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Posted by: Abimes.9726

Abimes.9726

Hi folks,

I think this summs it up : http://www.twitch.tv/choxie808/v/4355929

We don’t have anything new , some traits remain pure poop. We have to deal with à lot of difficult choices, (Having to do a choice between path of midnight and terror master ? Realy ?!). And globaly most of necro issues remain unsolved.

There are a few good changes , but overal … it won’t change much.

Ty for feedback bhawb , Ty spoj. Ty For Ideas Around the Forums. Ty for all the support.
(I Will Edit This Thread Each time I see constructive answers and good ideas.)

Some sugestions :

Death Shroud Improvements

° Make Heal pass trought DS.
° Allow Using Utulities whyle in Death Shroud.
° Use F1 whyle stomping / Res doesn’t interupt stomps
° Make Lifeforce regen / degen to a certain % of Lifeforce out of combat.

Baseline

° Make Soul marks Baseline. (reduce regen on it make it scale.)
° Make Life Blast Pierce and be a projectile finisher 100%

Soul Reaping

° Merge Terror master into Terror.
° Unyielding Blast : Life Blast and Plague Blast cause vulnerability. + 100% vulnerability Duration
° NEW Adept “Death invigoration” : Entring Death Shroud Regen Partialy your endurence.
° Move Unholy Martyr From Death Magic to Soul Reaping Master Tier:
Ad when it takes a condition you briefly get résistence. (the new anti condition buff)
° Give FitG 2-3 stability stacks.

Blood Magic

° Merge Transfusion and Deathly invigoration make it Master tier.
° Merge Bloothirtst intoVampiric precision make it Adept tier.
° Move Unholy sanctuary from Death to Blood magic GM.
“Regenerate health whyle in death Shroud , Each time death shroud Drains (natural degen of DS) it heals Nearby allies for a % of Life Force lost.”
° NEW Master “Vigorous blood” : Dodges cost less endurence.
(Allow necro to dodge more without behing forced to take energy sigils.)
° NEW “Blood transfer” : life transfer , transfer one conditions to opponnen per pulse.

Death Magic
° Minor Beyond the Veil : Whenever you leave Death Shroud you, Allies and your minions gain protection.
° Put death Nova into Master trait.
° Merge Staff mastery and Greater Marks.
° Reaper protection : Add give protection 10 sec ( still 60 CD) And fear wen downed (Remove that from terror/terror Master.)
° Grand Master trait Deathly strenght : Gain 10% power based on your toughness. Power gain doubles while in Death Shroud. Crippling foes Give regen for each foe you cripple.
° NEW Grand Master “Weakening Contagion” : Dodging inflicts weakness
(2 seconds) weakness have increased chances to flume (100%)

Curse

° No ICD on weakning Shroud.
° Merge Reaper’s precision into Furious Demise.
° Merge Terror Master into Terror move it into Master tier.
(Change fear duration from 50% to 30% (you get + 30% from LC).)
° Lingering curse : While wielding a scepter your condition damage +150 and outgoing condition duration is increased by 30%. Feast of corruption Corrupt 2 boons.
° NEW Grand Master “Chilled Death” : Chilled Foes will freeze once chill expires dealing damage based on the time they where chilled (Sacling with power).

Spite
° Minor Siphoned Power: No internal cooldown, reduce the might gain to 1 Might.
° Bitter chill : Chilling a foe inflicts vulnerability and increased chill duration.
° Work out Axe and signets to make them more attractive.(not via traits)
° Spitefull Spirits : Cripple nearby foes and remove a boon. Gain retaliation for each foe you strike. Make it blast finisher and no ICD.

Abimes.

Once I feel It’s OK , i’ll make à File To show the entire trait lines and make it clear for every one

(edited by Abimes.9726)

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Posted by: rivurivurivurivu.3041

rivurivurivurivu.3041

all the hope is we have left is the elite specialization. i just hope that the trait line will be condi friendly cuz right now there isnt any specialization worth taking for a condi necro, blood magic to use the life steal as a extra “dot” is the only thing i can see me using if the elite spec is power oriented.
maybe just maybe, gs will be our version of a warrior mh sword.

