant to be useful. Nightfall on it is decent and every other ability would need major changes/replacements for it to become viable in PvP.
I guess for PvE you could just raise numbers and people would cheer and call meta.
[SALT]Natchniony – Necromancer, EU.
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Greatsword is a weapon that was added for it’s theme and PvE cleaving, not because it was meant to be useful. Nightfall on it is decent and every other ability would need major changes/replacements for it to become viable in PvP.
I guess for PvE you could just raise numbers and people would cheer and call meta.
I thought to enhance it’s theme in adding some crowd control tools (torment, weakness, fear) and conditions with % threshold.
Maybe replace grave digger by a huge reap in front of you with a faster casting. (Thanatos like in Smite “soul reap”)
For me, when we play with a reaper we have to think: “You are in my claws. No escape!”
I think greatsword was added for cleave, as a second 2H weapon, as a power weapon alternate to dagger, and for additional soft CC with a condition damage option to the lonely scepter.
I’d love greatsword as more of a hybrid weapon.
that being said, the auto attack should probably stick to one or two conditions, not 5. something like torment, torment, chill(+torment).
Gravedigger really just seems to need a slightly faster windup, if it should stay a power weapon. otherwise i agree, some conditions of course.
Death spiral: the blink suggestion is great. besides that i dont think this needs the same effect as you suggest for gravedigger
Nightfall: it’s already a superior well of darkness. weakness AND fear might be over the top. it’s completely fine to have skills that just add utility. no need so slap damaging conditions on every single skill.
Gunnar’s Hold
(edited by RashanDale.3609)
greatsword need cast reduction on chilling scythe to 3/4 and the horrible aftercast in grave digger (1 sec the whole thing)
also if you add something to death spiral like a teleport or a knock nown would be awsome
I’d love greatsword as more of a hybrid weapon.
that being said, the auto attack should probably stick to one or two conditions, not 5. something like torment, torment, chill(+torment).
Gravedigger really just seems to need a slightly faster windup, if it should stay a power weapon. otherwise i agree, some conditions of course.
Death spiral: the blink suggestion is great. besides that i dont think this needs the same effect as you suggest for gravedigger
Nightfall: it’s already a superior well of darkness. weakness AND fear might be over the top. it’s completely fine to have skills that just add utility. no need so slap damaging conditions on every single skill.
“Hybrid weapon” can you specify that?
For death spiral, you are right no need the same effect. I corrected that above.
For nightfall, weakness and fear are far too or not?
No opinion for Grasping Darkness?
It already is a “hybrid” weapon via Deathly Chill on the AA chain.
It doesn’t really need improvement so much as the top echelons of PvP are all filled with fast characters and people with very fast reflexes and good mechanics to punish low speed or openings.
The weapon’s quite balanced for its intended purpose. It’s just not optimal in top-tier PvP. It works fine in hotjoin and lesser-ranks.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
It doesn’t really need improvement so much as the top echelons of PvP are all filled with fast characters and people with very fast reflexes and good mechanics to punish low speed or openings.
We could punish fast characters and people with very fast reflexes in counterpart of that (balance begin like that) thanks to huge AOE, debuff, crowd control. Possibilities are limitless.
(edited by Ashenvall.1564)
“Hybrid weapon” can you specify that?
one that deals reasonable direct damage and condition damage at the same time.
@deceiver: is that one chill on the auto attack and the conditions from reaper shroud really enough? to justify investing into some condition damage, i mean
For nightfall, weakness and fear are far too or not?
yes, i think so. cripple, damage and blind should be enough. having both weakness and blind in one skill is also kind of weird. other than that it’s rather well of darkness that might need a buff
No opinion for Grasping Darkness?
i didnt really have anything to add to that. your suggestion is just fine
Gunnar’s Hold
yes, i think so. cripple, damage and blind should be enough. having both weakness and blind in one skill is also kind of weird. other than that it’s rather well of darkness that might need a buff
So, I think removed cripple to set up a chilling area. Apply chill but if you go out this area, any chill condition is removed. Like that, I add some damages by masteries (deathly chill, chilling victory), crowdcontrol and counterplay.
Honestly, as a tank the 2H is great.
The drill adds Vun which can help with crit if you build into it but it’s the “worst” not bad, but not great.
Frost adds 10% dmg reduction and a DoT
Finally, gravedigger is really good if you use it with a poison combo field even more so when below the threshold as it adds extra poison stacks which can also give more dmg reduction.
The only thing I don’t like is the pulse, if they buffed the amount of health you can take from it, might be good as a extra heal but it’s so small, that or if it instead left a poison field. Dark field just seems so out of place for the reaper.
The drill adds Vun which can help with crit if you build into it but it’s the “worst” not bad, but not great.
What do you suggest to improve this?
Frost adds 10% dmg reduction and a DoT
Perfect, with the abilities 1,4 [New] & 5
The only thing I don’t like is the pulse, if they buffed the amount of health you can take from it, might be good as a extra heal but it’s so small, that or if it instead left a poison field. Dark field just seems so out of place for the reaper.
The pulse is original and give a takeover gradual on the ground.
Maybe add a vampiric field like you seem to suggest.
(edited by Ashenvall.1564)