Warlord Sikari (80 Scrapper)
Make Life Blast pierce baseline (3).
Warlord Sikari (80 Scrapper)
I agree it’s so frustrating have to sacrifice a trait for unyielding blast.
Nice suggestion
+1
As always, agree with suggestion.
Also, gib me Plague Blast on land, pretty pleaseee!
Attachments:
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
make unyielding blast baseline and put spectral mastery in it’s place
Makes perfect sense.
Would be a nice, non gamebreaking baseline for us.
Best NA rallybot on EU
Very good idea. +1
I think it should pierce too, but if it’s going to get baseline buffs I would rather its casting time was reduced. Currently it’s 1" to cast and 0.4" aftercast, meaning people can step around obstacles/other players/YOU and force it to miss during its cast time. If you try to use it against a thief you basically can’t hit them, all they need to do is walk through you for it to miss.
I would prefer vulnerability + projectile finisher on the trait., with piercing baseline.
I think it should pierce too, but if it’s going to get baseline buffs I would rather its casting time was reduced. Currently it’s 1" to cast and 0.4" aftercast, meaning people can step around obstacles/other players/YOU and force it to miss during its cast time. If you try to use it against a thief you basically can’t hit them, all they need to do is walk through you for it to miss.
That is a separate issue to me, worthy of its own topic, honestly. To keep traits in line (ie Dhuumfire), definitely, life blast should be reduced in cast time and slightly reduced in damage to compensate. I beyond hate the 1.4 second cast LB, but I didn’t feel like it was appropriate here, because I had a very specific point to get across here, because it bothers me how mandatory Unyielding Blast is for Power Necros, and that it holds the functionality, that honestly should be baseline for the sake of the class.
Warlord Sikari (80 Scrapper)
It’s basically a trait tax on power necromancers.
It’s basically a trait tax on power necromancers.
It’s exactly that, a trait tax, with no (realistic) wiggle room. Not only that, but much like Flesh of the Master for MM(again, separate issue), it makes Soul Reaping unavoidable entirely for power, where even Spite is slightly less mandatory even, for a power build.
Of course, not that I mind entirely, the line, because Vital Presence and Desth Perception are amazing traits which are nice to take, but can still be worked around and not mandatory depending on your build’s goal, where Unyielding Blast is pretty much needed for Power.
If I had to compare it, it’s like How IP went baseline for Mesmers, it just feels like how the ability should work already.
This seems to have gotten a lot of positive feedback though, so maybe finally we can get this looked at, if we keep up on it.
Warlord Sikari (80 Scrapper)
It’s a very good idea. I just have to question what it does for the third hit in RS auto, which already hits 5 targets.
It’s a very good idea. I just have to question what it does for the third hit in RS auto, which already hits 5 targets.
I would say nothing or (dare I say it, gulp) base 3 on it as well. Either could work, I’d say, so long as they specify the ending number is 5 targets max. Valid concern, I’m not sure how they’d handle it, but I feel like it could still be fair as RS1 would still hit 3 targets, and I think it’s safe to assume if you’re going max dps with Reaper, you’d just go ahead and run UB anyways. So, not sure. It’s the weak spot in my plan.
Warlord Sikari (80 Scrapper)
I would prefer vulnerability + projectile finisher on the trait., with piercing baseline.
This would be an excellent rework for Life Blast and the trait.
I would prefer vulnerability + projectile finisher on the trait., with piercing baseline.
This would be an excellent rework for Life Blast and the trait.
I’d also be in support of this; But we’re necros. Think small.
Warlord Sikari (80 Scrapper)
Yeah you’re right, sorry for derailing. I agree, it’s pretty much mandatory for power necros. Currently all an enemy needs to do is hide behind their pet/clone/minion/turret/parrot and the life blast will miss.
Yeah you’re right, sorry for derailing. I agree, it’s pretty much mandatory for power necros. Currently all an enemy needs to do is hide behind their pet/clone/minion/turret/parrot and the life blast will miss.
That’s pretty much why I hate it. It’s so kitten slow, by time you get it off a mesmer definitely has some clones in your face. Which isn’t always an issue, obviously, if you just buck up and take Unyielding Blast, but that’s the entire issue. You pretty much have to have it if you plan on getting anywhere with Life Blast.
Wouldn’t mind a slightly reduced damage but faster Life blast, too so they could balance base Necro and Reaper better, but baby steps.
Warlord Sikari (80 Scrapper)
Funny thing about this is that the trait Unyielding blast suggests that LB SHOULD be piercing 4 targets in stock, and that the trait boosts it to five and gives a pair of vuln.
make life blast pierce base line and make unyielding blast cause life blast to explode on a aoe (range 90-120 raidius) upon reaching intended target
edit(and the vuln)
If Rocket Charge is only 2 leaps then it should look like 2 leaps
True Shot should be cast on the move
+1
Make piercing baseline for LB and make Unyielding Blast apply Vun & ignore all obstacles blocks, shields & reflects. No more hiding behind rocks trees etc. I mean what is Unyielding about something that can be blocked. Slow but relentless is our theme..
There’s no reason why Life Blast doesn’t pierce baseline, just as no reason why Axe 1 doesn’t cleave. Some of the things they do to necros are just mind boggling.
I disagree with that.
Ranger’s LB does not has piercing baseline, so why should life-blast has it baseline?
Or maybe Anet should just make LB pierce baseline too lol…
Win win situation XD.
I disagree with that.
Ranger’s LB does not has piercing baseline, so why should life-blast has it baseline?
Or maybe Anet should just make LB pierce baseline too lol…
Win win situation XD.
Ranger LB isn’t slow as kitten. Necro LB is. OK instead of piercing baseline how would you like DS LB to be 1500 range and 2x as fast. I’d take that
I disagree with that.