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Posted by: Bhawb.7408

Bhawb.7408

Soul Reaping :

° Transfer staff mastery into greater marks , put soul marks Base line.
° Replace Soul marks (A) with Master of Terror
° New Master trait unholy rengeration : Regenerate life force in combat, for each enemy foe around you. (Or something else if some one commes up with a good idea.)

I would personally prefer the staff trait to be here rather than Death Magic, because of how mediocre the master tier currently is in Death Magic if you don’t have a staff. But either way totally agree on the merging and base soul marks.

I don’t like passive LF generation. We’re supposed to be aggressive, plus passive traits tend to be pretty bland. Would be good to just see a way to have scaling LF here that is more active.

Blood Magic :

° Minor trait full of life : Gain Regeneration and life force when you health drop
under treshold.
° Transfusion(M) : Replace it by parasitic contagion.
° Deathly invigoration(GM) : Heal allies when entring death shroud.
Heal allies when using Life transfer.
Receive 50% of incoming healing while in death shroud.

Parasitic Contagion is worth a GM slot, much better to drop Transfusion/DI one tier each, BT merged into VP. Also healing through DS should absolutely be baseline, in whatever way they make it.

Curse : (here i wan’t to bring sinergy with power lines so they can acces warhorn.)

° Chilling darkness (A): Blinding a target will also aply Chill.
inflict more damage to chilled foes 5%.
° Parasitic Contagion (GM) Replaced by spitefull spirits : Cast unholy feast when
entring death shroud.
° Reaper’s precision(M) : Numbers have to be looked at or trait have to be changed.

Chilling Darkness is plenty fine as is, especially with its new synergy and buffed chill duration.

Spiteful spirit should stay in Spite, it fits perfectly there.

RP should just be removed really.

Spite :

° Bitter Chill : Chilling a foe inflicts vulnerability .
Chill duration last longer +20%. (Necro is suposed to be attrition and
something you can’t run away from.)

° Axe Training (M): Axe skills deal 10% increased damage to crippled foes. Striking
with Rending Claws recharges your other axe skills by a small
amount (2%).
Increased range + 150.

° Signet mastery : Reduces recharge on signets by 33%. Activating a signet grants might,
swiftness and fury to you and your allies.

° Spitefull spirits (now in curse) replaced by something new

Chill idea is good, would love to see Chill duration on Necro.

Axe training is just bad right now. Extra range just makes it bad with longer range.

Signet Mastery is fine as is. The only thing that needs to happen is see other signets get fixed.

Ps: ( I think lingering curse 100% condition duration should not affect fear.)

Lingering Curse should affect everything, because affecting fear allows it to be a decent defensive use as well. While strong, the fact that it becomes useless the second you swap to staff for at least 10s is good enough counterplay.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: striker.3704

striker.3704

Spiteful spirit being put into curses makes absolutely no sense.

Death nova being merged into Minion master, while good for minion masters, makes it too powerful of a trait base line.

Instead I would change death nova from:
“spawn a jagged horror when you kill an enemy. 15 second cooldown”.
to
“spawn a jagged horror when an enemy, ally, or non-jagged horror minion dies around you. 20 second cooldown”.

This would give the condition based MMs who would be running this trait, bone minions, and some condition utilities a bit of an easier time keeping their weak disposable minions up so they can explode for a bajillion damage repeatedly.

D/S/R necromancer F/A/T elementalist
S/I/F engineer Z/R/D guard

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Posted by: Bhawb.7408

Bhawb.7408

Death nova being merged into Minion master, while good for minion masters, makes it too powerful of a trait base line.

Instead I would change death nova from:
“spawn a jagged horror when you kill an enemy. 15 second cooldown”.
to
“spawn a jagged horror when an enemy, ally, or non-jagged horror minion dies around you. 20 second cooldown”.

This would give the condition based MMs who would be running this trait, bone minions, and some condition utilities a bit of an easier time keeping their weak disposable minions up so they can explode for a bajillion damage repeatedly.

