Hi folks,
I think this summs it up : http://www.twitch.tv/choxie808/v/4355929
We don’t have anything new , some traits remain pure poop. We have to deal with à lot of difficult choices, (Having to do a choice between path of midnight and terror master ? Realy ?!). And globaly most of necro issues remain unsolved.
There are a few good changes , but overal … it won’t change much.
Ty for feedback bhawb , Ty spoj. Ty For Ideas Around the Forums. Ty for all the support.
(I Will Edit This Thread Each time I see constructive answers and good ideas.)
Some sugestions :
Death Shroud Improvements
° Make Heal pass trought DS.
° Allow Using Utulities whyle in Death Shroud.
° Use F1 whyle stomping / Res doesn’t interupt stomps
° Make Lifeforce regen / degen to a certain % of Lifeforce out of combat.
Baseline
° Make Soul marks Baseline. (reduce regen on it make it scale.)
° Make Life Blast Pierce and be a projectile finisher 100%
Soul Reaping
° Merge Terror master into Terror.
° Unyielding Blast : Life Blast and Plague Blast cause vulnerability. + 100% vulnerability Duration
° NEW Adept “Death invigoration” : Entring Death Shroud Regen Partialy your endurence.
° Move Unholy Martyr From Death Magic to Soul Reaping Master Tier:
Ad when it takes a condition you briefly get résistence. (the new anti condition buff)
° Give FitG 2-3 stability stacks.
Blood Magic
° Merge Transfusion and Deathly invigoration make it Master tier.
° Merge Bloothirtst intoVampiric precision make it Adept tier.
° Move Unholy sanctuary from Death to Blood magic GM.
“Regenerate health whyle in death Shroud , Each time death shroud Drains (natural degen of DS) it heals Nearby allies for a % of Life Force lost.”
° NEW Master “Vigorous blood” : Dodges cost less endurence.
(Allow necro to dodge more without behing forced to take energy sigils.)
° NEW “Blood transfer” : life transfer , transfer one conditions to opponnen per pulse.
Death Magic
° Minor Beyond the Veil : Whenever you leave Death Shroud you, Allies and your minions gain protection.
° Put death Nova into Master trait.
° Merge Staff mastery and Greater Marks.
° Reaper protection : Add give protection 10 sec ( still 60 CD) And fear wen downed (Remove that from terror/terror Master.)
° Grand Master trait Deathly strenght : Gain 10% power based on your toughness. Power gain doubles while in Death Shroud. Crippling foes Give regen for each foe you cripple.
° NEW Grand Master “Weakening Contagion” : Dodging inflicts weakness
(2 seconds) weakness have increased chances to flume (100%)
Curse
° No ICD on weakning Shroud.
° Merge Reaper’s precision into Furious Demise.
° Merge Terror Master into Terror move it into Master tier.
(Change fear duration from 50% to 30% (you get + 30% from LC).)
° Lingering curse : While wielding a scepter your condition damage +150 and outgoing condition duration is increased by 30%. Feast of corruption Corrupt 2 boons.
° NEW Grand Master “Chilled Death” : Chilled Foes will freeze once chill expires dealing damage based on the time they where chilled (Sacling with power).
Spite
° Minor Siphoned Power: No internal cooldown, reduce the might gain to 1 Might.
° Bitter chill : Chilling a foe inflicts vulnerability and increased chill duration.
° Work out Axe and signets to make them more attractive.(not via traits)
° Spitefull Spirits : Cripple nearby foes and remove a boon. Gain retaliation for each foe you strike. Make it blast finisher and no ICD.
Abimes.
Once I feel It’s OK , i’ll make à File To show the entire trait lines and make it clear for every one
(edited by Abimes.9726)