“Evolve your gameplay. With profession specializations, you’ll unlock access to a weapon previously unavailable to your profession as well as new traits, skills, and unique mechanics – all of which will transform your profession into something new.
New” ~heartofthorns.guildwars2.com
So lets discuss the potential future of our profession. What does this mean for us? Although we can only guess and make up conspiracies as to what this actually means let alone what it means for us a few things are pretty clear. I wont state the obvious but I do want to look at a very important feature they mentioned at Pax. They didn’t talk at all about traits, unless I missed something. I would like to talk primarily about the “unique mechanics” that they mentioned.
Now As we all know each profession as a unique mechanic already we call a profession mechanic. So for the sake of discussion lets assume that the unique mechanics are actually profession mechanics. I’ve been thinking a bit and I have a few ideas of what this could mean and how it might shake up the profession.
The First possibility that I thought about was just another mechanic on top of the existing one. Like Death shroud plus or something like that. But that didn’t sound too interesting and I feel it would actually add needless complication to an already very full skill bar.
The second possibility I thought about actually splits into two parts of what it could be. It could be an alternative version of the existing mechanic. So perhaps when you enter death shroud you’re greeted with a completely new set of skills but is still a bonus life pool, or it could be a complete change on how death shroud works. Perhaps a lower life pool but access to your utility skills. The possibilities for this are pretty expansive on what this could be.
The Third possibility we could be looking at with this is the introduction of a completely new mechanic that might replace death shroud. This could mean we might not be getting power from deaths. Or it could mean we still do but use it in a completely new way not yet thought of.
Another thing I wanted to bring up was the possibility that going through this change might lock out old skills and traits we previously had access to in order to give us access to new ones. They said its like a secondary profession, but that in it of itself could mean a lot of different things. It doesn’t have to be similar to GW1’s dual profession system at all.
What does this mean for the necromancer? Well, previously we’ve been described as an attrition profession. A job we aren’t very good at. Well, this could change that description. Perhaps go from attrition to more support and control. Or even raw damage. The possibilities and even the idea that they might play around with this and allow us to make new and interesting choices is exciting.
What are your guys’s thoughts? Do you think we could be looking at a change so drastic as this? And how might this shake up our usability?