NEW SKILL/DAMAGE MITIGATION
I Think Almost Every Other Class Has a skill that let’s them be invulnerable, move normally, and attack normally but that would just be way too op for a necro……
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Right, which is not what I am suggesting. I am suggesting a skill that immobilizes us, plants us in the ground, does not let us attack and is short in duration, to just break up a focus fire event.
I guess my point is it is bullkitten that the other classes get those and the best we could possible ask for is a few seconds of being a kittening statue.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Well currently a slyvari necro can do this with take root already. And that is an elite, so respectively I don’t think having it would be that overpowered. Consequently I wouldn’t take it as a utility or elite though, as standing there not taking damage is just a pretty pointless delay move. I would much prefer something that causes a de-target (ala feign death) and a poison/chill effect in a nova, on a resonably short cooldown.
The big problem is there is no de-target. People pick a necro, and spam skills till they die with classes that have super strong ranged attacks. With no detarget, unless we get out of range or break LOS, we just get continuously hammered. A detarget would at least make people have to locate us again.
Or DS2 could just drop target, which would be the best and easiest solution requiring no new skills.
Agree Rennoko. WHat about if the animation sequence effectively detargeted the necro, as he sunk into the ground, which would require a retarget when he emerged.
If he’s emerging in the same spot he is still just as dead.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
hmm, i guess another good point, but if he emerged in a random point hahaha.
That would be fun, interesting, and potentially bad hahaha
Maybe that could be the Tele we want, give it a 900 range make it a stun break and we get to pick where we pop back up.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
i’m still pretty mystified that they gave a skill so infamously tied to vampires to elementalist; mist form. they want us to be vampiric but not make it work at all.
As true as Odin’s spear flies,
There is nowhere to hide.
Wait you figured out I was basically talking about mist form! Winner!
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
I would prefere some actuall stability before invulnerability.
Our stability is non existent.
I would prefere some actuall stability before invulnerability.
Our stability is non existent.
Agreed. From what I can tell only Well of Power offers 1 sec of stability and thats it.It doesn’t even last as long as the well either.
It’s the chain I beat you with until you
recognize my command!”
I would prefere some actuall stability before invulnerability.
Our stability is non existent.Agreed. From what I can tell only Well of Power offers 1 sec of stability and thats it.It doesn’t even last as long as the well either.
It’s not really meant to be a source of stability, it just makes sure the skill executes.
I would prefere some actuall stability before invulnerability.
Our stability is non existent.Agreed. From what I can tell only Well of Power offers 1 sec of stability and thats it.It doesn’t even last as long as the well either.
It’s not really meant to be a source of stability, it just makes sure the skill executes.
Yes the funny part, you can actually corrupt boon someone casting WOP right after they use the skill and after the stun-break, but BEFORE the well goes down since it has a 1/4 second cast time, and it will fear them and prevent the well from casting.
Sort of a lazy way to make sure the well goes off. They could have just made the well instant cast, but that might have looked akward to just have the black pool appear with no cast animation.
I have an idea….
Grenth’s embrace [Elite]
Cost: 25% of total life force Cooldown:80s
On cast places a well where you are standing and cloaks you, removes movement impairing conditions and you are invisible for 10s or until you attack/use a skill/dodge roll. If you stay in the well while cloaked then you regenerate 2.5% life force per second, meaning if you dont run away then you get that 25% LF back.
This will give us an escape skill or will let us buy 10s of cooldowns for various skills :P
Well currently a slyvari necro can do this with take root already. And that is an elite, so respectively I don’t think having it would be that overpowered. Consequently I wouldn’t take it as a utility or elite though, as standing there not taking damage is just a pretty pointless delay move. I would much prefer something that causes a de-target (ala feign death) and a poison/chill effect in a nova, on a resonably short cooldown.
The big problem is there is no de-target. People pick a necro, and spam skills till they die with classes that have super strong ranged attacks. With no detarget, unless we get out of range or break LOS, we just get continuously hammered. A detarget would at least make people have to locate us again.
Or DS2 could just drop target, which would be the best and easiest solution requiring no new skills.
Detargeting and invis are very cheap moves, but also worthless against at least 1/3 of the skills in game since they dont require targeting/can be used trough pure combat mode.
I would take a detarget all day. Honestly it should maybe be a death shroud trait. Trait for some sort of stealth I mean it is called a shroud and with the way necromancer are in gw2 it’s not unreasonable.
S P E E D Starr #0 Necro NA or
I Am NeXeD awful d/D ele NA
Detargeting is completely against our playstyle, as is invis and things like that. Invulns aren’t all that great imo largely just because of PvP and the fact that it stops counting for capping a point, otherwise I wouldn’t worry.