We all know that the necromancer’s primary mechanic is broken. And balancing around it has been a nightmare for the devs, I’m sure. And fixing it wont be easy and chances are we need to have a major change to it. So here are my thoughts. Bear with me, this suggestion is a drastic change to death shroud and how players will be able to use it.
I’ll explain the changes I’m suggesting then I’ll talk on what other things would have to change in order to make it work properly. Remember that this is a huge suggestion, so please take the time to consider it before commenting.
Death Shroud:
- Healing: All heals should now effect your health pool while in death shroud. However, since you can’t take real damage in death shroud the heals you get will be reduced. By about 33%-50% depending on balance requirements.
- Life stealing: Life steal will work in death shroud but unlike normal healing, is 100% effective.
- Utility skills: While in death shroud you will be given access to your heal and utility skills. This may or may not include the elite. If it did include the elite, entering plague form or Lich form would drop you out of death shroud.
- Spectral skills: These skills will be the only skills that change while in death shroud. Because they generate life force most the time, when your death shroud is active their effect might have a different effect.
- Reduce the pool of death shroud with these changes: With these changes we would be way too powerful with our current death shroud. So we need something to offset these changes in order to make it fair. Right now, at level 80 with no investment in Soul Reaping, we have about 11k in death shroud. While we normally have about 18k health. About an extra 60% to our life. So this will need to be drastically lowered in order to make up for the changes above. It’ll still scale up with your health but not quite as much. Making it about 33% of your life total will let you have a burst of defense while healing. To add to that, a change to soul reaping would be needed. Rather then scaling 30% in total, this might need to be increased. How much depends. My thoughts are 60% at full.
With these changes the necromancer will be able to do things it otherwise wouldn’t be able to do. its ability to support allies will increase greatly. Being able to take Plague signet on a build with the blood magic trait that transfers conditions would be one example of superior condition control. Running over to an ally with shroud up and popping a well over them to blind or convert conditions without having to leave your defenses. Or maybe even using a few wells while using Deathly Perception.
I believe these changes will greatly improve our attrition abilities. Some traits would have to be changed in order to better suit these changes. Such as Unholy Sanctuary which would become redundant. However, having this increase the healing we receive along with its auto casting on near death could be an decent alternative.
Do note, that this is just a suggestion. My personal thoughts on how it should be changed after playing the necromancer for a few years. Leave your comments and try not to be too harsh.