My most beloved Nekro was a Dissapointment. Why?

My most beloved Nekro was a Dissapointment. Why?

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Posted by: Nekroseth.5186

Nekroseth.5186

First of all, i must state that Nekromancer is the crown of the tipical character i like to play.
If i could pick i picked evil mage instead of Wizards even 15 years ago in D&D, and it still goes on.

But i must give word to my extreme dissapointment and i try to breake it to points why did it all happen. ( i must add to a lot of players)

1,Most players play Nekromancer for its “theme” of dark mysteriousness, and undeads.
They dont specifically deny playing a Wizard, since its firt of all a Wizard (or a mage), that is an all araund “caster” .
And not specifically a Death crazed “curser”. Those the the NPC necromancers.

2, Even if i understand you get skills based on your weapon, and you are supposed to be able to stab your foes if you have a dagger or smack them if you have a staff (since even in RPG you are able to do it) , BUT seriously its more like a decoration, then a tool you can use somethimes if something gets close, and not a CORE element of going there and stabbing them to death.
-I must also add even Elementalist is detailed in this way. He does not stab the enemy, he uses a lightning whip that is channeled trough the dagger.
-And to add more to this, Scepter is not a WAND, you dont spam stuff wit them. You channel spells trough them. The skills are fine for them, but seriously needs a differeant animation, becouse it looks more like “wanding” from wow.

3, I understand that staff is supposed to be the main “caster” weapon, but all the medium and close range skills that are so terribly “non caster” is a LOT of players feel they are forced to use staff, and get even more dissapointed.
- The “caster” ist staff wont offer them “evil dark spells” instead they put marks on the floor? “What am i? Some sort of Rune Priest from Warhammer?” Popped into my mind after 10 mins

4, I seriously didnt wanted to make a long post, but cant stand not to talk abaut minions to.
- If i think abaut a Nekromancer, Skeletons and Zombies pop into my mind, not some sack of bones floating above my head. Or rat sized bugs roaming araund me.
Not only they looks unacceptable, but there can onlybe 5-6 at best. I understand that number is fine, but the minions are so small you dont even notice them.
- The “jagged horror” s are a joke. Not only they deal no real dmg, barely get summoned, and they get 1 hitted. THey cant be even decorative since they wont last more then 3-4 sec at best, and are small as a rat.
-If i would pick “skull mask” i am supposed to get the old school Gw1 minions back atleast…..
So owerall the undead minions ( that is a brand of Nekromancer) are totally dissapointing. Even more then the rest of the character that would be toleratable.

As finish i understand the skills (even with axe and dagger) are themed for the character, but they just dont fit him. In my personal opinion.
Or maybe the skills do fit him, but not in they form, range or animation. (must add the game has mind blowingly detailed animations that rocked me)

In the end i was forced to play a Elementalist that wont fit my personality, and i keep getting the feeling i dont play the right character.
And started to wonder, a simple normal Wizard woudl have been better in stead of a “only nuke only elements” caster.

Conclusion : Eather Nekro must get more weapons for more options “how to play” him. Or needs a full remake to make me play it, even if its the 100% pick for me in the most cases.
I feel sorry myself to, that you didnt hit the point for me with your hard work, but i am still hoping in the future Nekros become what they are supposed to be (atleast for me)

And please exuse my bad english (i also have a bit broken keyboard to). I wonder what the others opinion on this is.

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Posted by: zao.2710

zao.2710

I kinda understand how you feel. Necromancer was my favourite, and most played character in Guild Wars. I didn’t even think twice when I decided what to roll in GW2.

The first dissapointment was the look of necromancer – in Guild Wars necro’s were hunched, skinny and pale, with clawy hands and dark markings on their skin – it was the complete look of a necromancer. In GW2 I produced a well built gentleman, who does not look dark or mysterious at all.
Furthermore, what bothers me is the voicing and animations. I sound like a kitten Jolly Golly with all those funny remarks my toon makes on different occasions. I am also charming and lovable and there isn’t really a way to make me more rugged or laid back or whatever, you get the point. Also the spell animations are kinda caster – genric. The hover-jump style of casting from GW was really cool and fitted the Necromancer perfectly in my opinon. I would like to see something similar, and however strange this may sound, it would actually be cool to see that casting some of the spells is hurting my necro. You know, he bleeds, weakens and poisons himself, and he just pops that spells like nothing happened.

The looks and AI of minions are another small thorns – We have either chickens, two type of whiptail devourers, WoW Voidwalker ripoff and mr. giant chicken aka flesh golem. Oh and a flesh wurm, but I don’t know anyone who uses that. I just don’t understand why the minions couldn’t look like those in the original guild wars. And be bigger. And actually attack things when they should.
I remember the sweet times in Guild Wars when the amount of minions was only limited by your ability to heal them. In GW2 reality it would be overpowered to the max, but I would like to see the minion master and his minions receive some tweaks and hugs from Anet.

Varg Defleshed the devout Necromancer | Desolation EU

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Posted by: Shelledfade.6435

Shelledfade.6435

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

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Posted by: Kaikas.4631

Kaikas.4631

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

That actually isn’t quite true. You can build extremly tanky and be a major pain for the whole enemy team, while your team caps other places. The problem is, that i sometimes want to kill someone 1v1. If your enemy has just the slightest clue, you can’t win. You can’t burst him. If you go Condition Necro, you have to build glasscannon to at least do decent damage and he can just cleanse those conditions with a skill. If you bait him into using his Condition cleaner too early, you just don’t have enough skills left to kill him.

