Necromancer, your thoughts/suggestions

Necromancer, your thoughts/suggestions

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Posted by: Arkwind.3780

Arkwind.3780

I would like to create a topic for us Necromancers to discuss or suggest ideas about our beloved profession.
It would be nice to post here instead of having a lot of topics scattered all over the place.
What do you like,or what do you think needs a change or a tweak to make Necro gameplay more enjoyable?

I can start with the lack of a solid bust or let’s say, more straightforward damage build.
The option to sacrifice survivability for some extra damage.
Axe or (Dagger?) power builds seems to fall behind ,you can check that anytime.
But watching 90% of the Necros running the condition/dot builds says a lot.
I think it is something to be looked at,since those builds are in the game they might as well be a valid option for everyone to use.
In general im not so sure that power scales good with any of the current necro specs.
Specially the Axe that seems to be weak at all points.
The creative freedom to play the character they way you want it with the pros and cons in each case (so it could not be overpowered) is vital imo.
And right now the Necro seems to be forced to stick in one path only.

Your thoughts?

“As long as a single one of us stands,we are legion”

Necromancer, your thoughts/suggestions

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Posted by: Shelledfade.6435

Shelledfade.6435

There isn’t a straightforward damage build. Your absolute best bet is either survivability in combination with minions with axe/horn and staff.

Or condition damage build which makes you a class cannon basically, but with… condition damage… yeah.

That’s about it. You could try axe/horn with dag/dag but it’s not that good. The thing that makes the axe useful is the vulnerability while your minions are attacking for more dmg. But meh… There is no straight “DPS” build for necro, other than rampage gear with condition damage using power/prec traits, which again, basically makes you a glass.

Would not recommend trying condition dmg at all for spvp, the duration either isn’t long enough or you don’t do enough damage, or you don’t survive long enough.

Necromancer, your thoughts/suggestions

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Posted by: Teknomancer.8475

Teknomancer.8475

Thread already exists here =) come join the fun .

https://forum-en.gw2archive.eu/forum/professions/necromancer/Necromancer-Suggestions/first#post65411

much love,
Madame Morrshade Teknomancer

Necromancer, your thoughts/suggestions

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Posted by: phooka.4295

phooka.4295

My suggestion?

Take the class, toss it, make a new one, roll it out. The new one should look and feel similar. It might retain some skills or names of skills. But basically, toss it, make a new one. This attempt failed.

If you make a new one, keep the following goals in your mind:

- There should be more than one viable spec.
- A damage-spec should deliver damage on par with other classes.
- All weapon combinations should be viable, although each weapon combination may only be viable for one spec / role.
- Minions can be used for all three roles (damage / support / control), see (gasp!) WoW warloks. Ideally, all of the roles should be viable with minions and without (minion / condition could be the pair of alternatives)

Toss the profession, (re)build it from scratch.