The problem with Death Nova isn’t that it isn’t strong enough, although I do really want to see Jagged Horrors spawning from non-jagged horror minions like in GW1, but more thakittens up such an important line with two minion traits at the same tier. Either drop DN to Master, since the current master tier is actually really mediocre for MMs right now, or nerf the current Necromantic Corruption/Death Novas a little bit, and then merge them. Either way, we simply can’t afford our primary defense line having an extra slot tied up by a minion trait.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Dark FQ.1038

Dark FQ.1038

The only thing that has to change imo is: spiteful spirit should stay in spite.

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: nekretaal.6485

nekretaal.6485

What can I do to get on the list of good necromancers? #33 rank NA isn’t good enough?

#24 leaderboard rank North America.

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Posted by: Bhawb.7408

Bhawb.7408

What can I do to get on the list of good necromancers? #33 rank NA isn’t good enough?

To be fair, a lot of people consider me “good” even though I probably have less in-game playtime on Necro than most of those people thinking I’m good.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

What can I do to get on the list of good necromancers? #33 rank NA isn’t good enough?

To be fair, a lot of people consider me “good” even though I probably have less in-game playtime on Necro than most of those people thinking I’m good.

You main MM, how good can you really be? :P

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: Bhawb.7408

Bhawb.7408

Exactly.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Abimes.9726

Abimes.9726

By good i just mean ppl who know what they talk about , and I mentioned those because they are active on forums , or in competitive or on streams or something else. (Probably wasn’t smart to do a list.)

No offence :p , you’r probably better than me anyway :p … but feel free to give sugestions and say what you think about it … If you wan’t i can make an exaustive list of all necromancers in the game but that won’t help the trait changes :p and it will take me AGES ^^ .

(edited by Abimes.9726)

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Posted by: Abimes.9726

Abimes.9726

Btw can you give ideas for the TBD traits ? (would be sweet)

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

I can absolutely see us getting spirits. As a matter of fact, this is my main guess for a necro speck. Whether they will be good or bad largely depends on numbers, but I am generally not a fan of spirits due to how useless they are in team fights.

My main issue with it is that we already have AI companions in the face of minions. I see the addition of more AI buggers to follow us around as mostly pointless. Besides, as long as then necromancer remains without a good source of stability or evasion, our utilities will always be dedicated to stunbreaks for 1 v 1 encounters, and wells if we want to go wellbomb a teamfight.

The niche I can see the spirits fulfilling is support, mainly for PvE purposes. However, if the meta remains as it is, and from what we have seen so far it will, people will keep running for warriors and one extra – this extra most likely being a chronomancer considering the high quickness uptime and the recent nerf to frostbow and the easier might stacking warriors are to receive if the changes shown go live.

We are already doing well in WvW, and AI companions are not great there, so I doubt spirits would change much.

The first big thing for our speck will be the GS skills (if we get an evade, mobility, or just like so many other great swords – evade+mobility skill) this will do wonders for power builds in PvP. The second big thing will be whatever they let us spend our LF on other than death shroud. We have no idea what it will be, but it better be worth it considering we are sacrificing our only way to soak-up damage in order to use it.

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Posted by: Dark FQ.1038

Dark FQ.1038

By good i just mean ppl who know what they talk about , and I mentioned those because they are active on forums , or in competitive or on streams or something else. (Probably wasn’t smart to do a list.)

No offence :p , you’r probably better than me anyway :p … but feel free to give sugestions and say what you think about it … If you wan’t i can make an exaustive list of all necromancers in the game but that won’t help the trait changes :p and it will take me AGES ^^ .

Well for people who are active on the forums/ or I know that they are good are: Flow(forum and duelled him quite alot, I can honestly say he knows what he talks about.),me ( I can t say if I am good, but I know alot about the proffesion), and Ascii (streamer and very good necro player, he’s banned from the forums though)

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: Derenek.8931

Derenek.8931

Maybe the necro could summon unholy weapons?