So all i have left in PvP/WvWvW is to be a nearly unkillable death shroud/plague, while taking all conditions from my allies. What i end up in WvWvW is transporting Supplies to the front, running away from every enemy i find. That is pretty unsatisfying and not what i intended, when i picked Necromancer.

I am death incarnate.

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Posted by: Shelledfade.6435

Shelledfade.6435

Dude, necro is the weakest class in s-pvp if you don’t believe that then go play with some warriors or guardians against or with them, and see for yourself.

Their classes are on another level than ours is. It’s ridiculous.

I’ve tried the tank minion build and I’ve tried the offensive condition build, both suck horrendously bad in s-pvp compared to guardian and warrior, or thief for that matter.

Seriously who gives s crap about wvwvw its a zerg range fest it doesn’t matter if you ranged then you can play in it, spvp is a completely different story. Go play against some warriors or guardians bro.

(edited by Shelledfade.6435)

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Posted by: Kaikas.4631

Kaikas.4631

Dude, necro is the weakest class in s-pvp if you don’t believe that then go play with some warriors or guardians against or with them, and see for yourself.

Their classes are on another level than ours is. It’s ridiculous.

I’ve tried the tank minion build and I’ve tried the offensive condition build, both suck horrendously bad.

Not going to answer your flaming.

I am death incarnate.

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Posted by: Shelledfade.6435

Shelledfade.6435

Dude, necro is the weakest class in s-pvp if you don’t believe that then go play with some warriors or guardians against or with them, and see for yourself.

Their classes are on another level than ours is. It’s ridiculous.

I’ve tried the tank minion build and I’ve tried the offensive condition build, both suck horrendously bad.

Not going to answer your flaming.

guess stating the truth is “Flaming” to you whatever the hell that means. I could care less, devs know necro sucks otherwise they wouldn’t have said they need tons of help.

Even the devs know they suck, especially in s-pvp. What now?

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Posted by: Killyox.3950

Killyox.3950

Dude, necro is the weakest class in s-pvp if you don’t believe that then go play with some warriors or guardians against or with them, and see for yourself.

Their classes are on another level than ours is. It’s ridiculous.

I’ve tried the tank minion build and I’ve tried the offensive condition build, both suck horrendously bad.

Not going to answer your flaming.

But you already answered him…lol.

Anyways i agree that necro is the weakest and i am not necro player.

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Posted by: Nekroseth.5186

Nekroseth.5186

I agree with Zao.

Nekromancers “trademarks” is supposed to be undead minions.
And not only they look “sigh could be a LOT cooler” Exspecially considering how totally amazing some pet animations and textures are.
But also they are quite weak. Even if 4 minion is attacking my target they eather die quite fast or wont even get hurt. The “sacrefice” skills for them are a joke to. I keep forgetting them.

Another problem of them is : They TAKE YOUR UTILITY slots. Why do i have to waste all my possible utlity skills to be what i am supposed to be?

Yes skills that “take your healt” are a good idea. And an animation like : Nekro cutting his hands and weawing blood signs in te air is a good idea, just take Ele, it does do that, (without the blood and cut part).

As for Balance i actually dont really care for now. The char performed decently when i pvp ed a bit, but it is forced to 1-2 builds, like any other character (witch is a lack of skillarsenal witch is becouse of the lack of weapon arsenal).
If i would like the class like it is i would not care seriously if its weak or not.

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Posted by: Kaikas.4631

Kaikas.4631

Anyways i agree that necro is the weakest and i am not necro player.

I also agree. It’s just the unconstructive and infantile way he posts. I have better things to do than argue with someone like that.

I am death incarnate.

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Posted by: zao.2710

zao.2710

Nekromancers “trademarks” is supposed to be undead minions.
And not only they look “sigh could be a LOT cooler” Exspecially considering how totally amazing some pet animations and textures are.
But also they are quite weak. Even if 4 minion is attacking my target they eather die quite fast or wont even get hurt. The “sacrefice” skills for them are a joke to. I keep forgetting them.

Another problem of them is : They TAKE YOUR UTILITY slots. Why do i have to waste all my possible utlity skills to be what i am supposed to be?

What I think is that minions could be turned to another F-ability like the engi’s kits or ranger pets. Perhaps some down scaling would be necessary, but generally that would leave the utility slots opened, and more builds would be possible.

Varg Defleshed the devout Necromancer | Desolation EU

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Posted by: Venom.6189

Venom.6189

In my opinion both the mesmer and the elementalist have by far, a much more unique feel to all their abilities and spells. Especially the elementalist with it’s different elemental schools of magic. By contrast, the necromancer seems to have rather unimpressive casting animations. What I’m most concerned about is that there seem to be very little variety or unique animations for spells.
The spells generally all exhibit the same green or dark graphics that blend into a feeling of every spell being the same. It’s hard to describe but I feel an essential sense of variety is missing here. One spell feels like another. This is especially apparent when using a staff where there is a lot of marks and when using wells. The marks and wells just lack the omph and wow factors of ele /mesmer spells or even ranger traps, and basically looks identical to each other.

What I would like to see is more unique and different animations for different marks, and please bring back the cool animations for wells that we know from the original gw. As it is now they almost look the same as marks ..

Now I could forgive the lack of cool animations for some of the necro spells if our minions looked awesome. Because to be honest I choose to play necro for the undead minions! .. however, as it currently stands, I think there is a severe lack of basic minions like we had in gw1 (where’s the standard minion soldier with a bone formed as a blade instead of hands?)

