Necro MM build

Necro MM build

in Necromancer

Posted by: Silv.9207

Silv.9207

I’ve done that build 2 week ago and I’m having some good times with it.

http://gw2skills.net/editor/?vRAQNArYWjM0QbN2UDe1A7NOOGqZR/CfrcD6ghO2zbbAA-TJxFwAPLDA4QAo+JA0a/BA

It’s a build that don’t use soul reaping like all the others, it’s a build that work good without it.
If you start the fight you need the staff to build up a little of life force, just in case, but when you do you can swap scepter/dagger and start to fight seriously with that build. That why scepter+dagger make this build able to fight both direct and condi builds.
Scepter make you able to inflict bleed, dealing damage and proccing the signet of vampirism by trait, inflict cripple and deal damage recharging a lot of LF.
Dagger offhand make you able to blind and transfer conditions, good both against condition and direct damage, skill 5 make you inflict weakness fo 7 seconds, that added to the trait make you able to inflict another 5 sec of weakness for the total of 12 sec of weakness, that reduce the direct damage and recharge of Endurance, making it unable to inflict high direct damage and reducing it’s dodges. You can add 7 seconds when you go in DS, making you able to spam weakness frequently.

The main damage is made by Minions, that also grant defence and condi transfer. That condi transfer make you inflict more condition damage and they heal you with every hit. They inflict 100 of damage with siphon damage by minor trait and vampiric aura, increasing they’re damage by 20-50%. Increasing it more with Vampiric Signet by trait.

Damage:
- Minions, powered by siphoning+vampiric+signet(every 20 sec for 6 sec when triggered)
- Bleed+direct damage, conditions transfered from you to the enemy by trait, dagger and staff skill 4 and minions and boon corrupted by DS skill 2

Defence:
- DS (not focused on but always needed)
- Flesh of the Master and Corrupter’s Fervor traits that increase your toughness by 540 (with jagged horror) and reduce condition damage by 20%. The toughness bonus grow up from +540 to +720 while in DS
- A large amount of Weakness that reduce direct damage
- High ability to transfer conditions from you to the enemy by minions, trait signet, sigil of generosity and weapon skills
- Health from siphon by minions, vampiric/siphon traits and lesser vampiric signet

I know that isn’t the best build ever and I made it with a lot of combo between weapon skills and traits, but it really work and make me kill a lot of players in 1vs1, both direct damage and condition builds.

The only problem is against rangers that hit from far and classes/builds like the warrior with GS that deal massive AoE direct damage, killing all my minions.
But I’m still able to survive a lot without my minions, making me sometimes able to summon them another time and win the fight. But only sometimes.

What do you think?

Necro MM build

in Necromancer

Posted by: nearlight.3064

nearlight.3064

Use settler’s amulet with transfusion and life from death to keep your minions alive.

The primary MM necros on here have established that cleric’s is the best amulet. I haven’t tried a condition based MM build yet (though its on my list of things to test), but settler’s would be the best since it has healing power.

To be honest I probably won’t try it until scepter gets “fixed” to not have crap life force gen and crap condi pressure. But by that point HoT will probably be almost out, and minion reaper sounds like a great idea, but probably won’t synergize as well with conditions due to being unable to take soul reaping or curses.

Necromancer Main
Taking a break from GW2 to play various
Nintendo games..

Necro MM build

in Necromancer

Posted by: Bhawb.7408

Bhawb.7408

Don’t use Blood Fiend. I’d also really suggest using or trying Death Nova for damage, as it also gives a lot of poison for you to use.

Otherwise it looks like a fun build, I wouldn’t say it is particularly “high tier viable”, as too many builds will pop your minions with incidental AoE, but I’m sure it works just fine overall, and for what you’re going for it should work. One thing I’d say is you probably could swap your sigils up, you have effectively 3 full cleanses plus a lot of over-time cleansing from minions. Also picking up healing power would make a huge difference in your ability to deal with incidental AoEs that will otherwise hard counter you.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

Necro MM build

in Necromancer

Posted by: Silv.9207

Silv.9207

Thx for your advice.
I will try it with a settler amulet and life from death.
Anyway it’s a fun build, not a high level one :-)

Necro MM build

in Necromancer

Posted by: Duleshna.7430

Duleshna.7430

Basically you will be sacrificing your critical hits for healing support for your minions (Rapid → Settler), so you should alter your critical hit based choises (maybe get a sigil of renewal/water to help out your minions more?). Healing power helps a lot with minions due to them being relatively weak.

Current build – MM/Condition Necro: http://goo.gl/XSQmhj
Theoretical build – MM/Reaper (WIP): http://goo.gl/0Drlka

Necro MM build

in Necromancer

Posted by: Silv.9207

Silv.9207

I chosed to use sigild of Ice (chill the enemy to make minions attack it better and me to stay ranged) and water why it heal in the area of my enemy, where my minions are, without the need of a critical hit.

I still use the vampiric aura instead Life from mDeath why it’s more funny and don’t need to make me use DS to heal minions when they heal themself by hitting my enemy and I don’t need to be near them to heal them why the raius is really short and I want to stay ranged.