Sort of like the elementalist’s Ice Bow and Lightning Hammer, except they would cause Necro type effects like Fear or maybe temporarily cause enemies to switch sides and attack their own allies?
And when the ally who is using the weapon deals damage, the casting necromancer would gain life force or health…

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Posted by: Bhawb.7408

Bhawb.7408

They could, but I’m not sure its a particularly interesting thing to do. The Elementalist weapons aren’t particularly strong because they allow people access to new skills, but because they had skills that were just grossly overpowered (aka, things we’d never get).

I’d much prefer a bit more “traditional” Necromancer support, in the form of extremely powerful offensive buffs to allies, that cause the Necromancer to have to intelligently manage HP (or life force). Or even just highly offensive support.

But of Corpse – Watch us on YouTube
My PvP Minion Build

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Posted by: Rym.1469

Rym.1469

By good i just mean ppl who know what they talk about , and I mentioned those because they are active on forums , or in competitive or on streams or something else. (Probably wasn’t smart to do a list.)

No offence :p , you’r probably better than me anyway :p … but feel free to give sugestions and say what you think about it … If you wan’t i can make an exaustive list of all necromancers in the game but that won’t help the trait changes :p and it will take me AGES ^^ .

You can spend thousands of hours running around in zergs with copy-pasted builds or you can discover profession by yourself.

I know many people who already have double, triple the time played more than I do, while starting way further the road, but having no clue what their others weapons avalible to profession, actually do.

Matter of playing method. Never judge by time played.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Dark FQ.1038

Dark FQ.1038

Thanks Drak FQ i’ll try to contact them or if you talk to them often ask them what they ’d like to see and what they think about the changes above.

Btw would you see Unholy martyr behing placed into Soul reaping ? (this let a new GM slot free in blood magic and i think necro could benefit from some kind of suport oriented GM blood trait).

Well Soul Reaping GMs are already good as they are (Power = Deathly Perception, Condi= Foot in the Grave or Dumbfire), but I absolutly want a more supportive trait in Blood Magic. I only see Unholy Martyr usefull in Minion Build in combination wuth the New Necromantic Corruption or in Underwater combat. You could scale the life force gain down and make it a master/adept trait.

In Spvp/WvW (Roam) perspective; I would say yes to moving ,but no to useing. In Spvp/Wvw most builds have enough condi removal, so you don t need it to “support” your allies. Also the radius is quite small so you have to position yourself near the fight.

I would actually remove the trait or fuse it with unholy sanctuary (scaling it a bit down). This will also make DM viable for non Minion builds. I deffinitly would like to see a support trait there, as example: " Grant might to you and your allies everytime you lifesteal"

Dark Fq (Desolation and Gandara)all classes condi. http://www.youtube.com/user/FQDark

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Posted by: Vydahr.4285

Vydahr.4285

I’m going to start off by admitting that I play an MM. That being said, I think there’s good synergy between Unholy Martyr and Necromantic Corruption. I can see conditions bouncing between you and your minions a bit before they get put on enemies. I agree there needs to be a better support options, but man, I’d be sad to see UM go into a trait line that doesn’t help MM. I mean, realistically, that particular build needs more love even than the class in general, even though it has great potential

Drahvienn
Sylvari Power Reaper

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Posted by: Abimes.9726

Abimes.9726

I’ll close the thread if people show more intrest into, why i din’t mention their names than the project in it self. It’s not the objective Here.

The goal is asking the community to improve the trait lines and compile them into one working global trait page.

Cheers Abimes. Have fun.

(edited by Abimes.9726)

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Posted by: Abimes.9726

Abimes.9726

@ Vydahr . I’m not sure draining 1 condition every 3 seconds will make any synergy with the condition tranfer on minions at all to be honest. I think the trait is more of a way to get life force. But i understand what you mean. We Also could try to make something that work better with your Minions in blood magic via a new trait. (think about it ^^)

@DarkFQ I wanted to put it into Sould Reaping Master to replace Terror Master i merged into Terror Curse GM. But I agree Merging it with US Could be a nice change (But numbers will change then, i think we don’t wan’t necro to be a power house nor the unkillable spec.)

