Necro needs an overhaul.

Necro needs an overhaul.

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Posted by: Nekres.1038

Nekres.1038

I made a mistake in maining the necromancer.
Yes, I did.
I won’t write huge text, but just give you the information I have about my necro.

First thing: The necro is the only class without one single block skill. – I think anet thought death shroud or a better HP pool would make this fact meaningless, but here comes #2:
The necro has no viable movementskill except Spectralwalk and Summon Flesh Wurm which need to be cast pre-fight in order to be effective and become crappy the moment your opponent notices the Flesh Wurm or Spectralwalk dissappeared too fast. Therefore, he is easy to lock down for his lack of leap skills making his death shroud and HP get shredded in no time. His well skills are just a delay of his death. Thiefs, rangers, warriors, eles all have better CC than the mainly intended master of conditions himself and when I say conditions, I also mean cc in this context, but even regular condition builds are performing better on other classes. I mean c’mon signet of spite doesn’t count. The only condition the necro can keep upright by himself (when enemy is moving like a tree stump) is bleeding and that’s a laugh.

Also, Spectral Walk feels more like a forced movement speed buff (warhorn movementspeed buff has a pretty short duration compared to other classes) or a “wai I made wrong decision to walk this way, better port back” thingy for beginners. The only tactic with those skills is having both in the utility, turning spectralwalk on, using the wurm to port out of combat, heal yourself from combat and using spectralwalk to port back into fight.

I also feel like you are forced to play as a bunker when it comes to a necromancer, since everything the necro does is performed better on other classes. The only thing necro can do is lying down wells on tiny capture points (bye bye, mid legacy of the foefire) or using minions to survive until help comes.

I know that he can do damage when played on the power build, but a lich is just easy to target and the 3. skill is meaningless with the high amount of stability on other classes. Even solo queue teams know without communication whom to focus. All classes have nice CC and leap skills so staying in backline as a high burst damage class won’t do as much as in other games like moba. And then the bursty projectiles on a power build aren’t even reliable and slow (sight break, block of every class, blindness, fumble, WASD) because like I said, there is no class that moves like a tree stump except the necro himself.

Don’t make me get to necromancer traits, those are just nerfed to the ground and some of them are weird as if the team designing them didn’t want to spend more time. Dark armor (death magic trait) for example, seems to doesn’t even work correctly.
Oh and I don’t know if it’s a localization thing, but the range description of the first skill in downstate is wrong, it says 900, but it’s actual around 650. Compared with the 900 range skill from ranger.

I want to keep faith in the upcoming greatsword for necromancer, so pls arenanet, I am by your side since 2005, don’t make me cry and undergo more agony.

greetings from germany,
Andy.

(edited by Nekres.1038)

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Posted by: Falcon.8713

Falcon.8713

Wait.. Thieves have a block ?

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Nekres.1038

Nekres.1038

https://wiki.guildwars2.com/wiki/Nine-Tailed_Strike (underwater, so -1)
or
http://wiki.guildwars2.com/wiki/Smoke_Screen

edit: I would even consider his amount of blindness to be a block. Necros plague and spamming 2 doesn’t count, because #1 I don’t want to be forced to play the supportive role like that and #2, you are not able to fight back while doing that. It makes me feel like I can’t kill alone like every other class can. The necro at the moment is a class for very tactical teams only and that’s what I as a main necromancer don’t want. I want freedom from team boundaries, like every other class has its freedom.

Thief is often not in target, his invisibility combos are kinda blocks, too. + his high mobility

(edited by Nekres.1038)

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Posted by: Falcon.8713

Falcon.8713

PvP – No underwater weapons (rip. Capricorn) – who uses smoke screen unless 100% new to pvp ? + not a real block as it can be melee’d – I also main necromancer, but if you want to climb higher ranks using a team, you better make sure to have a decent comp else it’s kittened anyway (or you can faceroll turret engi) – try terror as it is more groupviable with all kinds of comps

My necromancer got upgraded to a scythe-wielding maniac.. I like it.

