I made a mistake in maining the necromancer.
Yes, I did.
I won’t write huge text, but just give you the information I have about my necro.
First thing: The necro is the only class without one single block skill. – I think anet thought death shroud or a better HP pool would make this fact meaningless, but here comes #2:
The necro has no viable movementskill except Spectralwalk and Summon Flesh Wurm which need to be cast pre-fight in order to be effective and become crappy the moment your opponent notices the Flesh Wurm or Spectralwalk dissappeared too fast. Therefore, he is easy to lock down for his lack of leap skills making his death shroud and HP get shredded in no time. His well skills are just a delay of his death. Thiefs, rangers, warriors, eles all have better CC than the mainly intended master of conditions himself and when I say conditions, I also mean cc in this context, but even regular condition builds are performing better on other classes. I mean c’mon signet of spite doesn’t count. The only condition the necro can keep upright by himself (when enemy is moving like a tree stump) is bleeding and that’s a laugh.
Also, Spectral Walk feels more like a forced movement speed buff (warhorn movementspeed buff has a pretty short duration compared to other classes) or a “wai I made wrong decision to walk this way, better port back” thingy for beginners. The only tactic with those skills is having both in the utility, turning spectralwalk on, using the wurm to port out of combat, heal yourself from combat and using spectralwalk to port back into fight.
I also feel like you are forced to play as a bunker when it comes to a necromancer, since everything the necro does is performed better on other classes. The only thing necro can do is lying down wells on tiny capture points (bye bye, mid legacy of the foefire) or using minions to survive until help comes.
I know that he can do damage when played on the power build, but a lich is just easy to target and the 3. skill is meaningless with the high amount of stability on other classes. Even solo queue teams know without communication whom to focus. All classes have nice CC and leap skills so staying in backline as a high burst damage class won’t do as much as in other games like moba. And then the bursty projectiles on a power build aren’t even reliable and slow (sight break, block of every class, blindness, fumble, WASD) because like I said, there is no class that moves like a tree stump except the necro himself.
Don’t make me get to necromancer traits, those are just nerfed to the ground and some of them are weird as if the team designing them didn’t want to spend more time. Dark armor (death magic trait) for example, seems to doesn’t even work correctly.
Oh and I don’t know if it’s a localization thing, but the range description of the first skill in downstate is wrong, it says 900, but it’s actual around 650. Compared with the 900 range skill from ranger.
I want to keep faith in the upcoming greatsword for necromancer, so pls arenanet, I am by your side since 2005, don’t make me cry and undergo more agony.
greetings from germany,
Andy.
(edited by Nekres.1038)