Still stuck With :
1 Lacking Master trait into blood magic
1 lacking Blood Magic Grand Master trait.
1 lacking Master trait into Death magic
1 lacking Grand master trait into death magic
1 Lacking Master trait in Curse

(edited by Abimes.9726)

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Posted by: Vydahr.4285

Vydahr.4285

I can definitely see why UM would be helpful in the SR line. The major reason why, as an MM, I like it in Blood is because that line gives added survivability while DS is down. I think BtP and Vampiric have excellent synergy for that.

In terms of builds other than MM, it would definitely be better placed in SR, considering that line is pretty important for those others. As it stands, there’s very little synergy between SR and DM, whereas BM and DM work off each other.

Of course, I am biased because I love my minion master, but I think what it comes down to is balancing things a bit better. Switch Unholy Martyr to SR, but leave something that provides synergy with MM traits. Something that makes it so you are more connected to what your minions do, as currently there’s not a lot of feedback from the uglies. Something like, “Whenever you receive healing, your minions also receive it” and tack on another little something to make it a grand master trait, unless that’s OP as is, though I don’t think it is.

Note: The way I play MM and the way I think it should be played is up close and personal and aggroing as many enemies as you can so that allies can focus on DPS and not need to worry about dodging or using defensive skills, thus the reason I’d like to see more interplay between master and minions

Drahvienn
Sylvari Power Reaper

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Posted by: Abimes.9726

Abimes.9726

Vydahr that’s what we are looking for, in blood magic having better traits to support your self and allie , playing more defencive builds.

(edited by Abimes.9726)

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Posted by: Vydahr.4285

Vydahr.4285

Works for me. Now, to see if Anet actually, you know…. Does anything about it

Drahvienn
Sylvari Power Reaper

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Posted by: necrofail.7439

necrofail.7439

What can I do to get on the list of good necromancers? #33 rank NA isn’t good enough?

Just curious where did you find you were rank 33, also rank 33 with the current system just means you play ALOT.

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Posted by: Bhawb.7408

Bhawb.7408

I’ll go through again to give my opinion of the full list, if I don’t mention something its because I agree with you. Overall I like a lot of the ideas, though I think there are some extras that could be mentioned as well.

Greater Marks/Staff Mastery should be Master tier, although I do like the SR placement. Making marks unblockable and that large is a pretty huge change, although if you feel it isn’t good enough for Master then I think its more fitting to buff it so it fits at Master like the other weapon traits.

I think for healing in Death Shroud the best way to go about it is first allow all self-sourced things (not including Transfusion) and regeneration to go through at 100% strength. This would include signets working in DS, and Blood Fiend, and balance as appropriate if needed (I doubt it will be). For allied healing I’m not sure, as long as it is clear to allies when you are in Death Shroud.

If you merge Transfusion and Deathly Invigoration (which is a fine idea), it should be Master, both because I think they are worthy of master, but also because Ritual of Life is another support trait that a build using these traits would probably want to take, and them competing wouldn’t be great (two healing/support traits in the same tier).

Vampiric Precision/Bloodthirst, agreed with combining them (though at the adept tier is probably best), don’t think sharing the life steal this way makes sense. VP is by design a selfish trait for selfish builds, its not built for supporting, a way to have offensive siphoning support is great, but this isn’t the spot for it.

I don’t think US and UM are a good pair to combine. US is essentially a selfish defensive/bunker option while UM is a support trait. US could maybe use a buff, as could UM, but they could be buffed separately and be more interesting as clear options for either defense or support. If you need room in Blood Magic I’d rather see UM moved to SR master (Vital Persistence can be changed to fit this, by making the slower drain a part of a relevant trait or a minor, and the DS CDR added to UM).

Spiteful Spirit would be strong enough if it just cast Unholy Feast with no ICD and as a blast finisher. Blinding on top is a buff, but I think unnecessary, and would probably cause issues since it could add a 2s chill, some vulnerability, and then proc that new chill trait you proposed.

