So this is a myriad of issues that have been bugging me since release and I would like to hear what the community thinks of them and also maybe what some of the developers are thinking in regards to these issues.
First off I Play a necromancer as my main and it’s no surprise to anyone that necromancer is not really a meta class. In PvE/PvP/WvW it’s not really desirable for a number of reasons.
reason 1. Light armor -
I don’t see what purpose different armor types have in this game except to exclude classes. I see so many groups saying BERSERKER, HEAVIES ONLY or GTFO.
well that’s nice but in gw1 there was at least some balance to different armor types. For instance if you wore light armor you had more energy, additionally you also had elemental resistance, whereas heavy armor had almost no energy and thus this was some form of balance.
In GW2 however, there is NO downside to wearing heavy armor, they have no cooldown restriction on skills, there is no such thing as energy so they cant have less of that. It doesn’t restrict things like endurance regeneration or make them move slower. Basically warriors and guardians get more armor w/absolutely no drawback whatsoever. I don’t understand why we all just don’t have the same armor rating but keep the armor classes/looks different.
Additonally necromancer’s had medium armor in GW1, why was this changed to light armor in gw2???
reason 2. condition versus power builds. -
Condition damage builds in PvE are completely broken for the most part. Why is it, that bleed’s on a single target only stack to 25? If one application of each condition is on a target in addition to 25 stacks of bleed’s my build as a conditionmancer does 0 damage! It’s insane I might as well stand there and do nothing, Why does each player not have their own separate instance of condition’s applied to the same target? Or perhapse some sort of spill over effect where if a target has 25 bleeds, any additional bleeds get the total damage applied to the target instantly.
reason 3. stat combinations on armor and viability -
Half (if not more) of necromaner’s weapon skills and utility skills revolve around condition damage. And yet there is no armor stat combination that allows for the following stats: condition damage (primary), condition duration, and precision (crits apply bleeds for necro). Those stats compliment condition damage to its maximum, even though conditions do nothing once there all applied by multiple players on the same target as mentioned above.
So you might think well i’ll go power build. We’ll what stats compliment power? Precision and critical %, oh perfect that’s berserker armor. The only downside to this is we wear light armor and again NOBODY wants light armor users in PvE, because they can only take 1 hit in full zerker gear where as heavies can usually take 2 hits. Again I don’t understand armor differences in this game there is NO DOWNSIDE to heavy armor.
reason 4 – PVP/WvW -
We have NO ESCAPES as a class, we are completely committed to every fight we engage in whether we like it or not. This is a huge drawback to the class as we have no leaps, stealths and only a weak teleport with necrotic traversal to a worm minion which is also a 1 sec cast to pull this off, not instant. – This is also very confusing since we have moves like spectral walk, that turns you into a ghostly figure. You would think that would be a stealth, only instead it leaves a giant green trail behind you ALERTING the enemy as to which way you went. Additionally death shroud also sounds like a move which should make you invisible since you enter the realm of the dead and become ethereal, and yet nope no stealth…
Additionally half our builds in wvw are condition burst and if you are doing anything in a zerg you will notice that most of our conditions are removed INSTANTLY because of mass condition removal. In addition to this there is FOOD which reduces the duration of conditions!? Why is there not food which reduces the damage taken from critical hit % which is the accompaniment stat to power/crit builds?! I guess arenanet really HATES conditions.
(edited by Jumpin Lumpix.6108)