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Posted by: Shiki.7148

Shiki.7148

PvP – No underwater weapons (rip. Capricorn) – who uses smoke screen unless 100% new to pvp ? + not a real block as it can be melee’d – I also main necromancer, but if you want to climb higher ranks using a team, you better make sure to have a decent comp else it’s kittened anyway (or you can faceroll turret engi) – try terror as it is more groupviable with all kinds of comps

The thing is, Falcon, that Necros do not even have a single simple projectile blocking/destroying ability. And Thiefs have so much stealth them having “only” a projectile blocking field (that also stealths if you blast it) is kind of irrelevant.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Ragion.2831

Ragion.2831

Wait.. Thieves have a block ?

Smoke screen

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Posted by: Ragion.2831

Ragion.2831

I made a mistake in maining the necromancer.
Yes, I did.

Yes, you really did.

Collin reaction to the mention of Necros specialization makes me really hopeful for a shake up though. I think the weapon is going to be using new tech. Also any work done on DS will probably not be considered a major announcement so who knows they probably did something interesting to it.

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Posted by: Nekres.1038

Nekres.1038

even terrormancer is somewhat difficult, since invulnerability and such has the same effect as stability and almost every class has invulnerability of some sort in the meta builds. That is again a minus point of the necro concept. Power necro gets locked down easily and now the only thing that’s left is forced to play bunker as minion master or with experimental wells.

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Posted by: spoj.9672

spoj.9672

The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.

(edited by spoj.9672)

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Posted by: HeadCrowned.6834

HeadCrowned.6834

I mainly agree about the lack of decent traits, especially grandmaster traits.

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Posted by: Ragion.2831

Ragion.2831

The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.

Is a stationary dome better though? With the revenants wall you can close the gap between you and your ranged opponent while blocking while avoiding any melee attacks. Yes it isnt a 360 block but frankly in most situations a one sided block is enough.

Skills like shield of the avenger locks you in place for the full benefit and we know what happens to people who stay still for too long, Even engi with all those turrets cant afford to stand in one place. I honestly believe that the moving shield tech will be applied to all of guardians projectile blocks.

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Posted by: spoj.9672

spoj.9672

In PvE a full dome is vastly superior as it block all projectiles inside the area. A wall only blocks projectile that hit the effect. Also in PvE there arent a lot of situations where you need to run and close a gap like that. Projectile blocks are hugely important for clearing group of projectile heavy trash mobs. And in those situations a dome is far superior at negating all those attacks.

Also theres another major fault with the revs projectile block. With wall reflects. You need to stand inside the wall to be properly protected. You cannot do that if it is always placed 2ft in front of you. Whats more, if projectile mobs are between you and the wall (melee range) you are screwed. Put it simply. You do not have the option to reposition yourself to gain the full benefits of the skill. I consider that a major downgrade in a skill types effectives and its just for some fancy new tech which looks better but really isnt all that great.

I suppose you could argue the rev block is superior for WvW. But necros problem is PvE. And projectile defence is most heavily used in PvE.

(edited by spoj.9672)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.

Is a stationary dome better though? With the revenants wall you can close the gap between you and your ranged opponent while blocking while avoiding any melee attacks. Yes it isnt a 360 block but frankly in most situations a one sided block is enough.

Given Revenenat Hammer is a 1200 range weapon, why would they want to close the gap against projectile-wielders?

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Posted by: Sagat.3285

Sagat.3285

If they didn’t succeed with necro what makes you think they will succeed with it’s specialisation ? Not pessimist but history>hope , I’m ready for whatever thief will get imo. Soon it will all be better.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Bran.7425

Bran.7425

In PvE a full dome is vastly superior as it block all projectiles inside the area. A wall only blocks projectile that hit the effect. Also in PvE there arent a lot of situations where you need to run and close a gap like that. Projectile blocks are hugely important for clearing group of projectile heavy trash mobs. And in those situations a dome is far superior at negating all those attacks.

Also theres another major fault with the revs projectile block. With wall reflects. You need to stand inside the wall to be properly protected. You cannot do that if it is always placed 2ft in front of you. Whats more, if projectile mobs are between you and the wall (melee range) you are screwed. Put it simply. You do not have the option to reposition yourself to gain the full benefits of the skill. I consider that a major downgrade in a skill types effectives and its just for some fancy new tech which looks better but really isnt all that great.

I suppose you could argue the rev block is superior for WvW. But necros problem is PvE. And projectile defence is most heavily used in PvE.