But of Corpse – Watch us on YouTube
My PvP Minion Build

(edited by Bhawb.7408)

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Posted by: Abimes.9726

Abimes.9726

Yeah Spite full spirit was suposed to apply chill and vuln but i guess with no ICD it’s way to strong. I removed the blind. (We need a balanced class , not a power house ^^)

I agree with the VP/BT thing you said , i just wanted to see what ppl whould think of it. I’ll see what i can do with it. (Blood Magic is such a problematic trait line ^^) I’ll swap it with TF/DI

I just think we should allow Necro to Or get regen and lifedrains from Blood lines whyle in death shroud Or give it a base ratio with overal healings. But signets and blood fiend i don’t see it comme and honestly consume will be superior anyway i think.

I think i figured out an idea for UM and US … and as i have more space in death magic i’ll simply move staff back there.

(edited by Abimes.9726)

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Posted by: Abimes.9726

Abimes.9726

I’m happy with what we have done so far. Ty for in game pm , and private exchanges on the forums and all the ideas.

Feel free to give your ideas , advice , critics , etc …

There are still traits to be determined.

1 In master blood magic.
1 In master Curse.
2 In Death GM.

One idea would make 1 grand master death be : make weakness fumble 100% (verry strong especialy with the + 10 % damage resist… probably OP .).

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Posted by: flow.6043

flow.6043

I’ll close the thread if people show more intrest into, why i din’t mention their names than the project in it self. It’s not the objective Here.

The goal is asking the community to improve the trait lines and compile them into one working global trait page.

Cheers Abimes. Have fun.

It seems you’ve gotten over your grumpy phase already, but I’ll just add something to this anyway.

I don’t think anyone was offended by being or not being on your top 10 necro list. In fact I do admire your enthusiasm for trying to get some heavy weights to comment on your trait suggestions.
However, I suspect there are several reasons why people were hesitant to post here.
One being that this thread was created a week after the Ready Up stream. By that time there were already countless threads reviewing those changes, including the one by Gates Assassin (the forum specialist) which had already generated over 300 replies. I know you’ve linked this thread in the other one as well, but by then most people just didn’t want to divert from the biggest discussion on the forum where posts might actually be included in a summarized report for the devs.
Secondly, you have to know that there can’t be one version of our future specializations that is the best. The more ideas people post the more likely it is that some of those ideas contradict each other, even if they are all good. So by posting trait suggestions of your own you’re inevitably exposing them to controversy if you ask a lot of people to comment on them. And this also means that there is no version of optimal specialization trees out there which could simply be discovered by colaboration of knowledgable players.

Again, I’m not trying to deminish your efforts but just know that your expectations with this thread might have started out a little too ambitious.
And I will comment on your suggestions later.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

…snip
Death Magic

° Remove Deathly strenght.

This trait is the staple in my build. I am currently using the toughness to power in WvW in my build and if they remove it as you suggest here it will totally destroy the build I use.

If it was moved/modified to suit another tier or line I would be good with that, but I would prefer it not be removed.

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Posted by: leman.7682

leman.7682

Hey, Abi.

Some really nice suggestions up there and I support the direction. While I have some ideas, I’m rather time-constrained lately, so I will have to limit myself to just that.

Keep up the good work, guys.

Leman

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Posted by: Abimes.9726

Abimes.9726

Hey,Lem, what’s up ?
Ty for the support . =)

@ Flow you are right in one way the tread started latter , and there are way more ideas on the other one, but more inst’ better.
For ex: i saw countless sugestions to have more minions wich won’t help necro nowhere … nor in pvp , nor wvw nor anywhere else. I can understand ppl like passive builds and find it cool to walk around with an army around them , but what will those ideas give to general balance ?. Also a lotof ideas about Some passive lifeforce regen (they tend to remove that passive regen mechanic : look at war signet remake.) or some things about vigor etc wich devs obviously don’t wan’t at all on the class (saldy).

My point here is just to get the best out of what i see and can be added into the game I couldn’t have made that directly after the ready UP cause i din’t have enougth ideas to chose and work with.

I’m Open minded tho and i’ll try to changes things if people ask for it and if it make a sence or is possible.

