Here are the Necromancer bug fixes:
Necromancer
Reanimator: This trait has been merged into Death Nova.
New Adept Minor Trait—Armored Shroud: Gain bonus toughness while in death shroud.
Protection of the Horde: This trait has been merged into Flesh of the Master.
New Master Minor Trait—Soul Comprehension: Increases the passive life force generation from nearby deaths.
Plague Signet: The activation of this signet will now transfer blind, instead of causing the skill to miss.
Reaper’s Touch: This skill no longer uses a longer casting animation when traited with Spiteful Talisman. Updated the skill fact to indicate the correct regeneration duration (5 seconds).
Vampiric Master: Reduced the effectiveness of this trait by 10%. The healing portion of this trait will now scale with the necromancer’s healing power stat.
Reaper’s Mark: This skill no longer has a reduced cast time when traited with Greater Marks.
Death Shroud: Fixed a bug that caused necromancer skills to be locked for 1 second after exiting death shroud. Removed old text from this skill’s description stating that entering Death Shroud removes spectral effects.
Lich Form: Fixed a bug in which entering Lich Form would not remove all of the effects of Spectral Walk. Fixed a bug in which this skill would occasionally go on full cooldown after being interrupted.
Quickening Thirst: Fixed a bug in which this trait would not activate if a player only had a dagger in their off-hand.
Blood to Power: Fixed a bug in which this trait would not correctly update the player’s power stat.
Death Nova: Fixed a bug that prevented this trait from properly activating when a player is down.
Putrid Explosion: This skill is no longer unblockable.
Training of the Master: Reduced the damage increase to minions from 30% to 25%.
Dhuumfire: This trait has been changed so that it will make Life Blast inflict 3 seconds of burning with a 10-second recharge. This trait is no longer split between PvP and PvE.
Plague: Fixed a bug that caused the ring effect to persist on the player if they exited the skill early.
Signet of Vampirism: Fixed a bug that caused downed players to be immune to the signet.
Corrosive Poison Cloud: Added an unblockable skill fact.
Chilling Wind: Added a skill fact for number of targets: 3.
Tainted Shackles: Added a skill fact for immobilize. Added a duration skill fact.
Putrid Mark: Added a skill fact for number of conditions removed.
Marks: Added a blast radius skill fact to all marks on the staff weapon (4 total).
Deadly Feast: Added skill facts for duration and number of impacts.
Locust Swarm: Added skill facts for duration and number of impacts.
Signet Mastery: Added might skill facts to all necromancer signet skills while this trait is equipped.
Life Siphon: Updated the skill fact to scale correctly with healing power.
Life Leech: Updated the skill fact to scale correctly with healing power.
Blood Is Power: Fixed a bug that prevented this skill’s self-bleed from activating if the necromancer had no target.
What do you think about this?
Especially combining the minor traits (Reanimator and Prot. of the Horde) is a big thing, as this was requested since ever. Also, I just tried Blood Necromancer in hotjoin and ruled. Well, most likely because every player is just trying hotjoin right now for getting PvE stuff… and has no idea of PvP. Anyway, some nice stealth fixes and changes I did certainly not expect.
Wasn’t the prolonging effect of spectral skills in DS considered as a bug? Seems like they changed their mind and this is now here to stay