All around player WvW main.
Dragonbrand Server
My one wish for D/D necromancer is that health siphoning will scale with healing power. I run a cleric stat build and it works okay, but necro D/D doesn’t have any options for regeneration, and even if I used D/F then the regen is only good for close range 1v1 with no mobs around. Right now I can get some regeneration by using runes of dwayna, but any other class can use those + regeneration and necro has no utility and 2 very limited skills that grant regeneration only in the right setting of enemies around and your position. Necro is supposed to be able to use siphoning health as a valid build, and if it scaled with healing power i would make up for our lack of regeneration abilities and make healing based necromancers far more viable.
Post any ideas you have to improve healing necromancers.
mark of evasion with greater marks works wonders.
although i do agree our regen kinda bloooows
Too true. I wanted my dagger (2) skill to be the “oh kitten” button for when I’m under heavy stress, but it turns out to not even be good at healing you during a 1 on 1 with trash mobs. BTW I run with 25 points in blood magic (II/V) and wear knights for the toughness but even without the clerics IMO it should give back much more than it does. Personally I would like to see it changed to an AoE and scaled to siphon more per point of compassion; this is just a pipe dream. I would also like to see dagger (1) have any condition added to the necrotic bite portion; but this too is fantasy. If we’re lucky though we may not have our AoE’s nerfed to badly.
Mango Pie helps (88h/sec), but its a shame to have to use your food buff slot for something which should be more of a passive.
Nemesis’ conditionmancer had decent passive healing in his video due to vampiric traits in Blood, but that meant foregoing dagger traits in Blood.
I want dagger attacks to have 600 range. It doesn’t make any sense to have our main attack in melee, while our other dagger skills all got 600 range. Not to mention our weak armor, meaning we should’t even be in melee range. And with all that risk you would expect our melee attack to hit harder than a warriors. Nope.
Any so called imbalance is balanced by the fact that our dagger only hits one target.
Not just 2nd dagger , but all siphoning skills and traits including Vampiric master should be affected by healing power.
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