Necro Build help...
This is a build I have been using lately in WvW. This build by Khalifa is what he uses/used in tPvP. Like you said you wanted I took the concept of his build and made adjustments to fit my roll in WvW. Also since gear differs from PvP to WvW I have to play with a lot of PVT knights and zerker to get the mix I was looking for. For me this build is much more fun then the common wellmancers builds but I do find it less effective in the zerg, though its much better when you get caught alone and am able to defend your self.
Zikory – Retired Thief
Zikkro – Zergling Necromancer
Could you maybe tell a little bit about what you would like to do most with your build? World v. World, PvE general map completion stuff, or maybe dungeon and/or fractal runs?
That could help.
Anyway, assuming you want to do general mish-mashy stuff, this is the ‘power’ build I use. I tried to get it defensive enough, and it works really well for me.
The Bad Jazz Build
Basically I wanted to abuse all the things that happen when you enter DS. With this build you get retaliation and fury, lose a condition, and cast enfeebling blood every time you enter DS.
The spectral skills help a lot with crowd control and Life Force gain. It might seem like overkill but both weapon sets are close-range and you tend to take more hits than other Necromancer builds.
In WvW I swap out Near to Death for Foot in the Grave, so I can have the 3 seconds of stability on Death Shroud (or 4.25 after boon duration bonus).
Overall it took me some time to get used to being so close to the action all the time with a caster, but if you get used to properly using your Death Shroud to take some blows. I hardly use skill 1 in DS, I just pop in, cast skill 2 and 3 and pop back out. Skill 4 is to survive groups of enemies.
As far as team support goes, I generate an incredible amount of vulnerability on foes, and the other damage dealers enjoy that.
Gunnar’s Hold