As PvE goes if the developer worry too much about block/reflects they will just make the attack just not follow those rules and call it good.

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Posted by: pdavis.8031

pdavis.8031

I can understand that necros have very limited mobility, and options. But have you considered why necro is almost always focused and taken down first?
Is it just for the free kill and points?
Or is it because the longer the necro is in the fight the deadlier he gets?
Yeah a coupld of stacks of bleed aren’t really much, but you let a necro get to 25 and you’re screwed. Almost infinit poison also hurts too. They have access to lots of blinds, vulnerablity, boon stripping, group condi cleanse, and chill.
Let them pop DS, and now you have a full health necro that can deal some great damage and break up fights.
Lich form for lots of pressure and if left unchecked can ruin a party fairly quickly.

Yeah necro lacks blocks, mobility, leaps, and very limited blasts, but it still is a force to be reckoned with. Thats why if I am facing a good team, they will target me. If its not a great team, they quickly learn to not ignore the necro.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

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Posted by: spoj.9672

spoj.9672

Other classes stack those bleeds faster.

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Posted by: Gryph.8237

Gryph.8237

I still think if they allowed regen, team heals, and siphons in ds, with one ds-focused invulnerability (like an aegis or a 2 sec block like effect upon entry to ds) and improved fitg by adding a stun break or by moving it out of the grandmaster spot we would be set for pvp/wvw. I don’t want more mobility, rather I want more ways to mitigate dmg spikes. With regard to pve, I hope gs can add some team utility for both condi and pwr builds. Though I’m dreaming.

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Posted by: spoj.9672

spoj.9672

Its not GS. Its a specialisation. People keep suggesting a new weapon is the only thing each class is getting. I doubt the greatsword will be anything special. The hope is on the new skills and traits.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I can understand that necros have very limited mobility, and options. But have you considered why necro is almost always focused and taken down first?
Is it just for the free kill and points?
Or is it because the longer the necro is in the fight the deadlier he gets?
Yeah a coupld of stacks of bleed aren’t really much, but you let a necro get to 25 and you’re screwed. Almost infinit poison also hurts too. They have access to lots of blinds, vulnerablity, boon stripping, group condi cleanse, and chill.
Let them pop DS, and now you have a full health necro that can deal some great damage and break up fights.
Lich form for lots of pressure and if left unchecked can ruin a party fairly quickly.

Yeah necro lacks blocks, mobility, leaps, and very limited blasts, but it still is a force to be reckoned with. Thats why if I am facing a good team, they will target me. If its not a great team, they quickly learn to not ignore the necro.

What class, if left alone, isn’t a force to be reckoned with? Necros are not alone in that regard, and their condition pressure is greatly outdone by Engineers and Rangers.

Necros are focused first, not because they are the greatest threat, but because there is nothing they can do to stop it.

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Posted by: pdavis.8031

pdavis.8031

I can understand that necros have very limited mobility, and options. But have you considered why necro is almost always focused and taken down first?
Is it just for the free kill and points?
Or is it because the longer the necro is in the fight the deadlier he gets?
Yeah a coupld of stacks of bleed aren’t really much, but you let a necro get to 25 and you’re screwed. Almost infinit poison also hurts too. They have access to lots of blinds, vulnerablity, boon stripping, group condi cleanse, and chill.
Let them pop DS, and now you have a full health necro that can deal some great damage and break up fights.
Lich form for lots of pressure and if left unchecked can ruin a party fairly quickly.

Yeah necro lacks blocks, mobility, leaps, and very limited blasts, but it still is a force to be reckoned with. Thats why if I am facing a good team, they will target me. If its not a great team, they quickly learn to not ignore the necro.

What class, if left alone, isn’t a force to be reckoned with? Necros are not alone in that regard, and their condition pressure is greatly outdone by Engineers and Rangers.

Necros are focused first, not because they are the greatest threat, but because there is nothing they can do to stop it.

So what class, if focused first, is able to survive?

Yeah, I agree that that every class if left alone is a force to be reckoned with. But also that any class, if focused, drops dead just as easily as a necro.

I don’t think that they are focused first just because it basically amounts to a free kill. A well placed fear chain provides just as much CC, if not more, as a warrior hammer chain.