The bone minions look underwhelming as basic minions .. the shadow fiend and worm / healing pet are a nice addition don’t get me wrong but overall we lack diversity of minions . . how cool would it be if we actually had to choose from a larger list of undead servants? This lack of diversity could I guess be solved partially by having custom minion skins in the item shop to bring more uniqueness to the role of necromancer because even our elite minion skill flesh golem looks less impressive than it’s counterpart in gw1!

I’m missing a sense of “wow that’s an awesome/ terrifying looking minion!” .. I would gladly pay for a bigger and meaner looking golem, those things are supposed to be big and intimidating! .. how is it that we as powerful (max lvl) necromancers that can turn into a lich, only can summon jagged horrors the tiniest of undead servants (undead rabbits lol) feels so unimpressive compared to GW1 or AoC Necromancers.

In general I think it’s strange that the elementalism for all it’s pretty looking spells can summon bigger elementals than we can raise undead minions. We are desperately missing a bigger non elite mele undead minion (would be awesome if it looked something akin to a skeleton / undead warrior. Just my suggestion on how to add some more diversity and uniqueness to the necromancer profession.

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Posted by: Venom.6189

Venom.6189

And don’t get me started on how all our minions basically are vastly underpowered, takes up our precious utility slots, doesn’t regen out of combat, dies from one or two hits AND has a completely wacked out AI that keeps telling our minions to attack random targets, or worse just stand still while we are getting killed. Please Anet FIX minions!

MM should be a viable build!

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Posted by: Venom.6189

Venom.6189

Nekromancers “trademarks” is supposed to be undead minions.
And not only they look “sigh could be a LOT cooler” Exspecially considering how totally amazing some pet animations and textures are.
But also they are quite weak. Even if 4 minion is attacking my target they eather die quite fast or wont even get hurt. The “sacrefice” skills for them are a joke to. I keep forgetting them.

Another problem of them is : They TAKE YOUR UTILITY slots. Why do i have to waste all my possible utlity skills to be what i am supposed to be?

What I think is that minions could be turned to another F-ability like the engi’s kits or ranger pets. Perhaps some down scaling would be necessary, but generally that would leave the utility slots opened, and more builds would be possible.

Well I think a parial solution could be that our current “weaksauce” minions could be turned into that, and then there could be stronger minions a la guild wars 1 that could be slotted into your utility slots so a true minion master build could still be possible after they buffed MM traits ofc. I would hate for the MM build to be completely removed!

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Posted by: Erebus.7568

Erebus.7568

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

-_-
i can’t lose to a guardian even if i wait 10 sec with even attacking him…

necro’s DESTROY!!! any class in spvp…. maybe a really good rogue or ranger can survive but i highly doubt it and havent mead it yet.

the fact the necro will turn every boon on you to a condision and every con on himself to a boon and at the same time got a full 30sec invulnerability while putting out tons of dmg. etc etc.. calling him weak is a joke..

build him con dmg+thoughness, well based and stuff with plague as ult… his insanely strong. properly the strongest class in spvp

when that is said it really doesnt feel like a necro, it feels much more like a mesm, debuff/condmg and impossible to catch or kill.
it doesnt have the necro feel to it at all. sadly

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Posted by: Shelledfade.6435

Shelledfade.6435

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

-_-
i can’t lose to a guardian even if i wait 10 sec with even attacking him…

necro’s DESTROY!!! any class in spvp…. maybe a really good rogue or ranger can survive but i highly doubt it and havent mead it yet.

the fact the necro will turn every boon on you to a condision and every con on himself to a boon and at the same time got a full 30sec invulnerability while putting out tons of dmg. etc etc.. calling him weak is a joke..

build him con dmg+thoughness, well based and stuff with plague as ult… his insanely strong. properly the strongest class in spvp

when that is said it really doesnt feel like a necro, it feels much more like a mesm, debuff/condmg and impossible to catch or kill.
it doesnt have the necro feel to it at all. sadly

lmfao? yeah ok bro. You must be playing some serious noobs who are coming at you naked or something. Keep on trollin.

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Posted by: Venom.6189

Venom.6189

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

-_-
i can’t lose to a guardian even if i wait 10 sec with even attacking him…

necro’s DESTROY!!! any class in spvp…. maybe a really good rogue or ranger can survive but i highly doubt it and havent mead it yet.

the fact the necro will turn every boon on you to a condision and every con on himself to a boon and at the same time got a full 30sec invulnerability while putting out tons of dmg. etc etc.. calling him weak is a joke..

build him con dmg+thoughness, well based and stuff with plague as ult… his insanely strong. properly the strongest class in spvp

Well that may be but it doesn’t change the fact that we should have more than 1-2 viable builds and right now Minion Master is NOT one of them. Our minions as of now are a joke.

Please bring back the trademark MM build for the necromancer.

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Posted by: zao.2710

zao.2710

Erebus, I’m sorry but either this is a failed troll attempt or you have 0 experience in sPVP.

Venom, I absolutely support all you said. I would even like the necessity of having a dead body nearby to raise a minion being brought back if we’d get a strong and respectable undead monster in return. Not friggin necrorabits that are cannon fodder.

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Posted by: Kaikas.4631

Kaikas.4631

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

-_-
i can’t lose to a guardian even if i wait 10 sec with even attacking him…

necro’s DESTROY!!! any class in spvp…. maybe a really good rogue or ranger can survive but i highly doubt it and havent mead it yet.

the fact the necro will turn every boon on you to a condision and every con on himself to a boon and at the same time got a full 30sec invulnerability while putting out tons of dmg. etc etc.. calling him weak is a joke..

build him con dmg+thoughness, well based and stuff with plague as ult… his insanely strong. properly the strongest class in spvp

when that is said it really doesnt feel like a necro, it feels much more like a mesm, debuff/condmg and impossible to catch or kill.
it doesnt have the necro feel to it at all. sadly

Interesting. Please share your build. Your sPvP rank would also be very interesting.

