My Build (for what its worth)

My Build (for what its worth)

in Necromancer

Posted by: Papish.5806

Papish.5806

Figured id post my build since i enjoy it so much, have not seen any1 else use it or post it, and im going to be deployed for 6 months. Alright so here we go….
WEAPONS: dagger/warhorn+staff (if u want to use focus thats up you u but id just have to choose traits a little different, and u could even use axe on swp if u dont mind not having range/more aoe)—-stats on weapons=PVT

ARMOR:full knights with divinity runes(i like having well rounded stats but if u want more offense you could use orbs they are way cheaper if u dont mind losing some defense

ACCESSORIES: necklace=triforge, backpiece=berserker(ascended), acc=berserker, rings=bagh nakh and vine of the pale tree

TRAITS:0/30/10/20/10
Curses: V=so u get more life force, VIII=makes ur daze last 3sec locust swarm last 12-13seconds(w/e it is) and lowers both of their cd, XII=the part of the build i like 25% chance on crit to apply 3sec of weakness
Death: II=bigger unblockable marks
Blood:V+II=life steal on crit and makes life steal+life siphon a lot better
Soul Reaping: IV=lower cd on spectral

Ending Stats(unbuffed):
Power=2809 (400condi, there because of runes+tri+traits)
Crit Chance=46%
Crit Dmg=63%
Armor=2479
Hp=23062
as for food i always use lifesteal on crit because it is amazing and u can use /we floats ur boat for potions

UTILITY SKILLS= i always use spectral walk+grasp myself because with walk+ locust swarm it is a really easy perma swift and then some. you can always use spectral walk in combat for not only swiftness and jukes but to generate extra life force and as only some necros know, to survive any fall. Spectral grasp is chosen for the grab obviously but also because it generates a good chunk of life force at once, chill is just a bonus.
my last utility changes extremely often from well of corruption for aoe dmg+debooning, corrupt boon for obvious reasons, well of darkness for aoe blind when getting focused and for blinding certain downed classes for free stomps(ex: warr,ranger,necro,guard), sig of undeath for team revival and more life force regen, flesh wurm for teleports(place in a safe area well before u go into combat or even during combat to juke/kite/gain distance when running), and if im fighting some1 easy/doing an easy dungeon ill use well of suffering.

Elite: i really only use 2 elites here Plague+Golem. Lich is nice and all but only time ive ever used it, is to poke at enemey zergs or fights where i cant get next to my oppnent for the most part(lupi). Now as for when i use my two elites its as simple as this, i use golem in any dungeon i do and also in wvw(so pretty much always right?). Ok so the only time i really swap golem out for plague is when i wvw and i need to be the focus of the enemey zerg(use to blindspam) or if i just feel like running a very defensive setup in dungeons or WvW. Golem is better imo becuase even if his ai gets derped and he doesnt attack u can still use his charge to kd ur oppents as u fight them or to (as i have) get the golem to kd every following u as u run for ur life. plague is nice and all but it wont save u when escaping because even with criple spam most can just stay on you and wait for it to end(only time it helps is when ur near a keep/tower to tele into for safety). Also when golem actually attacks ur target his dps+ur dps>lich form dps imo and he also cripples.

Thank you for reading my post whether u like it or not and sorry i dont post much so i know a lot of my post looks like a bunch of poo format wise.

My Build (for what its worth)

in Necromancer

Posted by: TheAgedGnome.7520

TheAgedGnome.7520

Curses: ….XII=the part of the build i like 25% chance on crit to apply 3sec of weakness

I’ve been running this trait the last couple of weeks in a PvE build and I really like it, especially when combined with buffed Cond Duration. It’s quite a potent damage reduction, as long as your Crit Chance is 50%+. Because it stacks in duration, this trait can extend the weakness from Enfeebling Blood significantly.

Stealth nerfs are the perfect fertilizer for mistrust.
PVE Power and Support Build

My Build (for what its worth)

in Necromancer

Posted by: Papish.5806

Papish.5806

I myself usually have permanent weakness on my opponent without any condition duration because of how fast dagger attacks+having locust swarm on to also proc it since its a 3sec weaknes by default. I have thought about swapping it out on bossfights because of their buff but even with their buff if i get a lucky string i can still keep weakness on then for a good amount of time easy

(edited by Papish.5806)

My Build (for what its worth)

in Necromancer

Posted by: Swimsasa Stoon.8936

Swimsasa Stoon.8936

I like this, also do you use the f1-2-f1 trick to get close with the dagger?

My Build (for what its worth)

in Necromancer

Posted by: Papish.5806

Papish.5806

yes i do use the f1-2 trick to get close but b4 u go out of ds another trick to also do in conjunction with that is to use #3(fear) on them right b4 projectile hits em to prevent them from moving left or right to avoid or dodge roll. i also use this with spectral grasp and if i really want to catch up and i feel like it ill even throw out grasp then hit f1 then #2 in ds followed by fear in ds b4 one of them lands. usually either the grab will hit, the tele will hit, or both =)

although i only use them all at once when i know if i catch up to my target=they wont get away. if they have another gap creator of a sort or somthing then i wont blow em all at once unless im bored.

My Build (for what its worth)

in Necromancer

Posted by: Papish.5806

Papish.5806

Also on another note keep in mind that immobilize doesnt let u rotate so if u immo some1(i do all the time even when not trying to kite or run away/catch some1 running away) u just stand behind them and they cant hit u with anything besides aoes. taking advantage of immolizes ability to not let them dodge roll is also a good chance to hit them with ur warhorn 3sec daze for a cc chaineither right when they get immobilized, or right before it ends.(ppl usually tend to dodge roll the moment an immobilize ends so keep that in mind too)