Ranger’s LB does not has piercing baseline, so why should life-blast has it baseline?
Or maybe Anet should just make LB pierce baseline too lol…
Win win situation XD.Ranger LB isn’t slow as kitten. Necro LB is. OK instead of piercing baseline how would you like DS LB to be 1500 range and 2x as fast. I’d take that
Or add a resource bar that rangers have to fill first before they can use their longbow at all.
Looking at stuff like illusionary persona baseline (build defining grandmaster!)…
+1
Lil Trouble Corro
Asura Necromancer
I’d rather have the ability to turn off piercing though. Thinking about the Dev’s and some of their quirky Boss mechanics in PvE. What would be great to add baseline is a velocity buff. I’d even take a projectile velocity buff rolled into the “Unyielding Blast” trait. Now, as mentioned before, to have it transfer a condition on hit like Plague Blast too would be awesome. I love water combat on my Necro in WvW
editing to add, I wish Life Blast didn’t have the damage limitation at max range. We’re Necro’s, chasing people and keeping up with them as they run away isn’t easy
(edited by DeWolfe.2174)
+1 to OP
+1
Message Body length must at least be 15.
The Dhuumfire thread
yes life blast need to pierce base and they should add a speed buff on the trait
I disagree with that.
Ranger’s LB does not has piercing baseline, so why should life-blast has it baseline?
Or maybe Anet should just make LB pierce baseline too lol…
Win win situation XD.
Cause ranger use arrows and necros use big energy ball of life force.THAT IS WHY
Personally, I feel like a generalized problem with Life Blast is that I feel it should be a bit more useful baseline, even beyond this point. Honestly for a class specialty, it’s not very good unless you sink a lot of traits into it, and even then, if I’m not mistaken, due to its terrible cast time, it’s not even our highest DPS route.
I hope they take a look at base Necro at some point rather than putting all their attentions and “fixes” into traits, unless it involves base lining a few things. Not too much, though. I don’t want to be fixed and hot-nerfed.
Warlord Sikari (80 Scrapper)
Goes to the same problem. Necro weapon skills are the problem and in DS LB is our #1 weapon skill
+1
Making it pierce baseline would be great.
Most of the traits that affect “Life Blast” specifically are already in the Soul Reaping trait line, two out of three traits, so why not make a few alterations instead of making the pierce baseline. Such as move “Last Gasp” from the minor Master trait slot to the major Adept trait slot. Then change “Unyielding Blast” to Shroud skill 1 has a radius of 240 centered around your target and apply 1 stack of Vulnerability for 10 seconds, maximum of 5 targets, before placing it into the minor Master trait slot.
Then possibly allow Dhuumfire to proc on all enemies that are hit with Life Blast, maybe reduce burning duration to 2 seconds if it is far too strong, and place a light ICD, 1/2 to 1 second, on Reaper’s Might to prevent multiple stacks of might being generated instead of 1 stack,.
Roughly, I believe that it would allow 3 Life Blasts to hit almost as hard as a 4 second Lava Font in the same amount of time. Of course, that is assuming you are within 600 range or less of the enemy and not counting the travel time of the projectile.
Then possibly allow Dhuumfire to proc on all enemies that are hit with Life Blast, maybe reduce burning duration to 2 seconds if it is far too strong, and place a light ICD, 1/2 to 1 second, on Reaper’s Might to prevent multiple stacks of might being generated instead of 1 stack,.
Pardon my language but FOH it’s weak enough !!! The Dhuumfire thread
The Dhuumfire thread
I agree however.. You gotta remember how brutally hard Life Blast can hit. Making it pierce as baseline would be a pretty significant buff and we all know how ANet buffs a Necromancer. Change something then nerf it in to oblivion two days later.
Patch notes: Life Blast piercing is now baseline.
Patch notes: Life Blast no longer pierces, range decreased to 300, damage reduced 25%
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
I agree however.. You gotta remember how brutally hard Life Blast can hit. Making it pierce as baseline would be a pretty significant buff and we all know how ANet buffs a Necromancer. Change something then nerf it in to oblivion two days later.
Patch notes: Life Blast piercing is now baseline.
Patch notes: Life Blast no longer pierces, range decreased to 300, damage reduced 25%
That’s the power damage the condition damage is sucking right now.
The Dhuumfire thread
+1, no matter how good the other options are, Life Blast pierce is always necessary.
It should pierce baseline. The trait could add splash AoE to the target when hit.
Yes, please! Especially since I love the unblockable/lf on marks so much. This is the one I’m constantly switching back and fourth with in WvW (depending on what I’m facing of course). But for the most part I’m running with UB. Gotta have something to make up for screwing with our beloved Spectral Walk and CoCo!!
Maguuma & A Few alts on other NA/EU servers
+1, Must have trait. Wouldn’t be op baseline.
Smallscale <3 Vabbi
The Original Dudes [to]
They could at least add the piercing ability to Reaper’s Might. But yes, there’s no reason it shouldn’t be baseline seeing how much other classes received as baseline.
Champion Titles: Legionnaire, Genius, Magus, Paragon, Illusionist, Phantom, Shadow, Ritualist
Spectral Legion [SL] is recruiting! spectrallegion.com
So piercing baseline or double the projectile speed of LB and Dpath? Which would you take
+1
hitting clones and pets etc with LB instead of the intended target is a major annoyance
“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
So piercing baseline or double the projectile speed of LB and Dpath? Which would you take
Tough call. Life Blast may be a slow projectile, but it homes better than a laser-guided missile. Velocity boost on the projectile really isn’t needed. Dark Path, on the other hand, is a chasing tool that can easily be outrun.