Yeah, other classes may be able to provide as much, if not more condi pressure, but I still feel the necro has a bit more going on for it than just condi pressure. The ability to cleanse and convert boons and conditions, the fear chains, minions, wells, etc.

In the end though I suppose its really personal preference than anything. I for one love my necro in PvP, and found it to be much more effective than my Ranger, or Warrior.

“You know what the chain of command is?
It’s the chain I beat you with until you
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Posted by: Bhawb.7408

Bhawb.7408

So what class, if focused first, is able to survive?

Mesmer can use Portal, Blink, stealth, distortion, and staff 2 to not only run all over the battlefield, but make it extremely difficult to stick to them plus the movement skills can be used while CCed. If someone dives them they can just port out, stealth, and even if you port to follow they’ll not care. Only Thieves can really stick to a Mesmer. At best you can just force a Mesmer to not be able to use sword burst, but if they go to staff they don’t really need to worry about that.

Thieves have shadowsteps and stealth galore, it is extremely easy for them to leave combat at any point they want to, even while CCed. If you CC them or focus them, they stealth and leave combat. At best you can focus them to make them leave combat, but you won’t kill them easily.

Warriors have stances, stability, blocks, some mobility. If someone dives on them they can activate Endure Pain to be immune to damage, if they get low a second Endure Pain passively comes up, they also have zerker stance/balanced stance, or a number of other abilities. Even their zerker varieties can stall for a very long time.

Elementalists have invulns, huge sustain, mobility, stability. If they get focused they have invuln for a few seconds, a lot of stunbreaks/sustain to keep themselves alive, high protection/vigor, and mobility to gtfo of a fight.

Guardians, same deal, blocks, invuln, sustain, blah blah blah, same with engi.

Basically, the only time any other profession dies to focus is when focused over long periods of time, slowly burning their mitigation tools or in the case of zerker builds that rely more on mobility/stealth (mainly mesmer/thief) they die to builds that out mobility them and can ignore stealth. Necromancer is pretty unique in that we have no way to have short-term negation of skills (everyone else has at least 1 way to do this), have extremely limited mobility with just 1 port, and have overall weak sustain. These issues don’t only affect our defense, but they end up forcing us into specific build choices and heavily impact our offense since we can’t afford to play up like other high-damage builds can.

Yeah, I agree that that every class if left alone is a force to be reckoned with. But also that any class, if focused, drops dead just as easily as a necro.

This just isn’t true. Watch Helseth and tell me that a Necro could do that.

Its not GS. Its a specialisation. People keep suggesting a new weapon is the only thing each class is getting. I doubt the greatsword will be anything special. The hope is on the new skills and traits.

Its also worth mentioning that everyone will be getting a trait overhaul in general, so even base professions will be improved (in theory). Plus HoT has a good chance to rework AI, and gives them a bigger “patch” opportunity to do larger reworks or things like that if they have the chance.

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(edited by Bhawb.7408)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Elementalists, Warriors, Engineers, Thieves, Mesmers, Rangers, and Guardians can all survive focus fire for a fair amount of time via blocks, evades, invulnerabilities, stealth, and teleports. Necros can’t. (Stealth and teleports can even let thieves, mesmers, and eles escape focus fire altogether.)

If a Ranger doesn’t want to die, for example, they can easily chain Signet of Stone, Lightning Reflexes, and Counterattack to survive for 10 seconds all but guaranteed, no matter how much firepower is being dumped into him. An Engineer can chain Gear Shield, Static Shield, and Elixir S for 7.5 seconds of guaranteed survival, regardless of incoming damage. All Mesmers, regardless of build, can pop F4 for 3-4 seconds of invulnerability with other protection skills that vary with build. Warriors pop Defy Pain and keep going. Guardians chain Shelter+Renewed Focus for 5 seconds of “can’t touch this.”

You try to focus-fire on any other profession, they have something they can do to negate the effects of your cooldowns entirely. Necros don’t have that option.

Warrior hammer CC chain is AoE. Necro fear chain is single target. Which is more disruptive to teh teamfight? Which, between the Warrior and the Necro, gets focused first? The Necro, despite being less disruptive than the Warrior.

Minions, wells, and condition pressure are all mutually exclusive. Don’t lump them together again.