I am death incarnate.

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Posted by: Venom.6189

Venom.6189

Erebus, I’m sorry but either this is a failed troll attempt or you have 0 experience in sPVP.

Venom, I absolutely support all you said. I would even like the necessity of having a dead body nearby to raise a minion being brought back if we’d get a strong and respectable undead monster in return. Not friggin necrorabits that are cannon fodder.

Thanks. I can’t tell you how annoying it is to have people like Erebus that, as soon as you point out that the class is poorly balanced or maybe is not working as intended in certain respects they go like " l2p noob, I’m pwning all the time with my necromancer !!! I can solo 3 ppl with just half my skillbar .. " or something similar lol.

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Posted by: Venom.6189

Venom.6189

Zao, I actually think that the necromancer from gw 1 was way more innovative in terms of game mechanics than the necro of gw2.

Seems like it was a step back when Anet attempted to “streamline” the necro (read dumb down) removing our unique condition disease, and just slaughtering our minion builds. =/

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Posted by: zao.2710

zao.2710

Yeah, this migt be the case. I kinda feel that necro does not have enought thought process put into it. It seems that they just thought “OK, lets make an undead raising mage and be done with it.” Traits not working properly or not synergizing well with skills are a good example.
Now, the unfortunate output is that the class is somewhat lacking other classes versatility, especially in sPVP.
Now don’t get me wrong – I have an excellent time in PvE (altough I dropped minion master in favour of conditionmancer, I just couldn’t bear the stupidity of minions). I just believe that there is more into this class that we currently can use.

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Posted by: Venom.6189

Venom.6189

Yeah I just want ArenaNet to capitilaze more on the undeath component of necros. I think a lot of ppl would appreciate more cool, creative and imagitive skills that actually play of of this concept.

There could be so much you could do with it. Like Raise allies. Extending your own life after death.

.. how about an elite skill that raises all allies and foes in the area. Called e.g. “undying army” “Raise all reccently deseased in the area for 30 sec,up to maximum of 4- (if a player is affected they are granted a auxilerary toolbar and can choose to continue fighting in temporary undeath.” (allies would get a promt asking if they wanted to be revived with a 5 sec timer, if they declined an AI zombified version of them would be raised instead)

This could also maybe raise yourself if you die as a passive with an extremely high internal cooldown) in a temporary undead form (complete with a new skillbar) for 30 sec.

- Making dmg, heal you, and healing. dmg you, temporarily (like a variation of reversed energy on undead.. positive energy damanages and negative energy heals undead creatures)

- Armies (a lot) of low to medium powered minions that overwhelms foes. Teleporting to corpses. Consuming corpses to heal, or to gain mana or for buffs.

Self detonating on death (could be downed ability) etc.

Also how about another elite to summon a fleshreaver?

I personally would like to see some form of minion customization if areanet is going to keep this concept of permanent minions we might as well customize them .. maybe unlock more customizations through quests .. drops .. or item store. Like different skins for minions and maybe slight variations on attack (adds a condition but decreases dmg) things like that.

I personally think that they haven’t even touched the surface of what death magic could be.

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Posted by: zao.2710

zao.2710

Yeah, these are some interesting ideas!
I also thought that perhaps they didn’t want to capitalize on undead raising due to the Zhaitan lore correlation, which kinda puts Necromancers in general in bad spot

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Posted by: BCDragon.5614

BCDragon.5614

necro weakest class in game in terms of s-pvp.

They’re so weak compared to guardian or warrior that it’s almost sickening to witness.

-_-
i can’t lose to a guardian even if i wait 10 sec with even attacking him…

necro’s DESTROY!!! any class in spvp…. maybe a really good rogue or ranger can survive but i highly doubt it and havent mead it yet.

the fact the necro will turn every boon on you to a condision and every con on himself to a boon and at the same time got a full 30sec invulnerability while putting out tons of dmg. etc etc.. calling him weak is a joke..

build him con dmg+thoughness, well based and stuff with plague as ult… his insanely strong. properly the strongest class in spvp

when that is said it really doesnt feel like a necro, it feels much more like a mesm, debuff/condmg and impossible to catch or kill.
it doesnt have the necro feel to it at all. sadly

lmfao? yeah ok bro. You must be playing some serious noobs who are coming at you naked or something. Keep on trollin.

you’re the one who is trollin’

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Posted by: Coffietire.2783

Coffietire.2783

Maybe it’s because my only other experience with a necromancer class was in Diablo 2, but I think the necromancer in this game is cool. I love using my scepter and focus combo to slow the enemy down as much as possible while dishing out damage. Then when they finally get close, I whip out my dagger and horn combo, daze them, kite them for awhile, summon my locust for extra damage, and when I’m getting too much hit, I ether switch back to my scepter, slow them down, and heal, or if they’re close to death as well, I activate my death shroud and finish them off.

If that doesn’t scream brutal and sick magic type, I don’t know what does. Though I will admit, pets are pretty weak, I think their defense should ether reflect your toughness or just get buffed.

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Posted by: Asum.4960

Asum.4960

If that doesn’t scream brutal and sick magic type, I don’t know what does.

Get into GW 1 and you know what dark magic can look like

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Posted by: Nekroseth.5186

Nekroseth.5186

I can alredy say i can also agree with Venom. Not only te skills itself are “meh ok” , but the animations to.
Also agree with an option to summon from corspes for a slight benefit. (i would not force this trough, just leave it as an option, since you become half useless if you dont find corpses.)

