Necromancer bugs compilation. (discontinued)
I don’t know if this a known bug but my Sylvari necro’s CoE token staff has the scythe animation come from the middle of the staff rather then the top, this is the only weapon I’ve encountered with the problem
I don’t know if this a known bug but my Sylvari necro’s CoE token staff has the scythe animation come from the middle of the staff rather then the top, this is the only weapon I’ve encountered with the problem
That is really odd, since the Mystic Staff (same skin, but different colors) does not have that issue.
Doom (Death Shroud 3) can critical hit, even though it does no damage. I have had both Barbed Precision and Whithering Precision proc on it. Have not tested with Vampiric Precision.
Okay, I’ve been trying to find it around here somewhere but to no avail, so I guess I’ll go ahead and be the one to ask:
what’s up with Terror? At level 72 scaled down to 46. enter combat with mob. hit death shroud, hit doom. Doom does 34 damage. This does not equal 313.1 [2 + (46{level} * 4.5) + 30%(347{condition dmg})]
(edited by morbidmentat.3146)
What I have noticed while playing my asura necro (and wasn’t able to find in the bug list) is that the circle which indicates the size of the ‘Plague’ elite differs between races. The actual size seems the same (as my asura can hit enemies outside the circle). See the link below for an image:
!https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/22350/gw009.jpg!
This has been posted by Maldorfin.2614 in the general bug section before, but got no response. See this link for that post: https://forum-en.gw2archive.eu/forum/support/bugs/necro-plague
Has this been considered to be added to the compilation?
If this issue has been pointed out before: my apologies!
This compilation hasn’t been updated for quite a while, so that’s why it’s not on the list.
It has been mentioned a couple of times here though.
This compilation hasn’t been updated for quite a while, so that’s why it’s not on the list.
It has been mentioned a couple of times here though.
Thank you for your answer. I must have missed it in the 16 pages of this thread. Too bad it isn’t updated though… I think it’s a great thread nonetheless!
Try messaging him here or in game.
Tooltip for signet of the locust still says 10% run speed increase in WvW zones. you do run 25% faster though.
Te Nosce [TC]
I say we start a new topic. He is clearly not here anymore, which means this thread should die as the first page will never be recent. Multiple people should take it over, that way if one user leaves the thread won’t be effecitvely locked.
The problem is only one person can edit the post. It would be better if we made a page on the wiki, then had a thread linking to it, where you can post new/fixed bugs, then anyone can verify the bug and modify the wiki page.
Or Anet could fix our bugs. Either way works.
(edited by War Mourner.5168)
Do it then. THe discussion page may grow huge though!
I’ve been reluctant to plug my own thread here, but since people are asking about a new thread:
https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-Bug-Compilation-Mk-II/first
I’ve redone a lot of the compilation from this thread as well as most (hopefully all!) of the bugs submitted in the past four or five pages. I genuinely hope that anyone discovering bugs would be kind enough to alert me to them there.
And if you have a disagreement with how that thread is being maintained, please let me know. I tried to pare the list down to essentials a bit, but I’m open to suggestions.
It’s pretty obvious, and nobody’s impressed.
http://wiki.guildwars2.com/wiki/Necromancer_bug_compilation
Rough page for now, based off soft’s thread since that’s more up to date. I’ll go through the bugs myself in a week or so when I’m not on this laptop.
I think right now, terror trait is not working. Please take a look at this.
So here’s a thought for some PvP bugs that though invigorating at first, over time they have lost their charm.
1.) Make golems swim… Nothing like having your elite skill burst into flames everytime you jump into water. Rangers companions swim just fine, can we please stop auto killing the necro pet everytime you go into water.
2.) At the Battle of Kyhlo map can you remove those kitten boxes? Nothing like poping Locust Swarm only to enter combat speed because I hit a kitten box.