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Posted by: nekretaal.6485

nekretaal.6485

Overhauled necromancer == revenant

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Posted by: pdavis.8031

pdavis.8031

@Bahwb
@Drarnor

So basically you’re saying that the necro gets focused first because it can’t survive. And that other professions don’t get focused because they have the means to mitigate it.
So its a free kill.

While necro doesn’t have the stun breaks, invulns, damage avoiding mechanics as the other classes, they have some awesome things that work really well. If coordinated. (i.e. wells minions, and condi pressure. @ Drarnor yes I lumped them together because those are some of the tools that the necro has at his disposal. And yes they can and do work together.)

My point is, that while necro may not be “top tier” in PvP, they still have some awesome things going for them, and can cause some people to have a really bad day if under estimated (just like any other class). Which is why I feel that necros tend to be focused more than the other classes, instead of it just being a free kill.

Edit: Yes necros can stand a “rework” and some changes, but I don’t feel that they are in such a terrible place as to make them completely useless.

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

Yeah, that’s the primary reason why the Necro gets focused first: it’s a free kill when you do. Necros cannot survive focus fire, making them the best target, since once they’re brought down it’s a 5v4.

Not because they are the biggest threat, but because the effort to remove their threat is so low compared to the bigger threats.

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(edited by Drarnor Kunoram.5180)

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Posted by: Sagat.3285

Sagat.3285

Overhauled necromancer == revenant

+1 Support the signature. Necro is also the slowest in cast times,very vulnerable to CC and has pressure instead of spike. He is a lesser version of pve boss with reverse mana. It’s kind of ironic how he resembles the trinity he is aggro magnet but you can’t heal while he’s “tanking”, worst designed class but I am still playing it for now.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

(edited by Sagat.3285)

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Posted by: spoj.9672

spoj.9672

Necros can also be shut down for an entire game thanks to not starting with any lifeforce. Which means its highly beneficial to focus them so they can never build it up.

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Posted by: Gryph.8237

Gryph.8237

Devs are you listening? Please read and think about this discussion as it explains the obvious shortcomings of this class. In addition, if you want to make your pvp meta more varied than the basic 2 engies 2 eles and one warrior/guardian meta you need to devote some time to this class as other classes have already experienced an over abundance of attention, and represent the meta already.

Sometimes I’m concerned If the devs truly want the classes to be equally represented in the meta or if they are happy with the current 3 class domination.

(edited by Gryph.8237)

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Posted by: Atherakhia.4086

Atherakhia.4086

Its also worth mentioning that everyone will be getting a trait overhaul in general, so even base professions will be improved (in theory). Plus HoT has a good chance to rework AI, and gives them a bigger “patch” opportunity to do larger reworks or things like that if they have the chance.

With the recent mobility enhancements the class received last patch, I’d be very skeptical about any improvements they promise come expansion release.

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Posted by: Gryph.8237

Gryph.8237

Its also worth mentioning that everyone will be getting a trait overhaul in general, so even base professions will be improved (in theory). Plus HoT has a good chance to rework AI, and gives them a bigger “patch” opportunity to do larger reworks or things like that if they have the chance.

With the recent mobility enhancements the class received last patch, I’d be very skeptical about any improvements they promise come expansion release.

I’ll believe this when I see it. Track record is simply not there for me to believe that we will see this level of changes. Every time we see a balance patch without needed changes or improvements we always say next patch, or soon, or they will get to it next balance patch and it never happens. That is why anet never discusses changes openly, or stopped doing it.

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Posted by: Atherakhia.4086

Atherakhia.4086

By and large, their approach to CDIs has been a massive failure imo. Still, with the introduction of these forum specialists, it would have been a great oppurtunity for them to generate a ton of class specific data right before the expansion release.

They should have nominated class leads and had each host a semi CDI thread where ANet put forth 5-10 questions and elicited feedback.

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Posted by: Bhawb.7408

Bhawb.7408

The mobility changes were absolutely good, even if there are some side effects (that would have been very difficult to figure out in depth with small internal testing) that might have affected Flesh Wurm negatively in some cases. Flesh Wurm is still overall neutrally changed from the patch.

And a lot of other changes Necromancers have seen have been great. The stab changes were really good for us (except FitG), we’ve seen a lot of small but nice QoL changes over the last few months, and almost no direct nerfs.