In other hand you also pointed out that Compared to Eles and Mesmers unique skill concepts the nekro basically only has the Death shroud witch is totally fictionless, compared to the games awesome designs.

I also liked the costumizing the “skin” or “model” on the minions. Actually i alredy added a full topic to “alternate skill effects” buyed via gems or unlocked. (like banners on pets) . So i can totally agree with this to.

And in toher hand reading your ideas of skills i realized also, that Eles have lots of “heal others and self” skills via water. But necro can basically ONLY steal life. And give regen buff to players. I would suggest a real heal skills to. It totally fits his Class. I have many ideas on it, but i leave this to devs.

Hmm abaut sick magic tipe i can tell you wild things from real life. I study cults and rituals a lot actually. (its half of my job) . It was like 1 year ago when some guys made a pentagram from dog insides in the cemetery. And i see a lot of stuff like that.
And the real problem is not that its not “evil” the problem it does not LOOK like evil.

(bit offtopic)
And another thing to mention : Engineers have the same problem like Nekromancers with Minions.
THe skills that make them whole (give them skills so they dont only have to use that 10 skill they have from that ONLY 2 weapons ) take up the Utility slot. Witch should be there to have utility. And i must also add, that there skills only buff, nuke or heal. Thats all. Nothing special. (atleast gief us more skins for turrets to )

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Posted by: Venom.6189

Venom.6189

Yeah, these are some interesting ideas!
I also thought that perhaps they didn’t want to capitalize on undead raising due to the Zhaitan lore correlation, which kinda puts Necromancers in general in bad spot

Thank you.

Well, Anet already said that the Necromancer’s powers are in no way linked to Zhaitan. I think the words they used were " Necromancer’s harness the power of death while Zhaitan corrupts death itself" Lore should never be an excuse for bad game mechanics anyways =)

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Posted by: Venom.6189

Venom.6189

I can alredy say i can also agree with Venom. Not only te skills itself are “meh ok” , but the animations to.
Also agree with an option to summon from corspes for a slight benefit. (i would not force this trough, just leave it as an option, since you become half useless if you dont find corpses.)

In other hand you also pointed out that Compared to Eles and Mesmers unique skill concepts the nekro basically only has the Death shroud witch is totally fictionless, compared to the games awesome designs.

I also liked the costumizing the “skin” or “model” on the minions. Actually i alredy added a full topic to “alternate skill effects” buyed via gems or unlocked. (like banners on pets) . So i can totally agree with this to.

And in toher hand reading your ideas of skills i realized also, that Eles have lots of “heal others and self” skills via water. But necro can basically ONLY steal life. And give regen buff to players. I would suggest a real heal skills to. It totally fits his Class. I have many ideas on it, but i leave this to devs.

Hmm abaut sick magic tipe i can tell you wild things from real life. I study cults and rituals a lot actually. (its half of my job) . It was like 1 year ago when some guys made a pentagram from dog insides in the cemetery. And i see a lot of stuff like that.
And the real problem is not that its not “evil” the problem it does not LOOK like evil.

(bit offtopic)
And another thing to mention : Engineers have the same problem like Nekromancers with Minions.
THe skills that make them whole (give them skills so they dont only have to use that 10 skill they have from that ONLY 2 weapons ) take up the Utility slot. Witch should be there to have utility. And i must also add, that there skills only buff, nuke or heal. Thats all. Nothing special. (atleast gief us more skins for turrets to )

Yeah exactly, we get one class mechanics; death shroud. At least they could’ve made it a bit more unique / interesting looking instead of just seeing your normal character with some black swirling colors around him / her. They should have made it cool and powerful looking, like a real spirit / reaper form. Now it kind of just looks like a rushed placeholder animation.

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Posted by: Nekroseth.5186

Nekroseth.5186

Besides the look problem, we have staff,dagger,a axe, scepter and focus variation for skills. And Ele has the same, (excluding axe, witch is not used by anyone) but his Class specific not dopples but increaces the ammount of his skills 4 times.
Where is Death shround compared to this?

If Nekros dont have a seriously cool mechanic then they need a LOT more weapons to use. (like a lot of classes actually)
There is just to few skills and builds to use. You cant seriously costumize your gameplay or game style like this.

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Posted by: Venom.6189

Venom.6189

Besides the look problem, we have staff,dagger,a axe, scepter and focus variation for skills. And Ele has the same, (excluding axe, witch is not used by anyone) but his Class specific not dopples but increaces the ammount of his skills 4 times.
Where is Death shround compared to this?

If Nekros dont have a seriously cool mechanic then they need a LOT more weapons to use. (like a lot of classes actually)
There is just to few skills and builds to use. You cant seriously costumize your gameplay or game style like this.

I agree with you fully on this Nekroseth, my first reaction to our skill sets compared to the way elementalists get their skills quadrupled, was that we have a severely limited skill set.

A good way to expand our skill set would be like you suggested to allow us to use more weapon types. I think a sword would be good and completely in line with the necro’s more aggressive nature. Maybe make it more burst dmg for the players that like that playstyle.

And make us be able to use all weapons in the offhand including the axe. That would open up for a lot more combinations and axe / axe, sword / axe. Sword / dagger etc etc.

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Posted by: Venom.6189

Venom.6189

Or maybe allow us to use death magic / blood magic or spectral magic / curses etc for each weapon type similar to how the elementalist’s elements work ..

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Posted by: TehPenGu.6127

TehPenGu.6127

Been owning tourneys all week, don’t know where you come from man. You expected something else than you got, okay. I did not. I got the exact class I knew was comming since the necro spotlight.