And I know there are a lot of verry good ideas and it’s actualy hard to chose some (I try to not use my ideas.) … i try to pick the : " good and easy to implement" ones . Also this is not a definitive model , it’s just one orientation trait page devs could get inspired with, In no way this project is designe to Be the trait page.

http://www.tentonhammer.com/feature/guild-wars-2-are-necromancers-really-so-bad
Abimes

(edited by Abimes.9726)

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Posted by: Abimes.9726

Abimes.9726

This is the answer of gate our friendly Forum Specialist :

I’m looking into the thread right now and I’ll give it a full read probably sometime this Friday. One thing to keep in mind though is the importance of theme. The devs will not just give necros blocks, blasts or reflects like everyone wants simply because it makes absolutely no sense for a necromancer to be doing that. If you want proper sustain for necromancers, it must be done in a necromancer-y way. For example:

“NEW Grand master Death Molt : Changing wepons, coat you with a death mantle Bloking 2 incoming attacks for 2 seconds.(ICD 15 sec)”

This probably won’t fly. Traits working with protection, minions, weakness or cripple might though for Death Magic. In blood magic, they’ll probably go for traits that work around life siphon, healing, leeching (like vampirism runes) or straight up bleeding.

A lot of the changes definitely make sense though (like merging staff traits). Many of them I got in the first pass at getting feedback.

Big up to gate reading our threads and pm’s , Thanks.

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Posted by: Malchior.1928

Malchior.1928

Abimes ! Add this to your list of proposed changes:

-Lifeblast piercing is baseline.
-Add vuln stacking onto the Lifeblast might stacking trait. SYNERGY!

[QQ] A Quaggan in Arah

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Posted by: Abimes.9726

Abimes.9726

@Machior , I won’t ad these like that on the go , i have to think about it and see what would be the consequences of doing it that way. But ty for feed back , i’ll definatly think about it.

I realy try to respect every body’s ideas … but i’m Sure piercing have to be traited (like on all other classes.) , i could merge unyielding blast it into deathly perception (i have donne it before then undone it , because it could possibly be OP but i can rethink about it.)

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Posted by: Malchior.1928

Malchior.1928

@Machior , I won’t ad these like that on the go , i have to think about it and see what would be the consequences of doing it that way. But ty for feed back , i’ll definatly think about it.

I realy try to respect every body’s ideas … but i’m Sure piercing have to be traited (like on all other classes.) , i could merge unyielding blast it into deathly perception (i have donne it before then undone it , because it could possibly be OP but i can rethink about it.)

I’ll leave this link to the post regarding why it should be baseline:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Unyielding-Blast-should-be-baseline/first#post5040379

[QQ] A Quaggan in Arah

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Posted by: Vydahr.4285

Vydahr.4285

Now, this may have been brought up or may already be in the updated traits, but i feel like we need condi/boon transfer/removal type traits. Because, I mean, we don’t have any. Boons are supposed to be our playthings. For crying out loud, one of the masques you can choose in character creation is a trickster demon masque.

I think if we’re all honest, we like the idea of Necros being a dark demi-god that toy’s with the things that other classes see as stable and presumed to always be available.

(Note: I’m currently overtired and should sleep soon. So for now, I don’t have “Trickster” trait ideas, but I’ll get back to you guys, unless you beat me to the punch)

Drahvienn
Sylvari Power Reaper

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Posted by: Abimes.9726

Abimes.9726

OK Vydahr , Good night.

Yeah give some ideas , i definatly could use some … Try to make them easy to implement (things that could work witrh the actual system) , Avoid Boons and vigor , invulns, etc…

=)

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Another thing we need is a downed state that isn’t completely rubbish. When other classes are allowed to stealth, revive, or even move while downed. Then our downed state seems absurdly bad.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Skoigoth.9238

Skoigoth.9238

Another thing we need is a downed state that isn’t completely rubbish.

O___O

…..

You do know why they are nerfing our downstate damage trait, right?

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

But the downed state itself is horrible. It has zero survivability. So they want to make our downed state even more rubbish? I think Anet has a totally different view of the necro than the players that play the class.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: djooceboxblast.9876

djooceboxblast.9876

Another thing we need is a downed state that isn’t completely rubbish. When other classes are allowed to stealth, revive, or even move while downed. Then our downed state seems absurdly bad.