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Posted by: Atherakhia.4086

Atherakhia.4086

Sorry for the confusion. I was actually referring to the Warhorn changes when referencing our mobility enhancements.

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Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Necros can also be shut down for an entire game thanks to not starting with any lifeforce. Which means its highly beneficial to focus them so they can never build it up.

I agree with this. And I’m not sure if there’s a glitch with my own DS but I’ve been finding lately that even in DS in WvW battles I’m taken down in about 2 seconds. Like, not even time to hit a button fast taken down. Whereas it seems that prior to say, the last month or so, I was always the last person standing in any WvW fight, even when highly outnumbered (which is the usual for my times in WvW).

I’m not a guru. I’m not as skilled at necro as many, but I have played my necro since my 1st day in GW2 and I can say this. I don’t enjoy playing it anymore. I really hope it gets fixed because I feel pretty useless with my necro now. Minion master is a joke thanks to minions not doing anything 80% of the time, and power has been nerfed to the ground, and conditions are cleansed faster than I can apply them. My DS seems completely useless, and I can’t run or stealth. So ya, my ranger is getting a lot of my time now. And that’s just sad.

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Posted by: spoj.9672

spoj.9672

Sorry for the confusion. I was actually referring to the Warhorn changes when referencing our mobility enhancements.

Im happy to say i noticed the joke.

Necro needs an overhaul.

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Posted by: Ragion.2831

Ragion.2831

Necros can also be shut down for an entire game thanks to not starting with any lifeforce. Which means its highly beneficial to focus them so they can never build it up.

I usually take spec armour and start the match with that as well as make sure my full ghastly claws lands. Solves that problem.

Necro needs an overhaul.

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Posted by: Gryph.8237

Gryph.8237

How is a cool down reduction a great mobility change, especially if you happen to be near anything that puts you in combat. Does not help disengage at all. Sure it may help you stick to an enemy better but is nothing amazing imo.

Necro needs an overhaul.

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Posted by: Ragion.2831

Ragion.2831

The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.

Is a stationary dome better though? With the revenants wall you can close the gap between you and your ranged opponent while blocking while avoiding any melee attacks. Yes it isnt a 360 block but frankly in most situations a one sided block is enough.

Given Revenenat Hammer is a 1200 range weapon, why would they want to close the gap against projectile-wielders?

rangers 1500 range (said to be actually more then that), condi mesmers that can afford to stay out of range and let you melt in conditions.. Perhaps there are utilities you want to land that have shorter range. There are other reasons, you might want to block projectiles while chasing a different target you might want to block projectiles while running from melee attacks. Mobility is really important in every every game mode, there really is no reason why some classes should have it and some classes shouldn’t. An immobile shield is already one of guardians main problems. You can’t begin to imagine what guardians would be capable of if all the projectile blocks were mobile.

Necro needs an overhaul.

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

There are other reasons, you might want to block projectiles while chasing a different target you might want to block projectiles while running from melee attacks.

The rest I’ll give you but this…not so much. The wall is in front of you, so if you’re running away from melee, it’s not doing jack to prevent projectiles. Or you’re failing to run from melee because you’re backpedaling.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

Necro needs an overhaul.

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Posted by: Ragion.2831

Ragion.2831

There are other reasons, you might want to block projectiles while chasing a different target you might want to block projectiles while running from melee attacks.

The rest I’ll give you but this…not so much. The wall is in front of you, so if you’re running away from melee, it’s not doing jack to prevent projectiles. Or you’re failing to run from melee because you’re backpedaling.

warrior is on top of you and ranger is shooting at you, you have to pick one target which would it be? ofcourse its going to be the ranger. You can’t be standing still attempting to tank warrior damage you have to run towards the ranger so what you will likey do is pop swiftness, cripple the warrior, pop your shield and run to the ranger giving you a chance to avoid any serious damage from both.

Necro needs an overhaul.