Its not how you want it, perhaps, but its how GW2 choose to portrait it, and it goes extreeemely well along the lines of the GW1 necro. Which I salute them for. PvP needs balance, have patience and it will come. If you wanna play “evil dark wizzard” in an MMORPG, its not a lot of options out there.

WE BUILT THIS CITY!

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Posted by: Venom.6189

Venom.6189

If you think the gw2 counterpart is anything like the gw1 necro you better replay guild wars I because it is stripped of not all, but most of that made the orginal necro great. Don’t tell me you can’t see how the minion master build from gw has been completely gutted ?

And don’t give us the “I’ve been pwning pvp all week” speech. Your personal experience with people vs. people is hardly compelling evidence that the necro isn’t currently underpowered when compared to it’s peers.

(edited by Venom.6189)

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Posted by: Nekroseth.5186

Nekroseth.5186

Whell ok. This is your opinion and i understand it TehPenGu.
But i clearly was not talking abaut pvp or balance. I seriously dont care for it, if i find the class fitting to the Class the 90% of the RPG fans was waiting for.

I actually dont care if the players rage araund for the game mechanic or system. Thats tipical WoW player ish. When you struggle araund for plus 10% dmg instead of caring that you class is a spit out image of unreal idiotism.

Thats exacly the thing Anet wants to avoid, and i think if they would know what we think abaut Nekros rignt now, they would redesign it.

And dont take me wrong, i agree Nekro IS a dark themed Wizard, but that does not mean it cant have Traditional skills.
Besides, what you mean there are not many options to play a Dark evil Wizard? This is suposed to be an Mmorpg and not just a mmo. It supposed to have a “wizard” tipe of class. Since Ele is not, Nekro is not, so where are the Wizards then?
Since i wanted to play an RPG and not another “simple” mmo.

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Posted by: Heorte.3562

Heorte.3562

Alright, my view on PvP with the necromancer disagrees with the majority of you only because I think my experience in WoW arena and Starcraft 1 has made me a better player in all games. I get the idea most of you will disagree with me, but that’s okay. First off when you PvP in any MMORPG you NEED to learn how to use line of sight or in Guild Wars 2’s case “obstructions.” If you can’t use obstructions you will not live long enough to do jack all as a necromancer. Second: you have a dodge ability, use it to avoid things instead of standing still casting with your staff. Third: If you care more about aesthetics (which most of you seem to) over game play and particular love for a class for it’s difficulty than I suggest you play an easier class like a warrior or don’t PvP at all. Now that I got that straighten out, I’ll share my build. I’ve been working really hard trying to find that “sweet spot” in my trait tree. There’s a lot of builds and a lot of things I could do to make a really great character. I went into blood magic (surprisingly very few spec into this in structured PvP.) Most people are into toughness and being able to negate damage rather than avoiding it and constantly healing (otherwise known as laziness.) In my opinion the ability to heal will be greater than the ability to withstand damage. Necromancers are by no means meant to be tanks even though I could probably make a beast tank build for necromancers. Most players have a problem finding that balance of traits and skills. I find that laying back, being able to heal myself and my team of condition damage is the way to go. I also put most of my trait points into Curses to do condition damage as well. Getting those DoTs up is exactly what you need to do. As a necromancer I find that being more of a support class and a nuisance is what will help the team in the long run. If everything you guys say is true about necromancers being weak in PvP, than who will the enemy team all chase after? The necromancer, whilst your team bursts them down as they chase you. Speed is another important factor for a necromancer, so you should have at least one warhorn on you to run from people instead of back pedaling to your demise. The shadow form you go into is another valid defensive ability, you basically have two health bars as a necromancer, and trust me that life force bar is a life savor in many cases. I use it defensively more than offensively and as should you all. As for those of you speaking of the MM build. It’s not worth doing right now, when they fix the ways minions interact it’ll be better, but as of right now it’s not worth it. Plus utility slots are way too important to waste on a minion who will die in a few hits or AoEs. I never liked the minion build even when everyone in beta told me it was “OP” I didn’t like it because I knew the errors of being a minion based necromancer. For my weapons I use a scepter + dagger, and a dagger + warhorn. Siphoning health is an exceptional heal especially when you got that immobilize to stop an opponent while you channel health from them. Most people go Scepter + dagger and Axe + warhorn for more “glass cannon” damage builds, but honestly my main goal is to make sure people don’t die on my team who have more burst, and to make sure I live to fight another day. Great thing about Guild Wars 2 is you can be any class and be anything. Necromancer is one of those classes who can be a healer, a tank, or a DPS all at the same time, and I like to take advantage of that. I think what’s most important to remember though is that this is just my opinion, and there is no defined build that is the be and end all of builds. You can be anything and make it work if you have the skill and the knowledge of obstruction. My opinions on minions is they should give each weapons skill the ability to proc a minion on hit than to summon minions, but if that were to happen minions would have even less health, and do even less damage so be aware that if they make any changes to minions that is definitely going to happen or they’ll add a super minion that will do heaps of damage for a limited time.

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Posted by: HxCFTW.8192

HxCFTW.8192

Alright, my view on PvP with the necromancer disagrees with the majority of you only because I think my experience in WoW arena and Starcraft 1 has made me a better player in all games.

WoW players -.-"

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Posted by: Zelkovan.2630

Zelkovan.2630

This is what I’ve experienced about a necromancer. Keep in mind i played them in two BWE and my main is a level 52 necromancer.

