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Posted by: Jarettellis.7813

Jarettellis.7813

Probably not a bug, but noticed it a few times while in WvW today.

When you use Necrotic Grasp and it enters an allied Static Field it will become stuck in the field till the Static Field effect ends.

Vikings with Attitude (Zerk)

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Posted by: Celina.1497

Celina.1497

I don’t know if this a known bug but my Sylvari necro’s CoE token staff has the scythe animation come from the middle of the staff rather then the top, this is the only weapon I’ve encountered with the problem

Attachments:

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Posted by: Drarnor Kunoram.5180

Drarnor Kunoram.5180

I don’t know if this a known bug but my Sylvari necro’s CoE token staff has the scythe animation come from the middle of the staff rather then the top, this is the only weapon I’ve encountered with the problem

That is really odd, since the Mystic Staff (same skin, but different colors) does not have that issue.

Doom (Death Shroud 3) can critical hit, even though it does no damage. I have had both Barbed Precision and Whithering Precision proc on it. Have not tested with Vampiric Precision.

Dragonbrand |Drarnor Kunoram: Charr Necro
http://www.twitch.tv/reverse830
I’m a Geeleiver

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Posted by: morbidmentat.3146

morbidmentat.3146

Okay, I’ve been trying to find it around here somewhere but to no avail, so I guess I’ll go ahead and be the one to ask:

what’s up with Terror? At level 72 scaled down to 46. enter combat with mob. hit death shroud, hit doom. Doom does 34 damage. This does not equal 313.1 [2 + (46{level} * 4.5) + 30%(347{condition dmg})]

(edited by morbidmentat.3146)

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Posted by: Liphux.9368

Liphux.9368

What I have noticed while playing my asura necro (and wasn’t able to find in the bug list) is that the circle which indicates the size of the ‘Plague’ elite differs between races. The actual size seems the same (as my asura can hit enemies outside the circle). See the link below for an image:

!https://dviw3bl0enbyw.cloudfront.net/uploads/forum_attachment/file/22350/gw009.jpg!

This has been posted by Maldorfin.2614 in the general bug section before, but got no response. See this link for that post: https://forum-en.gw2archive.eu/forum/support/bugs/necro-plague

Has this been considered to be added to the compilation?

If this issue has been pointed out before: my apologies!

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Posted by: Uskon.2519

Uskon.2519

This compilation hasn’t been updated for quite a while, so that’s why it’s not on the list.
It has been mentioned a couple of times here though.

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Posted by: Liphux.9368

Liphux.9368

This compilation hasn’t been updated for quite a while, so that’s why it’s not on the list.
It has been mentioned a couple of times here though.

Thank you for your answer. I must have missed it in the 16 pages of this thread. Too bad it isn’t updated though… I think it’s a great thread nonetheless!

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Posted by: Unpredictability.4086

Unpredictability.4086

Try messaging him here or in game.

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Posted by: Ubi.4136

Ubi.4136

Tooltip for signet of the locust still says 10% run speed increase in WvW zones. you do run 25% faster though.

Lost in the Maguuma [TC]
Te Nosce [TC]

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Posted by: Unpredictability.4086

Unpredictability.4086

I say we start a new topic. He is clearly not here anymore, which means this thread should die as the first page will never be recent. Multiple people should take it over, that way if one user leaves the thread won’t be effecitvely locked.

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Posted by: War Mourner.5168

War Mourner.5168

The problem is only one person can edit the post. It would be better if we made a page on the wiki, then had a thread linking to it, where you can post new/fixed bugs, then anyone can verify the bug and modify the wiki page.

Or Anet could fix our bugs. Either way works.

(edited by War Mourner.5168)

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Posted by: Unpredictability.4086

Unpredictability.4086

Do it then. THe discussion page may grow huge though!

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Posted by: Softspoken.2410

Softspoken.2410

I’ve been reluctant to plug my own thread here, but since people are asking about a new thread:

https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-Bug-Compilation-Mk-II/first

I’ve redone a lot of the compilation from this thread as well as most (hopefully all!) of the bugs submitted in the past four or five pages. I genuinely hope that anyone discovering bugs would be kind enough to alert me to them there.

And if you have a disagreement with how that thread is being maintained, please let me know. I tried to pare the list down to essentials a bit, but I’m open to suggestions.

Mixing insults with your post is like pooping in a salad.
It’s pretty obvious, and nobody’s impressed.

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Posted by: War Mourner.5168

War Mourner.5168

http://wiki.guildwars2.com/wiki/Necromancer_bug_compilation

Rough page for now, based off soft’s thread since that’s more up to date. I’ll go through the bugs myself in a week or so when I’m not on this laptop.

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Posted by: Sathyir.5139

Sathyir.5139

I think right now, terror trait is not working. Please take a look at this.

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Posted by: whiteshadows.7530

whiteshadows.7530

So here’s a thought for some PvP bugs that though invigorating at first, over time they have lost their charm.

1.) Make golems swim… Nothing like having your elite skill burst into flames everytime you jump into water. Rangers companions swim just fine, can we please stop auto killing the necro pet everytime you go into water.

2.) At the Battle of Kyhlo map can you remove those kitten boxes? Nothing like poping Locust Swarm only to enter combat speed because I hit a kitten box.