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Posted by: Nekres.1038

Nekres.1038

Today pvp felt like I could be replaced by any other class with the same focus in the build and my team would do even better. I won rounds, but only due to the necro being like a “mini boss” with bigger health pool.
Getting to a necromancer and to the backline is easily done in a game where enemies can come from all directions leaping with their greatsword or utility leap skills. It also feels like a reason for that are the maps , especially foefire being too flat and have too much open space.
Oh and those freaking long casttimes are so easy to interupt and the animations are so visible. gosh. The problem with animations was fixed on the guardian, he has stability and invulnerability 24/7 when casting his big spells. The fact that invulnerablity has the stability effects makes me mad every time.
I do not feel like playing my main necromancer imo and gw2.
Tell me when nekro gets fixed.

(edited by Nekres.1038)

Necro needs an overhaul.

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Posted by: Tobias.8632

Tobias.8632

Hopefully from the HoT beta starting in the next day or so we’ll get some detailed information on necro changes.

And then it’ll turn out that GS is just like necro axe with shorter range and the only change they did was made it so necros only have half as much Life Force as they do now, because the people in charge of balance at anet totally know all about necros.

(edited by Tobias.8632)

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Posted by: Jabronee.9465

Jabronee.9465

An answer to all Necro question is…
Did you ever see an anet staffs main a Necro in WvW?
If yes, which server & name pls? If no, there you go.. that’s your answer.

Necro needs an overhaul.

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Posted by: Shiki.7148

Shiki.7148

An answer to all Necro question is…
Did you ever see an anet staffs main a Necro in WvW?
If yes, which server & name pls? If no, there you go.. that’s your answer.

Funny thing is that WvW is where Necro is at its best…

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

Necro needs an overhaul.

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Posted by: Ragion.2831

Ragion.2831

Hopefully from the HoT beta starting in the next day or so we’ll get some detailed information on necro changes.

And then it’ll turn out that GS is just like necro axe with shorter range and the only change they did was made it so necros only have half as much Life Force as they do now, because the people in charge of balance at anet totally know all about necros.

I will flip my kitten if anything near this happens. I do not like the idea of being forced to switch my main of over 2 years.

Necro needs an overhaul.

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Posted by: spoj.9672

spoj.9672

The beta coming up is probably just going to be the same as the demo that was at pax/rezzed. So you wont get any new info from it.

Dont expect specialisation info or beta stuff for a long time to be honest.

Necro needs an overhaul.

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Posted by: Roe.3679

Roe.3679

I’d be very surprised if all of the specialization info comes out from betas. I’d be willing to bet that Anet makes some sort of post or ready up to go over specializations and any profession changes.

I wouldn’t really begin thinking of getting this info for another month, and even then it may be some time.

Necro needs an overhaul.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

The thing im concerned about is the new tech. Its fancy and everything. But not necessarily better than simplistic versions of skills. For example the revenants projectle block that follows the rev and stays in front. Thats fancy but just a full stationary dome like feedback is actually stronger. The only new thing that i think will be good is upkeep skills. The new cascade and player orientated skills are nothing more than fancy effects. And i really hope necro doesnt suffer by getting weaker versions of skills just so they look special.

Is a stationary dome better though? With the revenants wall you can close the gap between you and your ranged opponent while blocking while avoiding any melee attacks. Yes it isnt a 360 block but frankly in most situations a one sided block is enough.

Skills like shield of the avenger locks you in place for the full benefit and we know what happens to people who stay still for too long, Even engi with all those turrets cant afford to stand in one place. I honestly believe that the moving shield tech will be applied to all of guardians projectile blocks.

shield of the avenger does not lock you in place, you can move the dome by switching targets and commanding the shield to smack the new target and the next bubble will pop there. The stationary dome is part of the garbage shield offhand that’s only used for knockback in pvp/EoTM.

Necro needs an overhaul.

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Posted by: Jugnificent.2061

Jugnificent.2061

While necro doesn’t have the stun breaks, invulns, damage avoiding mechanics as the other classes, they have some awesome things that work really well. If coordinated. (i.e. wells minions, and condi pressure. @ Drarnor yes I lumped them together because those are some of the tools that the necro has at his disposal. And yes they can and do work together.)

How exactly do they work together? If you are specced to do good damage with wells, your condi pressure will be negligible. I guess you could run flesh golem + one or two wells + celestial and do all of those things but you won’t do anything very well.

I agree totally with what Bhawb said. No other class folds up as quickly under focused pressure as necro. If you run plague that buys some time but at the expense of losing basically all offensive power.

Floopster
Tarnished Coast