They are broken, under-powered, and tasteless. Three short-simple words that make up the entire class. Most of what i just said has already been stated but i just want to add my own opinion.

Broken: Can’t really get even more specific than this. There are a TON of mechanics that don’t work right now at the moment for necromancer. I’m not going to go through a list, but just browse through the necromancer forums and you will find many topics like these.

Under-powered: We are the weakest class. Enough said. I’ve tried every single build in sPvP, every other class trumps me (unless i manage to gain an upper-advantage via positioning or some other variable). Likewise in PvE, every other class destroys things faster. One could say that we are supposed to “be annoying to kill and spread conditions like no other”. This is wrong, dead wrong. The first thing, is that we aren’t annoying to kill. Every class can just rip us to pieces in a few seconds. We only have ONE viable build, and half of the benefits you gain from it don’t even work! Our condition damage is just bad too, plus the fact that we have ABSOLUTELY NO BURST makes our class just a joke. When i see people say that a necromancer is supposed to kill people over time and win via conditions i cringe. What is the point of conditions if they do little to no damage, and our abilities have too long of cooldowns to put them back up? Not to mention we have virtually no crowd control (warriors have so many knock-backs its stupid) and some classes can remove conditions or just negate them entirely?

Tasteless: Basically we are REALLY plain. When i look at an elementalist’s skill set, it looks really cool and fun. Even with daggers, you whip a chain of lightning at people. With a dagger on a necro? You just stab them and gain a cool little slash effect. Oh yeah, and on the third strike you get a crunch. Neat. But then pretty much everything else, save a few skills on the scepter and axe, are the same. All our wells are similar, our 5 abilities on staff just make me cry at their blandness and uselessness, and minions are just a -no- for now. I will admit some things look cool like spectral armor or necrotic grasp, but they are either too buggy or are not used enough to actually make our class feel like what it is. Even our class mechanic, Death Shroud is plain. I mean, i atleast expected it to have different abilities depending on what weapon you had out when you used it! But no, same o’l 4 abilities. 2 of which are useless.

Overall, i agree with the OP. We don’t feel like a man who is one with death and leeches life from his foes and who is supposed to be the unholy mage…. We feel like a kitteny little mage who gets facerolled by everything and struggles just to keep up.. I feel like this class was really ignored during beta. I saw so many things about ele, warrior, guardian, etc and all the attention they were getting (positive or negative) but saw little about the necromancer.

This class needs some serious love right now.

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Posted by: Mirar.1087

Mirar.1087

In general I don’t feel Necro is as bad as most people who point out here. This rather one sided-thread is probably also a poor reflection of how the entire Necro population feels, given that satisfied people don’t often complain on threads.

Most complaints on animations, pet appearance, theme of Necro, style of undeath… All of these are design choices. Your complaints are often poorly built on opinions, nostalgia and comparisons to other classes. However the bottom line on these aspects are that they are aesthetically elements determined by ANET. Perhaps many people have come to embrace the new perspective of Necromancer here, some may hate it, there is no right or wrong.

However, what does matter more is the general functionality of this class. Many skills and traits don’t work as intended, so we can’t even judge if this is what ANET envisaged. I agree that this class is littered with small bugs and problems, and that it needs some attention. But by no means is it the weakest or broken. Once these fixes are made, and their performance are rectified, they will mark their own specialty on the battlefield, and I assume most people will be satisfied.

Of course there will always be flamers and haters though. In time after ANET fixes things, we can properly judge this class, so if you’re that upset, play another class for now or not at all – there is nothing forcing you to stay here.

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Posted by: Nekroseth.5186

Nekroseth.5186

Ok then lets be speicific :

Starting with :
“Perhaps many people have come to embrace the new perspective of Necromancer here, some may hate it, there is no right or wrong.”
Ok they designed this, we “moan” they say accept this this is the way we thout abaut it. THen we say : ok then Bye ! (noone wants that)
And yes i CANT speak fo all players, but i am sure i do for a lot, : a big percent of the population plays tipically necro for beeing what it is. If its not what it is, then they wont want to play other classes or get dissapointed in the whole game, even if it is good.
Why? Becouse players who play that tipe of class feel that way usually. Its a pure fact of phychology. That you can prove with a % test. (that cant be completed via online trough)

1,I did not hate, i didnt even say ONE word abaut pvp or pve balance, i dont even understand why players that talk abaut the game balance and “moaning” or “unmoaning” abaut nekromancer balance.
Besides that if soemone did read my other posts will ralize i am working hard to improve the game and work with devs and the community. So dont even start this Mirar.

2, What exacly i hate abaut the design?
The 1 and 3 from exe . They are way to short ranged, and feels like you are attacking with an axe, instead of crating a spell (trugh it is, but wont mater if it does not feel so)

-Warhorn Pure bad design. I dont see any decent idea there. Wail is a decent and fitting idea (its like a banshee scream) but wont damage enemyes, so it takes the whole Banshee scream concept, that kills ppl.
And locust swarm purely exists only for “balance” so that Nekros van have a decent mobility. (basically same for ranger and warrior). And ruins the concept of Bugs swarming and chewing you to bone, since deals no damage.
-Dagger ofhand : Enfeebling blood. The skill itself is fine. A random condition nuke, no real fantasy there eather, the problem is the crappy animation and idealess effect. (that is the same like 90% of the spells).
Deathly swarm : Another Bug attack, that deals no damage (trough its deathly -_- ) They blind you ok. They transfer condition….a bit of owerthout, they bite you and carry your diseases to others? Seriously lame actually. And the animation to, even Witchdoc had cooler “swarm” effects in diablo3.

