So I’ve made a post about this before. And months down the road I feel even worse about it then I initially did. The problem still exists and it doesn’t look like the devs are going to even consider fixing this problem any time in the foreseeable future. And this problem is with death shroud.
Before I get into this, let me note that I still do really like the necromancer and the concept of death shroud is really cool and interesting to me. However I can’t sit back and be content with the clear problems that it has.
For starters, the necromancer is the only profession with a mechanic that actually locks you out of using your utility and healing skills. Well, why is this a problem? First of all, its a problem because this means that death shroud is a separate entity from your bar almost entirely. This means that any sort of stunbreak that you might need or heal, or utility that could be used is locked out while in death shroud. This means that if you get CCed in Death shroud or are in serious trouble you have to put it on cool down to save yourself. In which case you are often put between a rock and a hard place. Which no other profession has this problem built into their very mechanic.
And unlike other professions, the necromancer’s skills don’t seem to care at all about how much death shroud you have. A few of them help fill death shroud but not a single one really effects it in the slightest. there are a few traits that care, but beyond that its mostly a beast all its own rather then a true part of your build.
Death shroud is such a selfish ability that you can’t even res allies while in death shroud and lets not forget about being able to finish people while in it. I wouldn’t be surprised if later down on the road Anet actually removed your ability to contribute to capture points while in it, considering how parasitic the ability actually is.
If arena net would actually address these problems, giving the necromancer access to their utility and even allowing us to revive allies while in death shroud I can guarantee that you would see a decent rise in necromancer play and many of our problems would be negated without having try and dance around a happy medium. If the also allowed us to be able to heal or be healed in death shroud we wouldn’t be so removed from the fight, we could actually receive help from allies without having them feel like it was a waste of time.
Giving us these abilities and opening up our utility slots, even if we did lock out our elite while in it, this could open up new design choices with skills that could actually function very differently in death shroud then outside of it making it more of a part of who the necromancer is rather then this really bad defensive mechanic.