Our downstate should be the last of our concerns right now! More important things to change before we can talk about changing this.

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Posted by: Skoigoth.9238

Skoigoth.9238

But the downed state itself is horrible. It has zero survivability. So they want to make our downed state even more rubbish? I think Anet has a totally different view of the necro than the players that play the class.

I disagree, now that we have the appropriate amount of health in downed state (they fixed that one a good while ago) and all (?) of our traits work correctly while downed, I think we are in pretty good shape.

With the way things are currently it is almost like we enter lich form when we get downed. Kind of sad that they´ll take it away from us, but it is justified of course.

One thing they maybe could improve is the #2 fear. A shorter duration AoE fear instead of the longer lasting single target fear would feel more appropriate to me, but yeah, I don´t think that should be top-priority right now

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Posted by: Rym.1469

Rym.1469

Oh boy… At least we’re not getting the DRAGONHUNTARD.

I had a good laugh. Guardians are so good that they’re getting a spec with a ranged weapon and most kitten name ever to balance it out

Gives me slight hope that we won’t get the worst spec name.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

If this is what the guardian is getting, we are probably getting something much MUCH worse. So I’m not laughing.

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Rym.1469

Rym.1469

Judging so far from the idea that those specs gives tools for certain roles that the profession previously lacked in, like range for gaurds and support for rangers…

Our Specialization is the Revenant.

[rude]Antagonistka – Revenant, EU.
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144

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Posted by: Roe.3679

Roe.3679

If this is what the guardian is getting, we are probably getting something much MUCH worse. So I’m not laughing.

Seems to me that they are filling in playstypes and roles with the specializations, which is no surprise. Guardians have great roles, so they gave it something funky and new. We have bad roles, so necro specialization could be awesome.

I think the way they reworked virtues is impressive and interesting.

I was hoping they wold go over a specialization from a really strong class to see how it is. Dragon hunter doesn’t impress me but it seems interesting, which is a good sign for us. It means weak classes should get good specializations and strong classes may not.

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Posted by: Mad Queen Malafide.7512

Mad Queen Malafide.7512

Guardians have great roles, so they gave it something funky and new. We have bad roles, so necro specialization could be awesome.

Or more likely, it could be terrible. Yeah, I’m pretty much a pessimist nowadays.

I was hoping they would go over a specialization from a really strong class to see how it is. Dragon hunter doesn’t impress me but it seems interesting, which is a good sign for us. It means weak classes should get good specializations and strong classes may not.

My worry comes from the fact that since release Anet has always seemed very interested with the guardian as a class, and not the least bit interested in the necromancer (which is why they always skip over the necro quickly in podcasts). So if this is what they give one of their favorites, what horrible fate awaits the most neglected class in the game?

“Madness is just another way to view reality”
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)

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Posted by: Roe.3679

Roe.3679

Guardians have great roles, so they gave it something funky and new. We have bad roles, so necro specialization could be awesome.

Or more likely, it could be terrible. Yeah, I’m pretty much a pessimist nowadays.

I was hoping they would go over a specialization from a really strong class to see how it is. Dragon hunter doesn’t impress me but it seems interesting, which is a good sign for us. It means weak classes should get good specializations and strong classes may not.

My worry comes from the fact that since release Anet has always seemed very interested with the guardian as a class, and not the least bit interested in the necromancer (which is why they always skip over the necro quickly in podcasts). So if this is what they give one of their favorites, what horrible fate awaits the most neglected class in the game?

I get what you’re saying and I don’t blame you for being pessimistic, but logically the necro specialization should be strong in order to buff a weak class. It should address weaknesses like chrononancer did for mesmers. Necro doesn’t really lack playstyle types like some other classes do, we lack effectiveness, so I don’t see us getting something like Dragon hunter which fills in a playstyle gap, because guardians are very strong, but generally all the specs are similar.

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Something that would make blood magic less useless would be allowing lifesteal to heal you while in deathshroud (actual health not LF)