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Posted by: Nekroseth.5186

Nekroseth.5186

Focus ofhand :
Reapers touch. Finally a decent idea, but still bad design. This is the tipical skill that should be a “fighting weapon” skill. And not a spell like skill. You throw your scythe and it bounces by the spell, trough i cant understand why does it reduce armor and why does it makes us fast? I keep getting the feel skills give random boons and random conditions. Trough i am sure they are well designed in the way of : Necros have all that others do , but they could not link some conditions and boons to a skill that matches them.
If keep this skill i would personally make it a staff or Scythe skill (or lich or death shroud)
Spinal Shivers : Pure “must have for balance so it exists” skill. THe only reson it does exist so that necros have a snare so they basically have a : SNARE button….totally undesigned Boond removal? Come on we alredy have a billion.

-Dagger main hand :
1 and 3 are pure bad design Seriously i dont want to stab players as a Nekromancer, there is just NO WAY that i can imagine a Nekromancer dooing it. (a third rate acolyte in diablo comes at you to stab you….ok if oyu want to be degraded to that level)
The 3 (dark pact) would be fine. The snare is welcome addition to skill aresenal, but its way to short ranged and the skill looks lame. Take Guardians chains…they look awesome and clearly tell what they do. And even fit the class. (i personally would have add the Grasping skeleton hand to this slot. Or design 2 big ones that hold oyu for a time.
Life siphon is a “trademark” nekros skill and it also works well excluding the fact its almost melee range. Make it atleast medium, but not this close.

Putting the skills aside the design of melee ish necro becosue it using a dagger is terrible in my opinion (yes some might like it i am sure i understand them and accept there opinions to) but Seriously dagger supposed to be a sacrefical item. Not even a normal dagger but a KRIS that is only used as a focus for rituals. Its way to ornamented to fight with. If you want a combat nekro ok give it to us A net, but make another weapon for it named : DIRK that is a long bladed dagger used to fight. -_- problem solved.

-Scepter main hand : Actually i like Grasping dead and Feast of corruption. The animations are fine and they do have some effect atleast. (trough no real design here eather. They simply Aoe snare and deal Aoe dmg based on condition-witch is a core feature of the class. I dont see any amazing ideas there)
My miggest problem is the Blood curse skill 1 . Its fine a decent idea to make the 1 almost same like eles. They give condition and deal dmg. Or wait…..it WONT EVEN DEAL DMG. How crap. Eles have a nuke that applyes the best dmg ing condition and deals dmg to…Nekros dont? Even if i dont care for the balance, i msut admit i feel like i am wanding the enemy. Its in its own name “Curse” . Its a spell you ar supposed to focus trough the scepter not swing it…..Mesmers have a decent animation for " weapon attack" skills that looks both caster ish and attack ish. Please give love to this.

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Posted by: Nekroseth.5186

Nekroseth.5186

Ok thats my list of problems so far. I leave staff for later.
And as i sead, i dont hate, i dont flame i dont moan. I simply dont like what became of Nekromancer Class. I also understand its a personal opinion, and others might like it. But if there is even a slight player base that has the problem, it has to be solved. Anything can be solved if you work on it.
If so many players do like this necro fine. But give us more weapons so others can like it to again. Dont force us to a play style. Exspeically not to another class only becouse of this.

Flaming eachoher wont help, compromisses and looking for a solution is what is going to help. As op i ask you all stay friendly.

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Posted by: Kaikas.4631

Kaikas.4631

Alright, my view on PvP with the necromancer disagrees with the majority of you only because I think my experience in WoW arena and Starcraft 1 has made me a better player in all games.

You’re cute.

I am death incarnate.

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Posted by: Venom.6189

Venom.6189

Nekroseth, I agree with you most of the spell effects both design wise and effect wise (dmg and conditions) are rather uninspiring and bland. Especially staff which is basically the same boring marks. I was expecting some cool spell animations with staff which is considered the primary weapon of choice for casters but all we got was a sub par nuke. Though the nuke has what can be considered the necro’s only really good animation; the scythe.

(edited by Venom.6189)

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Posted by: Nekroseth.5186

Nekroseth.5186

Yes i forgot to say that the “scythe like” effect on staff is a good idea and cool.

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Posted by: Frosty and Frosty Law Firm.4981

Frosty and Frosty Law Firm.4981

Dude, necro is the weakest class in s-pvp if you don’t believe that then go play with some warriors or guardians against or with them, and see for yourself.

Their classes are on another level than ours is. It’s ridiculous.

I’ve tried the tank minion build and I’ve tried the offensive condition build, both suck horrendously bad in s-pvp compared to guardian and warrior, or thief for that matter.

Seriously who gives s crap about wvwvw its a zerg range fest it doesn’t matter if you ranged then you can play in it, spvp is a completely different story. Go play against some warriors or guardians bro.

I did. And I won.

You must be pretty terrible.

Grind Wars 2: Heart of Tears

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Posted by: Nekroseth.5186

Nekroseth.5186

Topic seems dead.

And i see more and more players complaining abaut nekromancer….Is the situation so bad? I dont feel it.

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Posted by: Nekroseth.5186

Nekroseth.5186

If anyone does feel like, check out sugestions, i made a decent topic where i listed some ideas how this whole thing can be solved without remaking the class.

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Posted by: Zaalg.3217

Zaalg.3217

Dude, necro is the weakest class in s-pvp if you don’t believe that then go play with some warriors or guardians against or with them, and see for yourself.

Obviously you’re doing something wrong, since Necro wrecks either of those classes. Or any class, for that matter. It’s the most powerful class in the game.

At least I haven’t met any class that can beat me.