Necro traits that simply dont work
Copied from guildwars2guru
>Last Grasp (gain spectral armor at 50% hp) does not apply protection when it procs, even though the skill Spectral Armor does.
I think this is working as intended, just the tool-tip is confusing or misleading. The tool-tip on the skill Spectral armor is:
- “Gain life force as you take damage. Removed when you enter Death Shroud. Also applies protection.”
I think “Spectral Armor” is the buff that gives you Life Force when hit and the Protection is just a benefit of the skill.
Spectral Wall does work as an ethereal field, it just seems a bit finicky about it, and it only seems to work for projectiles. I think you need to be pretty close to firing through it at a right angle.
Another thing to add to “Close to Death” is that it appears to only be a 10% damage increase.
Mark of Evasion appears to have problems when you have a Mark of Blood from the staff already cast.
Thanks for the info on Corrupt Boon, I was wondering why I couldn’t get it to connect. I think this might be intentional though, because it seems that Anet has been trying to nerf the skill without completely ruining it.
This seems nicer than the other “traits don’t work” thread.
The other one didn’t like the “stability for 3 sec with DS” trait, which I like a lot.
This one I agree with, and it points out several bugs (greater marks I am looking at you.)
(edited by A Volcano.2510)
chill of death gives the necromancer a -50% attack speed debuff until the target you cast it on dies. Yeah. Try it. Your main attack (your 1 button) will attack 50% slower until your target dies if you used chill of death on them.
The poison cloud trait from minion mastery that puts down a poison cloud if they die: A. Doesn’t do any damage from the poison when I used it (tried multiple times, would give poison debuff but would never tick for damage.) B. Doesn’t proc off minions that you kill yourself or the 5 point passive minions. C. Stacks duration from the same poison cloud, giving you like 40-60 seconds of damage-less poison (which if it did damage would be horribly IMBA.)
The Greater Marks trait is not working with Mark of Blood, the most important mark…
you can blow up minions on spectral wall for a 2 second chaos armor buff per minion blast. close to death says 20% increased damage when in only increases damage by 10%d. Fetid consumption passes on condition to every minion but bone minions. most of these bugs have been listed and forwarded in the bug section of these forums to the devs, but it never hurts to have a well organized list just in case these bugs persist.
(edited by Dictan.4186)
The Greater Marks trait is not working with Mark of Blood, the most important mark…
The bugs with greater marks and mark of blood are that the mark is still blockable (as are others) and that the mark appears on the ground as if it had the smaller radius. It only appears this way however and the mark triggers and applies effects as if it had the large radius granted by greater marks, you can test this out.
The big bug related to greater marks (besides the fact that marks are still blockable) is that chillblains, though it appears when placed with the larger radius and triggers with the larger radius, only applies it’s affects in the smaller radius. Having greater marks makes chillblains worse.
Great list, although they just don’t work fully.
I just wanted to note:
?Mark of Evasion (leave a mark of blood when dodging) does not benefit from Soul Marks, has an internal cooldown, and only applies 2 bleeds instead of 3.
This is actually.. a COMBO VERSION. Although this skill doesn’t always activate when you dodge (not because staff “2” is up already, both can be up at the same time).
But yes you can combo this with ALL of your fields, its the game-changing trait for me in the necro tree. Adds so much depth in terms of all weapons still being able to combo with, and providing you with a heal + bleed. Positioning wise it is also more demanding, so I believe it is reasonable if you risk yourself to activate combo.
So please let this be intended…
Great list, although they just don’t work fully.
I just wanted to note:
?Mark of Evasion (leave a mark of blood when dodging) does not benefit from Soul Marks, has an internal cooldown, and only applies 2 bleeds instead of 3.This is actually.. a COMBO VERSION. Although this skill doesn’t always activate when you dodge (not because staff “2” is up already, both can be up at the same time).
But yes you can combo this with ALL of your fields, its the game-changing trait for me in the necro tree. Adds so much depth in terms of all weapons still being able to combo with, and providing you with a heal + bleed. Positioning wise it is also more demanding, so I believe it is reasonable if you risk yourself to activate combo.
So please let this be intended…
Oh yes, i forgot about the only 2 bleeds on mark of evasion. Also
?Weakening Shroud (casts enfeebling blood when you enter death shroud) only applies 1 bleed instead of 2.